Buff
buf'eng
_verb_; the act of placing illusions of superiority on tanks so they think they can tank shit when they really can't.
AssTank tells the raid: 'need all buffs the cleric didn't heal me..'
/buff
You have 50 slots for buffs. A buff can come from an item, a spell, a disc. They do not need to be created in order.
buff ## name
[gem#|cursor|"Spell Name"] This lets you assign the buff name to slot number ##. The name is what you want to cast. Not the effect you want, just simply the name of the spell, item or disc.
buff ## alias
[name] The alias is the key word used to watch for /buff beg requests
buff ## tag
[tagnames(S)] [add|delete] Lets you add a tag or tags to the specific buff
buff ##
is a toggle [on|off] to enable/disable that specific buff
buff aux
will show the inline help for buffs
buff see
will show all variables for all buffs
buff ## see
will show all the information for a specific buff
buff ## clear
will reset a buff slot to defaults
buff ## tag clear
will reset all tags for that buff ## to defaults
buff ## alias FALSE
will turn an alias off/disable it
Example of creating a buff:
Assumptions: I have the cleric buff Temperance in gemslot 1 and I'm going to make this buff 15.
/buff 15 gem1
- will add the name of gem1 to buff 15
/buff 15 tag crew|group|self|nocombat add
- will add all the tags listed there to buff 15
/buff 15 on
- will turn buff 15 on so it can be used
Now, with /buff crew enabled, temperance will get placed on every one of your dannet peoples. With /buff group enabled, it will get cast on your mercs and other live players. And, with /buff self enabled, it will get cast on you. The nocombat tag will prevent it from getting cast while the ceric is in active combat.
Controls
ammo | buff ammo thingies |
aura | aura buffs |
beg | answer /beg requests for buffs |
crew | buff your dannet peeps |
group | buff group members: mercs and other real players (not dannet crew) |
master | master switch for ALL buffing |
now | buff 24/7 buffs |
ps | borked, don't use |
raid | buff raid members (not dannet) |
self | buff self only |
shrink | submenu see below |
temp | buff temp buffs during combat |
unity | buff class AA Unity buff |
buff . ammo:off . aura:on . beg:on . crew:on . group:off . master:(on) . now:on . ps:off . raid:off . self:on . shrink:-> . temp:on . unity:on
ammo
required tag: buff::summonrange
for non zerkers
required tag: buff::summonaxe
for zerkers
/buff ammo on allows the code to look for the summonrange or summonaxe tags to get ranged items.
aura
required tag: buff::aura
Turns on or off using auras. Not all classes have auras, if you turn this on and you don't have an aura, there not much anyone can do for you.
example auras:
stBuff49::Aura of Divinity stBuff49Alias::FALSE lsBuff49Tag . buff::aura::marker /buff aura . buff::nocombat::!${Select[${Me.CombatState},combat]} && !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]} stBuff50::Aura of the Reverent stBuff50Alias::FALSE lsBuff50Tag . buff::aura::marker /buff aura . buff::nocombat::!${Select[${Me.CombatState},combat]} && !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]} . buff::reverentaura::!${Me.Aura[1].Name.Equal[Reverent Aura]} && !${Me.Aura[2].Name.Equal[Reverent Aura]}
NOTE
Cleric Reverent Aura is a unique case. It requires a tag to look for the landing buffs as there is no way to associate the spell cast with what lands in EQ/MQ world. Like so.
/tag buff reverentaura "!${Me.Aura[1].Name.Equal[Reverent Aura]} && !${Me.Aura[2].Name.Equal[Reverent Aura]}"
beg
crew
required tag: buff::crew
This buff mode will only work for players that you control in your dannet channels. The crew tag will not buff you. that requires the self tag.
