Debuff: Difference between revisions
 (Created page with "The act of insulting a mob so bad, it just stands there and gives you exp!    All debuffing types are open to all classes.    = /debuff = You have 12 slots for debuff. A debuf...")  | 
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You have 12 slots for debuff. A debuff can come from an item, a spell, a disc, an AA, whatever. They do not need to be created in order.  | You have 12 slots for debuff. A debuff can come from an item, a spell, a disc, an AA, whatever. They do not need to be created in order.  | ||
<code>/debuff ## name<code> - [gem#|cursor|"Spell Name"] - This lets you assign the debuff name to slot number ##. The name is what you want to cast. Not the effect you want, just simply the name of the spell, item or disc<br/>  | <code>/debuff ## name</code> - [gem#|cursor|"Spell Name"] - This lets you assign the debuff name to slot number ##. The name is what you want to cast. Not the effect you want, just simply the name of the spell, item or disc<br/>  | ||
<code>/debuff ## tag<code> - [tagname(s)] [add|delete] - Lets you add a tag or tags to the specific debuff<br/>  | <code>/debuff ## tag</code> - [tagname(s)] [add|delete] - Lets you add a tag or tags to the specific debuff<br/>  | ||
<code>/debuff ##<code> - is a toggle [on|off] to enable/disable that specific debuff<br/>  | <code>/debuff ##</code> - is a toggle [on|off] to enable/disable that specific debuff<br/>  | ||
<code>/debuff aux<code> - will show the inline help for debuff<br/>  | <code>/debuff aux</code> - will show the inline help for debuff<br/>  | ||
<code>/debuff see<code> - will show all variables for all debuff<br/>  | <code>/debuff see</code> - will show all variables for all debuff<br/>  | ||
<code>/debuff ## see<code> - will show all the information for a specific debuff<br/>  | <code>/debuff ## see</code> - will show all the information for a specific debuff<br/>  | ||
<code>/debuff ## clear<code> - will reset a debuff slot to defaults<br/>  | <code>/debuff ## clear</code> - will reset a debuff slot to defaults<br/>  | ||
<code>/debuff ## tag clear<code> - will reset all tags for that debuff ## to defaults<br/>  | <code>/debuff ## tag clear</code> - will reset all tags for that debuff ## to defaults<br/>  | ||
= controls =  | = controls =  | ||
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|-  | |-  | ||
|-  | |-  | ||
|cripple|use items tagged with cripple on your target  | |cripple  | ||
|eradicate|use eradicate (buff removal) things on a target  | |use items tagged with cripple on your target  | ||
|malo|use malo on a target  | |-  | ||
|mez|mezing things  | |eradicate  | ||
|slow|use slow on a target  | |use eradicate (buff removal) things on a target  | ||
|snare|snare a target  | |-  | ||
|tash|tash a target  | |malo  | ||
|use malo on a target  | |||
|-  | |||
|mez  | |||
|mezing things  | |||
|-  | |||
|slow  | |||
|use slow on a target  | |||
|-  | |||
|snare  | |||
|snare a target  | |||
|-  | |||
|tash  | |||
|tash a target  | |||
|}  | |}  | ||
<br />  | <br />  | ||
<code>/debuff . [list] . cripple:off . eradicate:off . malo:off . mez:off-> . slow:off . snare:off . tash:off</code>  | <code>/debuff . [list] . cripple:off . eradicate:off . malo:off . mez:off-> . slow:off . snare:off . tash:off</code>  | ||
== /debuff mez ==  | == cripple ==  | ||
tag required: <code>debuff::cripple</code><br/>  | |||
== eradicate ==  | |||
tag required: <code>debuff::Eradicate</code><br/>  | |||
== malo ==  | |||
tag required: <code>debuff::malo</code><br/>  | |||
== mez ==  | |||
{| class="wikitable" style="text-align: left;"  | {| class="wikitable" style="text-align: left;"  | ||
|-  | |-  | ||
|-  | |-  | ||
|active  | |||
|mez things  | |||
|-  | |||
|resistcount  | |||
|auto tash a mob after # of mez resists  | |||
|}  | |}  | ||
<br />  | |||
<code>/debuff mez . active:off . resistcount:3</code>  | |||
== slow ==  | |||
tag required: <code>debuff::slow</code><br/>  | |||
<  | == snare ==  | ||
tag required: <code>debuff::snare</code><br/>  | |||
== tash ==  | |||
tag required: <code>debuff::tash</code><br/>  | |||
= order =  | = order =  | ||
| Line 48: | Line 79: | ||
= tags =  | = tags =  | ||
<pre>  | <pre>  | ||
debuff::cripple::marker /debuff cripple  | |||
debuff::eradicate::marker /debuff eradicate  | |||
debuff::malo::marker /debuff malo  | |||
debuff::mez::marker /debuff mez  | |||
debuff::mezae::marker /debuff mez ae  | |||
debuff::slow::marker /debuff slow  | |||
debuff::snare::marker /debuff snare  | |||
debuff::tash::marker /debuff tash  | |||
</pre>  | </pre>  | ||
= comparisons =  | = comparisons =  | ||
the following debuff types   | the following debuff types<br/>   | ||
- slow<br/>  | - slow<br/>  | ||
- cripple<br/>  | - cripple<br/>  | ||
Latest revision as of 19:12, 8 May 2021
The act of insulting a mob so bad, it just stands there and gives you exp!
All debuffing types are open to all classes.
/debuff
You have 12 slots for debuff. A debuff can come from an item, a spell, a disc, an AA, whatever. They do not need to be created in order.
/debuff ## name - [gem#|cursor|"Spell Name"] - This lets you assign the debuff name to slot number ##. The name is what you want to cast. Not the effect you want, just simply the name of the spell, item or disc
/debuff ## tag - [tagname(s)] [add|delete] - Lets you add a tag or tags to the specific debuff
/debuff ## - is a toggle [on|off] to enable/disable that specific debuff
/debuff aux - will show the inline help for debuff
/debuff see - will show all variables for all debuff
/debuff ## see - will show all the information for a specific debuff
/debuff ## clear - will reset a debuff slot to defaults
/debuff ## tag clear - will reset all tags for that debuff ## to defaults
controls
| cripple | use items tagged with cripple on your target | 
| eradicate | use eradicate (buff removal) things on a target | 
| malo | use malo on a target | 
| mez | mezing things | 
| slow | use slow on a target | 
| snare | snare a target | 
| tash | tash a target | 
/debuff . [list] . cripple:off . eradicate:off . malo:off . mez:off-> . slow:off . snare:off . tash:off
cripple
tag required: debuff::cripple
eradicate
tag required: debuff::Eradicate
malo
tag required: debuff::malo
mez
| active | mez things | 
| resistcount | auto tash a mob after # of mez resists | 
/debuff mez . active:off . resistcount:3
slow
tag required: debuff::slow
snare
tag required: debuff::snare
tash
tag required: debuff::tash
order
By default debuffs are executed in the following order: tash/malo/slow/eradicate/snare  
You can change that order, however you like, by editing lsdeBuffOrder
tags
debuff::cripple::marker /debuff cripple debuff::eradicate::marker /debuff eradicate debuff::malo::marker /debuff malo debuff::mez::marker /debuff mez debuff::mezae::marker /debuff mez ae debuff::slow::marker /debuff slow debuff::snare::marker /debuff snare debuff::tash::marker /debuff tash
comparisons
the following debuff types
 
- slow
- cripple
- tash
- malo
Will do a debuff comparison on the current target and will go with the better debuff, yours or whatever is on the target.