Entropy

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The options in /entropy allow you to adjust how the macro functions.
If not used carefully, these can seriously break things. Know what you are doing first.

Controls

|Type|Option|Default|aux| |---|---|---|---| |bool|autolist|FALSE|(this is a work in progress)| |int|castloops|1|cast retries on a failure| |bool|buffcooldownwait|FALSE|wait for spell cooldown to do next buff| |bool|concolor|FALSE|uses the concolor of the mob in all text outputs| |option|dannet|NA|dannet options| |int|engine|1|current character combat engine to use| |int|fizzles|0|how many times you want to retry a fizzled cast| |bool|hook|FALSE|enable hooks| |bool|events|FALSE|use custom events| |option|hud|NA|hud things| |int|loopdelay|1|main macro loop delay per cycle| |bool|maintenance|FALSE|....| |bool|manautoinv|FALSE|use auto inventory controls while in manual mode| |bool|navlog|FALSE|show mq2nav spam| |option|random|NA|macro randomization options| |bool|relaytell|FALSE|enable relaying tells to your tie toon| |bool|rememberset|FALSE|remembers the last /build set NAME setting|
`/entropy . autolist:off . buffcooldownwait:on . castloops:1 . concolor:off . dannet:-> . engine:1 . events:off . fizzle:0 . hook:off . hud:-> . maintenance:off . manautoinv:off . navlog:off . nettimeout:1 . relaytell:off . rememberset:off`


autolist

This is a work in progress. The intent is to add specific resistant mobs to the zone /area lists. The main problem is same named mobs that are resistant and others that are not.

castloops

The number of times an attempt is made to cast something. I no not advise setting this over 1.

engine

see: [Engine](Engines)

hook

(page goes here)

hud

|opt|aux| |---|---| |time|toggle in game time and RL time| |update|updates a hudby name| |delete|deletes a hud by name|

There are three huds in Entropy. - entropy: the main hud - dev: the debug hud - cursor: shows the current mouse over UI name


example: `/entropy hud update entropy` will install the main entropy hud

`/loadhud NAME` will load the hud if you need it. `/unloadhud NAME` will unload a hud.

maintenance

Enabling the maintenance mode, will give you a cross between manual and an extremely limited automatic mode. While enabled, the the code will respond to / commands, eat food/drink and only do /buff now. That is its' life. Nothing else.

manautoinv

When enabled, will use the autoinventory lot rules while /env auto is off.

random

variance - engage - pet - rez - swarm - burn -


relaytell

This will relay a tell any toon gets to their tie toon. As an added bonus, setting `swRelayTellBeep` TRUE will annoy your entire household. Enjoy..


rememberset

This will remember the last set you loaded on that toon on mac start.