Debuff: Difference between revisions
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You have 12 slots for debuff. A debuff can come from an item, a spell, a disc, an AA, whatever. They do not need to be created in order. | You have 12 slots for debuff. A debuff can come from an item, a spell, a disc, an AA, whatever. They do not need to be created in order. | ||
<code>/debuff ## name<code> - [gem#|cursor|"Spell Name"] - This lets you assign the debuff name to slot number ##. The name is what you want to cast. Not the effect you want, just simply the name of the spell, item or disc<br/> | <code>/debuff ## name</code> - [gem#|cursor|"Spell Name"] - This lets you assign the debuff name to slot number ##. The name is what you want to cast. Not the effect you want, just simply the name of the spell, item or disc<br/> | ||
<code>/debuff ## tag<code> - [tagname(s)] [add|delete] - Lets you add a tag or tags to the specific debuff<br/> | <code>/debuff ## tag</code> - [tagname(s)] [add|delete] - Lets you add a tag or tags to the specific debuff<br/> | ||
<code>/debuff ##<code> - is a toggle [on|off] to enable/disable that specific debuff<br/> | <code>/debuff ##</code> - is a toggle [on|off] to enable/disable that specific debuff<br/> | ||
<code>/debuff aux<code> - will show the inline help for debuff<br/> | <code>/debuff aux</code> - will show the inline help for debuff<br/> | ||
<code>/debuff see<code> - will show all variables for all debuff<br/> | <code>/debuff see</code> - will show all variables for all debuff<br/> | ||
<code>/debuff ## see<code> - will show all the information for a specific debuff<br/> | <code>/debuff ## see</code> - will show all the information for a specific debuff<br/> | ||
<code>/debuff ## clear<code> - will reset a debuff slot to defaults<br/> | <code>/debuff ## clear</code> - will reset a debuff slot to defaults<br/> | ||
<code>/debuff ## tag clear<code> - will reset all tags for that debuff ## to defaults<br/> | <code>/debuff ## tag clear</code> - will reset all tags for that debuff ## to defaults<br/> | ||
= controls = | = controls = |
Revision as of 19:05, 8 May 2021
The act of insulting a mob so bad, it just stands there and gives you exp!
All debuffing types are open to all classes.
/debuff
You have 12 slots for debuff. A debuff can come from an item, a spell, a disc, an AA, whatever. They do not need to be created in order.
/debuff ## name
- [gem#|cursor|"Spell Name"] - This lets you assign the debuff name to slot number ##. The name is what you want to cast. Not the effect you want, just simply the name of the spell, item or disc
/debuff ## tag
- [tagname(s)] [add|delete] - Lets you add a tag or tags to the specific debuff
/debuff ##
- is a toggle [on|off] to enable/disable that specific debuff
/debuff aux
- will show the inline help for debuff
/debuff see
- will show all variables for all debuff
/debuff ## see
- will show all the information for a specific debuff
/debuff ## clear
- will reset a debuff slot to defaults
/debuff ## tag clear
- will reset all tags for that debuff ## to defaults
controls
use items tagged with cripple on your target | use eradicate (buff removal) things on a target | use malo on a target | mezing things | use slow on a target | snare a target | tash a target |
/debuff . [list] . cripple:off . eradicate:off . malo:off . mez:off-> . slow:off . snare:off . tash:off
/debuff mez
active|FALSE|mez things| | resistcount|3|auto tash a mob after # of mez resists| |
`/debuff mez . active:off . resistcount:3`
order
By default debuffs are executed in the following order: tash/malo/slow/eradicate/snare
You can change that order, however you like, by editing lsdeBuffOrder
tags
[MQ2] debuff::cripple::marker /debuff cripple [MQ2] debuff::eradicate::marker /debuff eradicate [MQ2] debuff::malo::marker /debuff malo [MQ2] debuff::mez::marker /debuff mez [MQ2] debuff::mezae::marker /debuff mez ae [MQ2] debuff::slow::marker /debuff slow [MQ2] debuff::snare::marker /debuff snare [MQ2] debuff::tash::marker /debuff tash
comparisons
the following debuff types
- slow
- cripple
- tash
- malo
Will do a debuff comparison on the current target and will go with the better debuff, yours or whatever is on the target.