Entropy: Difference between revisions
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== hud == | == hud == | ||
| | {| class="wikitable" style="text-align: left;" | ||
|- | |- | ||
|time|toggle in game time and RL time | |- | ||
|update|updates a hudby name | |time | ||
|delete|deletes a hud by name| | |toggle in game time and RL time | ||
|update | |||
|updates a hudby name | |||
|delete | |||
|deletes a hud by name | |||
|} | |||
<br /> | <br /> | ||
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<br /> | <br /> | ||
example: | example: <code>/entropy hud update entropy</code> will install the main entropy hud | ||
`/loadhud NAME` will load the hud if you need it. | `/loadhud NAME` will load the hud if you need it. | ||
`/unloadhud NAME` will unload a hud. | `/unloadhud NAME` will unload a hud. | ||
== maintenance == | == maintenance == |
Revision as of 17:35, 8 May 2021
The options in /entropy allow you to adjust how the macro functions.
If not used carefully, these can seriously break things. Know what you are doing first.
Controls
autolist | (this is a work in progress) |
castloops | cast retries on a failure |
buffcooldownwait | wait for spell cooldown to do next buff |
concolor | uses the concolor of the mob in all text outputs |
dannet | dannet options |
engine | current character combat engine to use |
fizzles | how many times you want to retry a fizzled cast |
hook | enable hooks |
events | use custom events |
hud | hud things |
loopdelay | main macro loop delay per cycle |
maintenance | places entropy into a maintenance mode |
manautoinv | use auto inventory controls while in manual mode |
navlog | show mq2nav spam |
random | macro randomization options |
relaytell | enable relaying tells to your tie toon |
rememberset | remembers the last /build set NAME setting |
/entropy . autolist:off . buffcooldownwait:on . castloops:1 . concolor:off . dannet:-> . engine:1 . events:off . fizzle:0 . hook:off . hud:-> . maintenance:off . manautoinv:off . navlog:off . nettimeout:1 . relaytell:off . rememberset:off
autolist
This is a work in progress. The intent is to add specific resistant mobs to the zone /area lists. The main problem is same named mobs that are resistant and others that are not.
castloops
The number of times an attempt is made to cast something. I no not advise setting this over 1.
engine
see: [Engine](Engines)
hook
(page goes here)
hud
time | toggle in game time and RL time | update | updates a hudby name | delete | deletes a hud by name |
There are three huds in Entropy. - entropy: the main hud - dev: the debug hud - cursor: shows the current mouse over UI name
example: /entropy hud update entropy
will install the main entropy hud
`/loadhud NAME` will load the hud if you need it. `/unloadhud NAME` will unload a hud.
maintenance
Enabling the maintenance mode, will give you a cross between manual and an extremely limited automatic mode. While enabled, the the code will respond to / commands, eat food/drink and only do /buff now. That is its' life. Nothing else.
manautoinv
When enabled, will use the autoinventory lot rules while /env auto is off.
random
variance - engage - pet - rez - swarm - burn -
relaytell
This will relay a tell any toon gets to their tie toon. As an added bonus, setting `swRelayTellBeep` TRUE will annoy your entire household. Enjoy..
rememberset
This will remember the last set you loaded on that toon on mac start.