Entropy: Difference between revisions
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Revision as of 17:33, 8 May 2021
The options in /entropy allow you to adjust how the macro functions.
If not used carefully, these can seriously break things. Know what you are doing first.
Controls
| autolist | (this is a work in progress) | 
| castloops | cast retries on a failure | 
| buffcooldownwait | wait for spell cooldown to do next buff | 
| concolor | uses the concolor of the mob in all text outputs | 
| dannet | dannet options | 
| engine | current character combat engine to use | 
| fizzles | how many times you want to retry a fizzled cast | 
| hook | enable hooks | 
| events | use custom events | 
| hud | hud things | 
| loopdelay | main macro loop delay per cycle | 
| maintenance | places entropy into a maintenance mode | 
| manautoinv | use auto inventory controls while in manual mode | 
| navlog | show mq2nav spam | 
| random | macro randomization options | 
| relaytell | enable relaying tells to your tie toon | 
| rememberset | remembers the last /build set NAME setting | 
/entropy . autolist:off . buffcooldownwait:on . castloops:1 . concolor:off . dannet:-> . engine:1 . events:off . fizzle:0 . hook:off . hud:-> . maintenance:off . manautoinv:off . navlog:off . nettimeout:1 . relaytell:off . rememberset:off
autolist
This is a work in progress. The intent is to add specific resistant mobs to the zone /area lists. The main problem is same named mobs that are resistant and others that are not.
castloops
The number of times an attempt is made to cast something. I no not advise setting this over 1.
engine
see: [Engine](Engines)
hook
(page goes here)
hud
|opt|aux|
|---|---|
|time|toggle in game time and RL time|
|update|updates a hudby name|
|delete|deletes a hud by name|
There are three huds in Entropy. - entropy: the main hud - dev: the debug hud - cursor: shows the current mouse over UI name
  
example: `/entropy hud update entropy` will install the main entropy hud
`/loadhud NAME` will load the hud if you need it. `/unloadhud NAME` will unload a hud.
maintenance
Enabling the maintenance mode, will give you a cross between manual and an extremely limited automatic mode. While enabled, the the code will respond to / commands, eat food/drink and only do /buff now. That is its' life. Nothing else.
manautoinv
When enabled, will use the autoinventory lot rules while /env auto is off.
random
variance - engage - pet - rez - swarm - burn -
relaytell
This will relay a tell any toon gets to their tie toon. As an added bonus, setting `swRelayTellBeep` TRUE will annoy your entire household. Enjoy..
rememberset
This will remember the last set you loaded on that toon on mac start.