Debuff: Difference between revisions
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== cripple == | == cripple == | ||
tag required: <code>debuff::cripple</code><br/> | |||
== eradicate == | == eradicate == | ||
tag required: <code>debuff::Eradicate</code><br/> | |||
== malo == | == malo == | ||
tag required: <code>debuff::malo</code><br/> | |||
== mez == | == mez == | ||
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<code>/debuff mez . active:off . resistcount:3</code> | <code>/debuff mez . active:off . resistcount:3</code> | ||
== slow == | == slow == | ||
tag required: <code>debuff::slow</code><br/> | |||
== snare == | == snare == | ||
tag required: <code>debuff::snare</code><br/> | |||
== tash == | == tash == | ||
tag required: <code>debuff::tash</code><br/> | |||
= order = | = order = |
Latest revision as of 19:12, 8 May 2021
The act of insulting a mob so bad, it just stands there and gives you exp!
All debuffing types are open to all classes.
/debuff
You have 12 slots for debuff. A debuff can come from an item, a spell, a disc, an AA, whatever. They do not need to be created in order.
/debuff ## name
- [gem#|cursor|"Spell Name"] - This lets you assign the debuff name to slot number ##. The name is what you want to cast. Not the effect you want, just simply the name of the spell, item or disc
/debuff ## tag
- [tagname(s)] [add|delete] - Lets you add a tag or tags to the specific debuff
/debuff ##
- is a toggle [on|off] to enable/disable that specific debuff
/debuff aux
- will show the inline help for debuff
/debuff see
- will show all variables for all debuff
/debuff ## see
- will show all the information for a specific debuff
/debuff ## clear
- will reset a debuff slot to defaults
/debuff ## tag clear
- will reset all tags for that debuff ## to defaults
controls
cripple | use items tagged with cripple on your target |
eradicate | use eradicate (buff removal) things on a target |
malo | use malo on a target |
mez | mezing things |
slow | use slow on a target |
snare | snare a target |
tash | tash a target |
/debuff . [list] . cripple:off . eradicate:off . malo:off . mez:off-> . slow:off . snare:off . tash:off
cripple
tag required: debuff::cripple
eradicate
tag required: debuff::Eradicate
malo
tag required: debuff::malo
mez
active | mez things |
resistcount | auto tash a mob after # of mez resists |
/debuff mez . active:off . resistcount:3
slow
tag required: debuff::slow
snare
tag required: debuff::snare
tash
tag required: debuff::tash
order
By default debuffs are executed in the following order: tash/malo/slow/eradicate/snare
You can change that order, however you like, by editing lsdeBuffOrder
tags
debuff::cripple::marker /debuff cripple debuff::eradicate::marker /debuff eradicate debuff::malo::marker /debuff malo debuff::mez::marker /debuff mez debuff::mezae::marker /debuff mez ae debuff::slow::marker /debuff slow debuff::snare::marker /debuff snare debuff::tash::marker /debuff tash
comparisons
the following debuff types
- slow
- cripple
- tash
- malo
Will do a debuff comparison on the current target and will go with the better debuff, yours or whatever is on the target.