Nuke: Difference between revisions
 (Created page with "Should put something mildly funny about squishy casters, bread and butter and DPS. But let's face it, everyone gets nukes now days.     = /nuke = You have 20 slots for nuking....")  | 
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|-  | |-  | ||
|delay  | |delay  | ||
|delay in between nukes to slow them down  | |delay in between nukes to slow them down  | ||
|-  | |-  | ||
|pctstop  | |pctstop  | ||
|% of targets health to stop nuking. why would anyone want this?|  | |% of targets health to stop nuking. why would anyone want this?\  | ||
|-  | |||
|sit  | |||
|attempt to sit for the duration of delay  | |||
|-  | |||
|loop  | |||
|FORCE the nukes in order, delaying till they are out of cooldown  | |||
|}     | |}     | ||
<br />  | <br />  | ||
Revision as of 16:04, 8 May 2021
Should put something mildly funny about squishy casters, bread and butter and DPS. But let's face it, everyone gets nukes now days.
/nuke
You have 20 slots for nuking. A nuke can come from an item, a spell, a disc. They do not need to be created in order.
/nuke ## name [gem#|cursor|"Spell Name"] - This lets you assign the nuke name to slot number ##. The name is what you want to cast
/nuke ## tag [tagnames(S)] [add|delete] - Lets you add a tag or tags to the specific nuke
/nuke ## - is a toggle [on|off] to enable/disable that specific nuke
/nuke aux - will show the inline help for nukes
/nuke see - will show all variables for all nukes
/nuke ## see - will show all the information for a specific nuke
/nuke ## clear - will reset a nuke slot to defaults
/nuke ## tag clear - will reset all tags for that nuke ## to defaults
/nuke line #|#|#|# - will set the nuke order to the #|#|# you set
Controls
| delay | delay in between nukes to slow them down | 
| pctstop | % of targets health to stop nuking. why would anyone want this?\ | 
| sit | attempt to sit for the duration of delay | 
| loop | FORCE the nukes in order, delaying till they are out of cooldown | 
/nuke . delay:0 . pctstop:0
ins and outs of nuking
A basic nuke, requires no tags. Simply create the nuke, turn it on, load the spell, and go to town. The examples below are from a 115 ranger
Nuke List:: Line::1|2|4|3 stNuke1::on::Focused Blizzard of Arrows stNuke2::on::Marked Shots stNuke3::on::Heartsunder stNuke4::on::Desperate Meltwater ................
Nuke #3::on
stNuke3::Heartsunder
lsNuke3Tag
. nuke::targethumanoid::${Target.Body.Name.Equal[humanoid]}
................
notes
Nuking, like every other list type control in Entropy, is a FIFO activation. Meaning, lines will be followed but it will use the first available in that line.