Used for summoning PBnJ sandwiches. When creatively used you also get pickles as a side.
You have 20 slots for dots. A dot can come from an item, a spell, a disc. They do not need to be created in order.
/dot ## name [gem#|cursor|"Spell Name"] - This lets you assign the dot name to slot number ##. The name is what you want to cast
/dot ## tag [tagnames(S)] [add|delete] - Lets you add a tag or tags to the specific dot
/dot ## - is a toggle [on|off] to enable/disable that specific dot
/dot aux - will show the inline help for dots
/dot see - will show all variables for all dots
/dot ## see - will show all the information for a specific dot
/dot ## clear - will reset a dot slot to defaults
/dot ## tag clear - will reset all tags for that dot ## to defaults
/dot line #|#|#|# - will set the dot order to the #|#|# you set
|pctstop||mobs health to stop dotting it|
|refresh||time in seconds left on your dot before you want to force it to refresh|
/dot . pctstop:0 . refresh:0</code<
ins and outs of dots
A basic dot, requires no tags. Simply create the dot, turn it on, load the spell, and go to town. The examples below are from a 115 cleric
<bre> DoT List:: Line::1|2 stDoT1::on::Sermon of Injunction stDoT2::on::Mark of Wenglawks ................
DoT #2::on stDoT2::Mark of Wenglawks lsDoT2Tag .EMPTY ................
DoTs, like every other list type control in Entropy, is a FIFO activation. Meaning, Lines will be followed as the spell/whatever is available.