Rest: Difference between revisions
(Created page with "<blockquote> Old Man naps are the best thing ever... </blockquote> = /rest = |bool|buff|false|allow buffing while in a resting state| |bool|combat|false|attempt to rest thro...") |
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== rest spawn search order == | == rest spawn search order == | ||
by default it is: | by default it is: | ||
<pre> | <pre>npc radius ${Parse[0,${maRest.Find[stRestRadius].Value}]} playerstate 4 | ||
npc radius ${Parse[0,${maRest.Find[stRestRadius].Value}]} playerstate 4 | |||
</pre> | </pre> | ||
translation: any npc within your /rest rad that is hostile | translation: any npc within your /rest rad that is hostile | ||
<br /> | <br /> | ||
This is exposed so it can be adjusted to your liking. | This is exposed so it can be adjusted to your liking. |
Revision as of 19:41, 8 May 2021
Old Man naps are the best thing ever...
/rest
|bool|buff|false|allow buffing while in a resting state|
|bool|combat|false|attempt to rest through combat|
|bool|full|false|attempt to rest to 100% mana or stamina|
|bool|modrod|false|beg your local mages for mod rods|
|int|pct|0|what % of mana or stamina you want to start trying to rest at|
|int|rad|30|area around you with no mobs that is safe to rest|
/rest . [list] . buff:on . combat:off . full:on . modrod:off . pct:95 . rad:30
resting considerations
- if a hostile mob at any time enters the rest radius, it will be broken
- if you take damage at any time, rest will be broken
- resing toons will stand when they reach full mana/stamina
- if you put your rest radius higher then your /env rad, you shouldn't be using this macro
- if `/cc mode heal` is on, healing will still be checked while resting
rest spawn search order
by default it is:
npc radius ${Parse[0,${maRest.Find[stRestRadius].Value}]} playerstate 4
translation: any npc within your /rest rad that is hostile
This is exposed so it can be adjusted to your liking.