Cure
Cooties are not a good thing. Don't believe the hype!
/cure
You have 12 slots for cures. A cure can come from an item, a spell, a disc, an AA, whatever. They do not need to be created in order.
/cure ## name
[gem#|cursor|"Spell Name"] - This lets you assign the cure name to slot number ##. The name is what you want to cast. Not the effect you want, just simply the name of the spell, item or disc
/cure ## tag
[tagnames(S)] [add|delete] - Lets you add a tag or tags to the specific cure
/cure ##
- is a toggle [on|off] to enable/disable that specific cure
/cure aux
- will show the inline help for cures
/cure see
- will show all variables for all cures
/cure ## see
- will show all the information for a specific cure
/cure ## clear
- will reset a cure slot to defaults
/cure ## tag clear
- will reset all tags for that cure ## to defaults
Controls
|**Type**|**Option**|**Default**|aux| |---|---|---|---| |switch|crew|FALSE|try to cure everyone in your dannet listing| |switch|group|FALSE|cure everyone in just your group, except gnomes, fuck them| |switch|self|FALSE|just cure yourself|
/cure . [list] . crew:off . group:off . self:off
cure tags
cure::corruption::marker /cure corruption cure::curse::marker /cure curse cure::disease::marker /cure disease cure::poison::marker /cure poison