Build
A build creates or loads INIs from the data folder that contain character data. These inis in the data folder can be from other players, or backups of your character.
/build
Usage:
/build [load|save|set] "nickname" [all]
"nickname" - is the unique name of the build.
All builds contain a [Header] with all the information relating to what the build is for and when (in the macro) it was created
[Header] Macro=Entropy Build=200710.01 Hash=373DE0206FA281D49D75EA1F97E4AC0A NickName=110group Date=07/12/2020 Class=CLR Level=115 Race=High Elf MQBuild=20200710
save
/build save group110
A file would be created called `data\build_clr_110group.ini`
[all] - by default any save will only export the variables that are set. Adding the all option will export EVERY variable.
load
/build load group110
Will import all the settings from the file that matches your class and that nickname.
set
- A set is a mini build that contains only the variables you want to change.
- All sets are contained in data\sets.ini
- Everything in a set is manual. You have to build them on your own.
Example of a couple sets for a cleric:
[clericraid] ; settings for a handsoff heal only cleric stCountArbitrate=0 stCountSplash=1 swBuffSelf=FALSE swBuffAmmo=FALSE swBuffBeg=FALSE swBuffCrew=FALSE swBuffAura=FALSE swBuffTemp=FALSE swBuffUnity=FALSE swRezTake=FALSE swRezGive=FALSE swRezCombat=FALSE swHealXTarget=TRUE swHealSelf=FALSE swHealGroup=TRUE swHealToT=FALSE swHealPet=FALSE stHealAdjust=0 stHealPointWAR=99 stHealPointPAL=99 stHealPointSHD=99 swBurnForce=FALSE stBurnCount=99 swBurnAuto=FALSE swSwarm=FALSE swAgro=FALSE swBuff1=TRUE swBuff5=TRUE swBuff6=TRUE swBuff10=FALSE swBuff11=FALSE swBuff12=FALSE swCombatMelee=FALSE swCombatNuke=FALSE swCombatDoT=FALSE swCombatHeal=TRUE swSwarm=FALSE primary=Velium Enhanced Pick spellset=raid [clericgroup] ; settings for a hands off group cleric stCountArbitrate=3 stCountSplash=3 swBuffSelf=TRUE swBuffAmmo=FALSE swBuffBeg=TRUE swBuffCrew=TRUE swBuffAura=TRUE swBuffTemp=TRUE swBuffUnity=TRUE swHealXTarget=FALSE swHealSelf=FALSE swHealGroup=TRUE swHealToT=FALSE swHealPet=FALSE stHealAdjust=0 stHealPointWAR=99 stHealPointPAL=99 stHealPointSHD=99 swBurnForce=FALSE stBurnCount=2 swBurnAuto=TRUE swAgro=FALSE swBuff1=TRUE swBuff5=TRUE swBuff6=TRUE swBuff10=FALSE swBuff11=FALSE swBuff12=FALSE swCombatMelee=FALSE swCombatNuke=FALSE swCombatDoT=FALSE swCombatHeal=TRUE swSwarm=FALSE primary=Velium Enhanced Pick spellset=group [clerictank] ; settings for a cleric tank of awesomness stCountArbitrate=0 stCountSplash=0 swBurnForce=FALSE stBurnCount=99 swBurnAuto=FALSE swBuffSelf=FALSE swBuffAmmo=FALSE swBuffBeg=FALSE swBuffCrew=FALSE swBuffAura=FALSE swBuffTemp=FALSE swBuffUnity=FALSE swYaulp=TRUE swSwarm=TRUE stPctSwarmEngage=98 swAgro=TRUE swHealSelf=FALSE swHealXTarget=FALSE swHealGroup=FALSE swCombatMelee=TRUE swCombatNuke=TRUE swCombatDoT=TRUE swCombatHeal=FALSE swBuff1=FALSE swBuff5=FALSE swBuff6=FALSE swBuff10=TRUE swBuff11=TRUE swBuff12=TRUE primary=Ascending Sun Mace spellset=melee
To load one of the sets you would /build set clericgroup
to load the variables for your cleric group settings. The settings will stay like this until you load another or change whatever.
notes
You can load a build that is a higher or lower level then you are. Once the build is loaded do the command /admin pregen
this will reload the base loaded skills Entropy loads for that class and adjusts them to your level. This is not a 100% solution to a build adjustment, but it will get you close.