Entropy
The options in /entropy allow you to adjust how the macro functions.
If not used carefully, these can seriously break things. Know what you are doing first.
Controls
|Type|Option|Default|aux|
|---|---|---|---|
|bool|autolist|FALSE|(this is a work in progress)|
|int|castloops|1|cast retries on a failure|
|bool|buffcooldownwait|FALSE|wait for spell cooldown to do next buff|
|bool|concolor|FALSE|uses the concolor of the mob in all text outputs|
|option|dannet|NA|dannet options|
|int|engine|1|current character combat engine to use|
|int|fizzles|0|how many times you want to retry a fizzled cast|
|bool|hook|FALSE|enable hooks|
|bool|events|FALSE|use custom events|
|option|hud|NA|hud things|
|int|loopdelay|1|main macro loop delay per cycle|
|bool|maintenance|FALSE|....|
|bool|manautoinv|FALSE|use auto inventory controls while in manual mode|
|bool|navlog|FALSE|show mq2nav spam|
|option|random|NA|macro randomization options|
|bool|relaytell|FALSE|enable relaying tells to your tie toon|
|bool|rememberset|FALSE|remembers the last /build set NAME setting|
`/entropy . autolist:off . buffcooldownwait:on . castloops:1 . concolor:off . dannet:-> . engine:1 . events:off . fizzle:0 . hook:off . hud:-> . maintenance:off . manautoinv:off . navlog:off . nettimeout:1 . relaytell:off . rememberset:off`
autolist
This is a work in progress. The intent is to add specific resistant mobs to the zone /area lists. The main problem is same named mobs that are resistant and others that are not.
castloops
The number of times an attempt is made to cast something. I no not advise setting this over 1.
engine
see: [Engine](Engines)
hook
(page goes here)
hud
|opt|aux|
|---|---|
|time|toggle in game time and RL time|
|update|updates a hudby name|
|delete|deletes a hud by name|
There are three huds in Entropy. - entropy: the main hud - dev: the debug hud - cursor: shows the current mouse over UI name
example: `/entropy hud update entropy` will install the main entropy hud
`/loadhud NAME` will load the hud if you need it. `/unloadhud NAME` will unload a hud.
maintenance
Enabling the maintenance mode, will give you a cross between manual and an extremely limited automatic mode. While enabled, the the code will respond to / commands, eat food/drink and only do /buff now. That is its' life. Nothing else.
manautoinv
When enabled, will use the autoinventory lot rules while /env auto is off.
random
variance - engage - pet - rez - swarm - burn -
relaytell
This will relay a tell any toon gets to their tie toon. As an added bonus, setting `swRelayTellBeep` TRUE will annoy your entire household. Enjoy..
rememberset
This will remember the last set you loaded on that toon on mac start.