Nuke

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Revision as of 16:02, 8 May 2021 by Exspes (talk | contribs) (Created page with "Should put something mildly funny about squishy casters, bread and butter and DPS. But let's face it, everyone gets nukes now days. = /nuke = You have 20 slots for nuking....")
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Should put something mildly funny about squishy casters, bread and butter and DPS. But let's face it, everyone gets nukes now days.


/nuke

You have 20 slots for nuking. A nuke can come from an item, a spell, a disc. They do not need to be created in order.

/nuke ## name [gem#|cursor|"Spell Name"] - This lets you assign the nuke name to slot number ##. The name is what you want to cast
/nuke ## tag [tagnames(S)] [add|delete] - Lets you add a tag or tags to the specific nuke
/nuke ## - is a toggle [on|off] to enable/disable that specific nuke
/nuke aux - will show the inline help for nukes
/nuke see - will show all variables for all nukes
/nuke ## see - will show all the information for a specific nuke
/nuke ## clear - will reset a nuke slot to defaults
/nuke ## tag clear - will reset all tags for that nuke ## to defaults
/nuke line #|#|#|# - will set the nuke order to the #|#|# you set


Controls

delay
pctstop


/nuke . delay:0 . pctstop:0

ins and outs of nuking

A basic nuke, requires no tags. Simply create the nuke, turn it on, load the spell, and go to town. The examples below are from a 115 ranger

Nuke List::
Line::1|2|4|3
stNuke1::on::Focused Blizzard of Arrows
stNuke2::on::Marked Shots
stNuke3::on::Heartsunder
stNuke4::on::Desperate Meltwater
................
Nuke #3::on
stNuke3::Heartsunder
lsNuke3Tag
. nuke::targethumanoid::${Target.Body.Name.Equal[humanoid]}
................

notes

Nuking, like every other list type control in Entropy, is a FIFO activation. Meaning, lines will be followed but it will use the first available in that line.