Prediction
So, predictive combat, like TTL, is an adaptive system. When set up, it will maintain an eye on whomever is set as your assist. When that assist decides to pull with a semi and agro the neighborhood, this system will see that and has the ability to start class routines and burns in advance of the onslaught arriving in your camp.
There are some limitations to doing thing without an active close target. The system will attempt to get a target, if the assist has one maintained. If not, it will trigger what skills it can that do not require a target. Like a cleric getting off a group regen in advance if a large pull and not waiting till they are all in camp to cast it.
Controls
|**Type**|**Option**|**Default**|aux| |---|---|---|---| |switch|active|FALSE|enable using predictive combat| |int|burn|0|# of mobs to trigger burn routines| |int|class|0|# of mobs to trigger class routines| |int|rad|40|radius around the assist to watch for mobs| |int|state|4|state of the mobs to watch for|
`/pred . active:on . burn:5 . class:2 . delay:60 . rad:40 . state:4`
active
Enable use of the prediction system. You still have to set a burn ## or a class ## to use the system.
burn
Number of mobs around the assist to start what burn skills you can w/o an active target. Follows the same restrictions as /burn spinup.
class
Number of mobs around the assist to trigger what class skills you can w/o an active target.
rad
Radius around the assist you want to watch for mobs that meet the state type.
state
By default this is set to 4. You really should not need to change it.
https://www.macroquest2.com/wiki/index.php/DataType:spawn
0=Idle 1=Open 2=WeaponSheathed 4=Aggressive (default) 8=ForcedAggressive 16=InstrumentEquipped 32=Stunned 64=PrimaryWeaponEquipped 128=SecondaryWeaponEquipped