Pull: Difference between revisions

From Entropy
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Pulling. No, not that..!
''Pulling. No, not that..!'' 
 
The graceful art of getting a mob back to your camp so you can deaded it. Unless you are a bard, then a rez needs to be thrown in there.   
The graceful art of getting a mob back to your camp so you can deaded it. Unless you are a bard, then a rez needs to be thrown in there.   
= Controls =
= Controls =
{| class="wikitable" style="text-align: left;"
{| class="wikitable" style="text-align: left;"
Line 43: Line 42:
|arc radius to pull with (not a requirement)
|arc radius to pull with (not a requirement)
|}
|}
<br />
<br /><code>/pull . active:on . arc:0 . mode:-> . navstop:60 . pathlogic:on . rad:100 . sethome:on . stop:-> . with:-> . zrad:60</code>
`/pull . active:on . arc:0 . mode:-> . navstop:60 . pathlogic:on . rad:100 . sethome:on . stop:-> . with:-> . zrad:60




== with ==
== with ==
`/pull with . melee . range . other . bandolier:[off]
<code>/pull with . melee . range . other . bandolier:[off]</code>
 


== melee ==
== melee ==
Line 55: Line 52:


== range ==
== range ==
Pulling with a bow and arrows. Try to not overcomplicate it.
Pulling with a bow and arrows. Try to not overcomplicate it.
 


== other ==
== other ==
Line 62: Line 58:


Pull other lists follows the same pattern as all other lists selections do.
Pull other lists follows the same pattern as all other lists selections do.
```
<pre>
Pull List::   
Pull List::   
Line::1|2|3   
Line::1|2|3   
stPull1::on::Protest for Honor   
stPull1::on::Protest for Honor   
stPull2::on::Remonstrate   
stPull2::on::Remonstrate   
stPull3::on::Censure   
stPull3::on::Censure   
stPull4::off::Staff of Viral Flux   
stPull4::off::Staff of Viral Flux   
................
...............
```
</pre>


== bandolier ==
== bandolier ==
Allows you to swap to a specific Bandolier while in the pull process and return to previous equipment wen back at camp.
Allows you to swap to a specific Bandolier while in the pull process and return to previous equipment wen back at camp.
 
== stop ==


Stops (pauses) pulling when a party member meets the criteria below. If a mob is in the immediate camp, this system is ignored.<br/>NOTE: if time is set to 0, the entire system will be disabled. 


== stop ==


Stops (pauses) pulling when a party member meets the criteria below. If a mob is in the immediate camp, this system is ignored.   
{| class="wikitable" style="text-align: left;"
NOTE: if time is set to 0, the entire system will be disabled. 
|-
 
|-
|**Type**|**Option**|**Default**|aux|
|pct
|---|---|---|---|
|% of health and/or mana to stop pulling at for group members
|int|pct|0|% of health and/or mana to stop pulling at for group members|
|-
|bool|rez|FALSE|stop pulling if someone has rez effects|
|rez
|int|time|0|seconds to delay pulling before you check again|
|stop pulling if someone has rez effects
<br />
|-
`/pull stop . pct:0 . rez:off . time:0` 
|time
|seconds to delay pulling before you check again
|}


<br /><code>/pull stop . pct:0 . rez:off . time:0</code>


== mode ==
= mode =
See [`Pulling`](Pulling) for a detailed description of the modes.
See [[Pulling]] for a detailed description of the modes. <br />
<br />


== chain ==
= chain =
Chain pulling is use by a secondary puller. If the number of mobs in the immediate camp is equal to or less then the `/chain pull #`, the secondary puller will go get more. It doesnt care how many more, just more.   
Chain pulling is use by a secondary puller. If the number of mobs in the immediate camp is equal to or less then the <code>/chain pull #</code>, the secondary puller will go get more. It doesnt care how many more, just more.   


a couple notes:
a couple notes:<br/>- if the secondary puller is engaged in combat with a mob, it will not get more. it will wait till the current mob is dead.<br/>- the checks to see if there are enough mobs in camp are only done between kills.<br/>  
- if the secondary puller is engaged in combat with a mob, it will not get more. it will wait till the current mob is dead.
- the checks to see if there are enough mobs in camp are only done between kills.   


<br />
<br />

Latest revision as of 15:55, 8 May 2021

Pulling. No, not that..!

The graceful art of getting a mob back to your camp so you can deaded it. Unless you are a bard, then a rez needs to be thrown in there.

Controls

active enable pulling, or not, i don't care
chain not enough mobs in camp.. go get more
mode method of pulling
navstop how close to get to a mob while pulling before stopping to tag
outrun distance from mob to slow down on a long pull so you don't outrun it
pathlogic use nav path length to find nearest mob
rad radius to find a mob to abuse
sethome auto set home while pulling
stop seriously, why stop pulling?
with what/how you want to tag the mob you are pulling
zrad allowable z-radius for pulling
arc arc radius to pull with (not a requirement)


/pull . active:on . arc:0 . mode:-> . navstop:60 . pathlogic:on . rad:100 . sethome:on . stop:-> . with:-> . zrad:60


with

/pull with . melee . range . other . bandolier:[off]

melee

Running up to a target and slapping it in the back of the head. Then running, screaming like a little girl, back to camp. Praying the cleric doesn't hate you.

range

Pulling with a bow and arrows. Try to not overcomplicate it.

other

Using something other then a left hook or a bow to pull falls under other. There are 12 slots available to add things to pull with; spells, AAs, Discs, items.

Pull other lists follows the same pattern as all other lists selections do.

Pull List::  
Line::1|2|3  
stPull1::on::Protest for Honor  
stPull2::on::Remonstrate  
stPull3::on::Censure  
stPull4::off::Staff of Viral Flux  
...............

bandolier

Allows you to swap to a specific Bandolier while in the pull process and return to previous equipment wen back at camp.

stop

Stops (pauses) pulling when a party member meets the criteria below. If a mob is in the immediate camp, this system is ignored.
NOTE: if time is set to 0, the entire system will be disabled.


pct % of health and/or mana to stop pulling at for group members
rez stop pulling if someone has rez effects
time seconds to delay pulling before you check again


/pull stop . pct:0 . rez:off . time:0

mode

See Pulling for a detailed description of the modes.

chain

Chain pulling is use by a secondary puller. If the number of mobs in the immediate camp is equal to or less then the /chain pull #, the secondary puller will go get more. It doesnt care how many more, just more.

a couple notes:
- if the secondary puller is engaged in combat with a mob, it will not get more. it will wait till the current mob is dead.
- the checks to see if there are enough mobs in camp are only done between kills.