Example:
stBuff1::Unified Hand of Righteousness stBuff1Alias::surety lsBuff1Tag . buff::crew::marker /buff crew (dannet peoples) . buff::group::marker /buff group (not dannet, outsiders and mercs) . buff::noraid::!${Raid.Members} . buff::nocombat::!${Select[${Me.CombatState},combat]} && !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}
group
required tag: buff::group
This will buff other people in your group that you are not boxing. Like Mercs, or other real players. It will not buff DanNet members.<br/?
Example:
stBuff1::Unified Hand of Righteousness stBuff1Alias::surety lsBuff1Tag . buff::crew::marker /buff crew (dannet peoples) . buff::group::marker /buff group (not dannet, outsiders and mercs) . buff::noraid::!${Raid.Members} . buff::nocombat::!${Select[${Me.CombatState},combat]} && !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}
master
This is a master switch for all buffing. It is on by default. IF you restart the mac, it will be reset to on. When set to off(FALSE), ALL buffing will be disabled.
now
required tag: buff::now
Used for buffs you want on you 100% of the time. Like a geomantra, shaman preincarnation, ranger poison arrows, rogue dagger poisons.
This is the most actively checked buff, it is best to use it as little, for as few things, as possible.
Example:
stBuff44::Velium Enhanced Charm of Security stBuff44Alias::FALSE lsBuff44Tag . buff::now::marker /buff now 24/7 buffs, always have them . buff::incombat::${Select[${Me.CombatState},combat]} || ${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}
ps
do not use
raid
required tag: buff::raid
self
required tag: buff::self
Buffs you only intend to cast on yourself. Don't over complicate this.
Example:
stBuff41::Snow Griffin Saddle stBuff41Alias::FALSE lsBuff41Tag . buff::drop::removes illusion and mount buffs . buff::self::marker /buff self . buff::nocombat::!${Select[${Me.CombatState},combat]} && !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]} . buff::outdoor::!${Zone.Indoor}
shrink
item | what you want to use to shrink yourself with |
active | enable self shrinking |
/buff shrink . item:[off] . active:off
Self shrinking only. This will make sure you are less than `2.04` in height.
temp
required tag: buff::temp
This is designed for buffs you want to keep on others that are only useful while in combat. They were specifically designed to be used with the name tag system, but can be made more general with other tags.
It is important you do not abuse this system, it takes away from doing other important things like deading mobs.
- Temp buffs are cast in the misc_dpc combat routine for all classes. In combat only. (cleric is the only exception to this rule)
- Only one (1) temp buff will be cast per timer cycle. This is intentional.
- Will not buff pets, mercs, or non DanNet people.
- Does not read SPA data. If the landing buff is not the name as the casting buff, do not use it as a temp buff.
unity
Enable using the Class AA unity. Requires no tags or anything. Turn it on and it works.
Odd Cases
rogue leg poisons
Rogue leg poisons require 2 buff slots. One for the summoning from the legs, and another to use what has been summoned.
example of getting poison from legs:br/>
stBuff5::Velium Infused Shadowscale Leggings stBuff5Alias::FALSE lsBuff5Tag . buff::summonpoison::marker pants poison summoning for rogues . buff::autoinventory::forces your hands emptied . buff::dropinvis::drops invis and sos . buff::nocombat::!${Select[${Me.CombatState},combat]} && !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]} . buff::self::marker /buff self
If the rogue does not drop SOS, it will not cast. So, dropinvis is a required tag.
To use the poisons that are summoned from the legs:br/>
stBuff6::Consigned Bite of the Shissar XX stBuff6Alias::FALSE lsBuff6Tag . buff::now::marker /buff now 24/7 buffs, always have them . buff::self::marker /buff self
This combination of tags allows the rogue to use it as both a self buff and keep it applied during combat.
quiver ammo
An example of using a Huntsman's Ethereal Quiver.
stBuff43::Huntsman's Ethereal Quiver stBuff43Alias::FALSE lsBuff43Tag . buff::autoinventory::forces your hands emptied . buff::summonrange::marker ranged summoning, like arrows, or daggers
zerker axes
You can run multiple summoning buffs for classes.
