Debug: Difference between revisions

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(Created page with "https://rubberduckdebugging.com/ Debugging in Entropy is very compartmentalized. Personally, I only want to see where I want to see. = Options = <pre> Buff: cb, ammo, beg...")
 
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Zone: area   
Zone: area   
</pre>
</pre>
So, to debug Xtarget Healing you would do <code>/debug heal xtM/code><br/>
So, to debug Xtarget Healing you would do <code>/debug heal xt<code><br/>


Debugs are not persistent. They reset to FALSE on a mac start/restart.
Debugs are not persistent. They reset to FALSE on a mac start/restart.


Some of them produce an excessive amount of output. Be prepared to provide screenshots.   
Some of them produce an excessive amount of output. Be prepared to provide screenshots.   
All output is in the mq2 window, not the mqlog.
All output is in the mq2 window, not the mqlog.


= Starting with a debug running ==
= Starting with a debug running ==

Revision as of 17:19, 8 May 2021

https://rubberduckdebugging.com/

Debugging in Entropy is very compartmentalized. Personally, I only want to see where I want to see.

Options

Buff: cb, ammo, beg, unity, aura, crew, buffself, shrink, poison, class, now, temp, bocked, buffgroup, buffraid, drop  
Heal: cure, xt, group, pet, self, hurt, tot, dannet, rez  
Move: face, tie, stick, stop, home, gtfo  
Debuff: debuff, mez  
Minion: petbuild, lost, sic, temp, heal  
Cast: item, nuke, dot  
Loot: loot  
Mode: forage, drag, summon, petfarm, harvest, hunt, fish, farm, lush, trainskill, trainspell  
Combat: def, target, melee, burn, agro, pull, misc, assist, decision, proc, ttl, sash, status, wait, hardstop, prediction  
Other: rest, spire, glyph, fireworks, manarecover, fade, event, watch, tag, safe, intensity, chrwatch, staminarecover, inventoryscan, invis  
Admin: build, observe, house, exit, sqledit, e3  
Schema: init, s_zone, s_character, s_loot, s_nav, s_shared  
Zone: area  

So, to debug Xtarget Healing you would do /debug heal xt

Debugs are not persistent. They reset to FALSE on a mac start/restart.

Some of them produce an excessive amount of output. Be prepared to provide screenshots. All output is in the mq2 window, not the mqlog.

Starting with a debug running =

Entropy can be started with 4 options. All 4 can be different debugs if needed.

/mac entropy\start.mac debug:invis debug:aura
Would start the mac with the debug on for the /invis command and aura buffing.