Pulling. No, not that..!
The graceful art of getting a mob back to your camp so you can deaded it. Unless you are a bard, then a rez needs to be thrown in there.
|active||enable pulling, or not, i don't care|
|chain||not enough mobs in camp.. go get more|
|mode||method of pulling|
|navstop||how close to get to a mob while pulling before stopping to tag|
|outrun||distance from mob to slow down on a long pull so you don't outrun it|
|pathlogic||use nav path length to find nearest mob|
|rad||radius to find a mob to abuse|
|sethome||auto set home while pulling|
|stop||seriously, why stop pulling?|
|with||what/how you want to tag the mob you are pulling|
|zrad||allowable z-radius for pulling|
|arc||arc radius to pull with (not a requirement)|
/pull . active:on . arc:0 . mode:-> . navstop:60 . pathlogic:on . rad:100 . sethome:on . stop:-> . with:-> . zrad:60
/pull with . melee . range . other . bandolier:[off]
Running up to a target and slapping it in the back of the head. Then running, screaming like a little girl, back to camp. Praying the cleric doesn't hate you.
Pulling with a bow and arrows. Try to not overcomplicate it.
Using something other then a left hook or a bow to pull falls under other. There are 12 slots available to add things to pull with; spells, AAs, Discs, items.
Pull other lists follows the same pattern as all other lists selections do.
Pull List:: Line::1|2|3 stPull1::on::Protest for Honor stPull2::on::Remonstrate stPull3::on::Censure stPull4::off::Staff of Viral Flux ...............
Allows you to swap to a specific Bandolier while in the pull process and return to previous equipment wen back at camp.
Stops (pauses) pulling when a party member meets the criteria below. If a mob is in the immediate camp, this system is ignored.
NOTE: if time is set to 0, the entire system will be disabled.
|pct||% of health and/or mana to stop pulling at for group members|
|rez||stop pulling if someone has rez effects|
|time||seconds to delay pulling before you check again|
/pull stop . pct:0 . rez:off . time:0
See Pulling for a detailed description of the modes.
Chain pulling is use by a secondary puller. If the number of mobs in the immediate camp is equal to or less then the
/chain pull #, the secondary puller will go get more. It doesnt care how many more, just more.
a couple notes:
- if the secondary puller is engaged in combat with a mob, it will not get more. it will wait till the current mob is dead.
- the checks to see if there are enough mobs in camp are only done between kills.