Examples:
stBuff2::Axe of the Mangler stBuff2Alias::FALSE lsBuff2Tag . buff::summonaxe::marker axe summoning for zerkers . buff::autoinventory::forces your hands emptied stBuff3::Axe of the Demolisher stBuff3Alias::FALSE lsBuff3Tag . buff::summonaxe::marker axe summoning for zerkers . buff::autoinventory::forces your hands emptied
keeping a familiar buff running
Familiars will not auto leave. There are several reasons not too. So, if you want your familiar to poof, you will need to enable Auto Leave
checkbox in the familiar keyring.
stBuff41::Emperor Ganak Familiar stBuff41Alias::FALSE lsBuff41Tag . buff::self::marker /buff self . buff::nocombat::!${Select[${Me.CombatState},combat]} && !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}
SPA Method
I'd like to start this off by saying, this is not a 100% effective method for setting up buffs. There are quite a few buffs that contain the same filters so the the code will not pull them from the spell book properly. That being said, for most buffs, this is an option to enter a buff once, and it will adapt as you put better version in your book as you add them.
The following is an example of my clerics buff list.
Buff List:: stBuff1::on::|Group V2|Aegolism|Max HP . (Unified Hand of Righteousness) stBuff2::on::|Single|Aegolism|Max HP . (Unified Righteousness) stBuff3::on::|Group v1|Melee Guard|Melee Guard . (Rallied Greater Protection of Vie Rk. III) stBuff4::on::|Self|Heals|Ff_Value_Max . (Divine Reaction Rk. III) stBuff5::on::Shining Aegis stBuff6::on::|Single|Symbol|Max HP . (Unity of Jorlleag) stBuff10::off::|Self|Combat Innates|Contact Ability (Melee Proc) . (Vow of Vituperation Rk. III) stBuff11::off::|Single|Misc|Damage Attackers (DS) . (Curate's Retort Rk. III) stBuff12::off::Shining Aegis stBuff40::on::Frozen Crystal Shard stBuff41::on::Snow Griffin Saddle stBuff42::on::Jann's Veil stBuff43::on::Emperor Ganak Familiar stBuff44::on::Velium Enhanced Charm of Security stBuff45::on::Signet of Gannar stBuff49::on::|Self|HP Buffs|Spawn Interactive Object . (Aura of Divinity Rk. III) stBuff50::on::|Self|Melee Guard|Spawn Interactive Object . (Aura of the Reverent Rk. III) ................
Notice, buff 2, where the name normally is, you see |Single|Aegolism|Max HP
with spell name after it in (). This is the code using the three filters I enter for the name finding the best matching spell in the clerics book.
To get the information you need to set a buff up like this, you need access to the spells target type, its subcategory and an unique SPA that it can match against. To find this info, use the following command (still using buff 2 as an example)
/admin spa "Unified Righteousness"
This will give you the following information:
Unified Righteousness :: ID 58642 :: Group 4865 :: lvl 112 Ward of Injunction :: ID 58645 Target Type :: Single Sub Category :: Aegolism SPA Count :: 2 #1 . .Attrib 374 . Trigger Spell . .Trigger Benediction of Reverence . ID:58579 () . .Base 100 . .Max 0 . .Calc 100 . .Restrictions Unknown[58579] . .Extra #2 . .Attrib 374 . Trigger Spell . .Trigger Righteousness . ID:58636 () . .Base 100 . .Max 0 . .Calc 100 . .Restrictions Unknown[58636] . .Extra . . . . SPA list :: 374 374 ................
To create the buff: /buff 2 "|Single|Aegolism|Max HP"
You can see if it worked with /buff 2 see
Buff #2::on stBuff2::|Single|Aegolism|Max HP . (Unified Righteousness) stBuff2Alias::FALSE lsBuff2Tag . buff::self::marker /buff self . buff::nocombat::!${Select[${Me.CombatState},combat]} && !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]} ................
The name should evaluate to the spell you are after.
If it does not, try a different SPA if there is one.