Pull: Difference between revisions
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|arc radius to pull with (not a requirement) | |arc radius to pull with (not a requirement) | ||
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<br /> | <br /><code>/pull . active:on . arc:0 . mode:-> . navstop:60 . pathlogic:on . rad:100 . sethome:on . stop:-> . with:-> . zrad:60</code> | ||
<code>/pull . active:on . arc:0 . mode:-> . navstop:60 . pathlogic:on . rad:100 . sethome:on . stop:-> . with:-> . zrad:60</code> | |||
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== stop == | == stop == | ||
Stops (pauses) pulling when a party member meets the criteria below. If a mob is in the immediate camp, this system is ignored.<br/> | Stops (pauses) pulling when a party member meets the criteria below. If a mob is in the immediate camp, this system is ignored.<br/>NOTE: if time is set to 0, the entire system will be disabled. | ||
NOTE: if time is set to 0, the entire system will be disabled. | |||
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<br /> | <br /><code>/pull stop . pct:0 . rez:off . time:0</code> | ||
<code>/pull stop . pct:0 . rez:off . time:0</code> | |||
= mode = | = mode = | ||
See Pulling for a detailed description of the modes. | See [[Pulling]] for a detailed description of the modes. <br /> | ||
<br /> | |||
= chain = | = chain = | ||
Chain pulling is use by a secondary puller. If the number of mobs in the immediate camp is equal to or less then the <code>/chain pull #</code>, the secondary puller will go get more. It doesnt care how many more, just more. | Chain pulling is use by a secondary puller. If the number of mobs in the immediate camp is equal to or less then the <code>/chain pull #</code>, the secondary puller will go get more. It doesnt care how many more, just more. | ||
a couple notes:<br/> | a couple notes:<br/>- if the secondary puller is engaged in combat with a mob, it will not get more. it will wait till the current mob is dead.<br/>- the checks to see if there are enough mobs in camp are only done between kills.<br/> | ||
- if the secondary puller is engaged in combat with a mob, it will not get more. it will wait till the current mob is dead.<br/> | |||
- the checks to see if there are enough mobs in camp are only done between kills.<br/> | |||
<br /> | <br /> |
Latest revision as of 15:55, 8 May 2021
Pulling. No, not that..!
The graceful art of getting a mob back to your camp so you can deaded it. Unless you are a bard, then a rez needs to be thrown in there.
Controls
active | enable pulling, or not, i don't care |
chain | not enough mobs in camp.. go get more |
mode | method of pulling |
navstop | how close to get to a mob while pulling before stopping to tag |
outrun | distance from mob to slow down on a long pull so you don't outrun it |
pathlogic | use nav path length to find nearest mob |
rad | radius to find a mob to abuse |
sethome | auto set home while pulling |
stop | seriously, why stop pulling? |
with | what/how you want to tag the mob you are pulling |
zrad | allowable z-radius for pulling |
arc | arc radius to pull with (not a requirement) |
/pull . active:on . arc:0 . mode:-> . navstop:60 . pathlogic:on . rad:100 . sethome:on . stop:-> . with:-> . zrad:60
with
/pull with . melee . range . other . bandolier:[off]
melee
Running up to a target and slapping it in the back of the head. Then running, screaming like a little girl, back to camp. Praying the cleric doesn't hate you.
range
Pulling with a bow and arrows. Try to not overcomplicate it.
other
Using something other then a left hook or a bow to pull falls under other. There are 12 slots available to add things to pull with; spells, AAs, Discs, items.
Pull other lists follows the same pattern as all other lists selections do.
Pull List:: Line::1|2|3 stPull1::on::Protest for Honor stPull2::on::Remonstrate stPull3::on::Censure stPull4::off::Staff of Viral Flux ...............
bandolier
Allows you to swap to a specific Bandolier while in the pull process and return to previous equipment wen back at camp.
stop
Stops (pauses) pulling when a party member meets the criteria below. If a mob is in the immediate camp, this system is ignored.
NOTE: if time is set to 0, the entire system will be disabled.
pct | % of health and/or mana to stop pulling at for group members |
rez | stop pulling if someone has rez effects |
time | seconds to delay pulling before you check again |
/pull stop . pct:0 . rez:off . time:0
mode
See Pulling for a detailed description of the modes.
chain
Chain pulling is use by a secondary puller. If the number of mobs in the immediate camp is equal to or less then the /chain pull #
, the secondary puller will go get more. It doesnt care how many more, just more.
a couple notes:
- if the secondary puller is engaged in combat with a mob, it will not get more. it will wait till the current mob is dead.
- the checks to see if there are enough mobs in camp are only done between kills.