ClassOrder
From Entropy
Class Orders
- all the classes are set up 4 stages:
lsOrderClassBase::what they do all the time while in auto
lsOrderClassPre::what they do pre combat
lsOrderClass::what they do while in combat
lsOrderClassPost::what they do at the end of a combat loop
example
Issuing a /chr list from a cleric returns:
ase Order::lsOrderClassBase .xtarget ................ Pre Order::lsOrderClassPre .heal .alliance .manarecover .burn ................ Main Order::lsOrderClass .melee .heal .misc .debuff .dot .nuke .item ................ Post Order::lsOrderClassPost .manarecover ................
options
From the cleric example above, notice not all things are used. Some common sense should be applied, clerics don't CC. So, there is no need for that in their class rotations.
melee - execution of melee routines heal - heal a thing burn - class burn() routine misc - class misc_combet() routine dot - cast dots on ducks nuke - throw firecrackers at kids debuff - hurle insults item - play with your thing pet - sends pets in and swarm for active combat swarm - class specific swarm pets like bst and mage manarecover - shared mana_recover() routine alliance - *borked atm* staminarecover - shared stamina_recover() routine checkminion - pet class pet checker thingie xtarget - sorts/builds xtargets for healers taunt - taunt stuff agro - agro routines harmonious - knight harmonious routine [SHD|PAL] cc - CC (mez) routine gather - aa mana gather routine