Cure: Difference between revisions

From Entropy
(Created page with "Cooties are not a good thing. Don't believe the hype! = /cure = You have 12 slots for cures. A cure can come from an item, a spell, a disc, an AA, whatever. They do not need...")
 
 
(One intermediate revision by the same user not shown)
Line 4: Line 4:
You have 12 slots for cures. A cure can come from an item, a spell, a disc, an AA, whatever. They do not need to be created in order.
You have 12 slots for cures. A cure can come from an item, a spell, a disc, an AA, whatever. They do not need to be created in order.


<code>/cure ## name<code> [gem#|cursor|"Spell Name"] - This lets you assign the cure name to slot number ##. The name is what you want to cast. Not the effect you want, just simply the name of the spell, item or disc<br/>
<code>/cure ## name</code> [gem#|cursor|"Spell Name"] - This lets you assign the cure name to slot number ##. The name is what you want to cast. Not the effect you want, just simply the name of the spell, item or disc<br/>
<code>/cure ## tag<code> [tagnames(S)] [add|delete] - Lets you add a tag or tags to the specific cure<br/>
<code>/cure ## tag</code> [tagnames(S)] [add|delete] - Lets you add a tag or tags to the specific cure<br/>
<code>/cure ##<code> - is a toggle [on|off] to enable/disable that specific cure<br/>
<code>/cure ##</code> - is a toggle [on|off] to enable/disable that specific cure<br/>
<code>/cure aux<code> - will show the inline help for cures<br/>
<code>/cure aux</code> - will show the inline help for cures<br/>
<code>/cure  see<code> - will show all variables for all cures<br/>
<code>/cure  see</code> - will show all variables for all cures<br/>
<code>/cure ## see<code> - will show all the information for a specific cure<br/>
<code>/cure ## see</code> - will show all the information for a specific cure<br/>
<code>/cure ## clear<code> - will reset a cure slot to defaults<br/>
<code>/cure ## clear</code> - will reset a cure slot to defaults<br/>
<code>/cure ## tag clear<code> - will reset all tags for that cure ## to defaults<br/>
<code>/cure ## tag clear</code> - will reset all tags for that cure ## to defaults<br/>


= Controls =
= Controls =
|**Type**|**Option**|**Default**|aux|
|---|---|---|---|
|switch|crew|FALSE|try to cure everyone in your dannet listing|
|switch|group|FALSE|cure everyone in just your group, except gnomes, fuck them|
|switch|self|FALSE|just cure yourself|


{| class="wikitable" style="text-align: left;"
|-
|-
|crew
|try to cure everyone in your dannet listing
|-
|group
|cure everyone in just your group, except gnomes, fuck them
|-
|self
|just cure yourself
|}


<br />
<br />

Latest revision as of 04:08, 8 May 2021

Cooties are not a good thing. Don't believe the hype!

/cure

You have 12 slots for cures. A cure can come from an item, a spell, a disc, an AA, whatever. They do not need to be created in order.

/cure ## name [gem#|cursor|"Spell Name"] - This lets you assign the cure name to slot number ##. The name is what you want to cast. Not the effect you want, just simply the name of the spell, item or disc
/cure ## tag [tagnames(S)] [add|delete] - Lets you add a tag or tags to the specific cure
/cure ## - is a toggle [on|off] to enable/disable that specific cure
/cure aux - will show the inline help for cures
/cure see - will show all variables for all cures
/cure ## see - will show all the information for a specific cure
/cure ## clear - will reset a cure slot to defaults
/cure ## tag clear - will reset all tags for that cure ## to defaults

Controls

crew try to cure everyone in your dannet listing
group cure everyone in just your group, except gnomes, fuck them
self just cure yourself


/cure . [list] . crew:off . group:off . self:off

cure tags

cure::corruption::marker /cure corruption  
cure::curse::marker /cure curse  
cure::disease::marker /cure disease  
cure::poison::marker /cure poison