Rest: Difference between revisions
From Entropy
(Created page with "<blockquote> Old Man naps are the best thing ever... </blockquote> = /rest = |bool|buff|false|allow buffing while in a resting state| |bool|combat|false|attempt to rest thro...") |
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= /rest = | = /rest = | ||
{| class="wikitable" style="text-align: left;" | |||
| | |- | ||
|- | |||
|buff | |||
|allow buffing while in a resting state | |||
|- | |||
|combat | |||
|attempt to rest through combat | |||
|- | |||
|full | |||
|attempt to rest to 100% mana or stamina | |||
|- | |||
|modrod | |||
|beg your local mages for mod rods | |||
|- | |||
|pct | |||
|what % of mana or stamina you want to start trying to rest at | |||
|- | |||
|rad | |||
|area around you with no mobs that is safe to rest | |||
|} | |||
<br /> | <br /> | ||
<code>/rest . [list] . buff:on . combat:off . full:on . modrod:off . pct:95 . rad:30</code> | <code>/rest . [list] . buff:on . combat:off . full:on . modrod:off . pct:95 . rad:30</code> | ||
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- resing toons will stand when they reach full mana/stamina<br/> | - resing toons will stand when they reach full mana/stamina<br/> | ||
- if you put your rest radius higher then your /env rad, you shouldn't be using this macro<br/> | - if you put your rest radius higher then your /env rad, you shouldn't be using this macro<br/> | ||
- if | - if <code>/cc mode heal</code> is on, healing will still be checked while resting<br/> | ||
== rest spawn search order == | == rest spawn search order == | ||
by default it is: | by default it is: | ||
<pre> | <pre>npc radius ${Parse[0,${maRest.Find[stRestRadius].Value}]} playerstate 4 | ||
npc radius ${Parse[0,${maRest.Find[stRestRadius].Value}]} playerstate 4 | |||
</pre> | </pre> | ||
translation: any npc within your /rest rad that is hostile | translation: any npc within your /rest rad that is hostile | ||
<br /> | <br /> | ||
This is exposed so it can be adjusted to your liking. | This is exposed so it can be adjusted to your liking. |
Latest revision as of 19:42, 8 May 2021
Old Man naps are the best thing ever...
/rest
buff | allow buffing while in a resting state |
combat | attempt to rest through combat |
full | attempt to rest to 100% mana or stamina |
modrod | beg your local mages for mod rods |
pct | what % of mana or stamina you want to start trying to rest at |
rad | area around you with no mobs that is safe to rest |
/rest . [list] . buff:on . combat:off . full:on . modrod:off . pct:95 . rad:30
resting considerations
- if a hostile mob at any time enters the rest radius, it will be broken
- if you take damage at any time, rest will be broken
- resing toons will stand when they reach full mana/stamina
- if you put your rest radius higher then your /env rad, you shouldn't be using this macro
- if /cc mode heal
is on, healing will still be checked while resting
rest spawn search order
by default it is:
npc radius ${Parse[0,${maRest.Find[stRestRadius].Value}]} playerstate 4
translation: any npc within your /rest rad that is hostile
This is exposed so it can be adjusted to your liking.