Defense: Difference between revisions
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<code>/defense ## see</code> - will show all the information for a specific defense<br/>  | <code>/defense ## see</code> - will show all the information for a specific defense<br/>  | ||
<code>/defense ## clear</code> - will reset a defense slot to defaults<br/>  | <code>/defense ## clear</code> - will reset a defense slot to defaults<br/>  | ||
<code>/defense ## tag clear</code> - will reset all tags for that defense ## to defaults<br/>  | <code>/defense ## tag clear</code> - will reset all tags for that defense ## to defaults<br/>  | ||
= Controls =  | = Controls =  | ||
Latest revision as of 19:16, 8 May 2021
Quit touching me there!
/defense
You have 20 slots for defenses. A defense can come from an item, a spell, a disc. They do not need to be created in order.
/defense ## name [gem#|cursor|"Spell Name"] - This lets you assign the defense name to slot number ##. The name is what you want to cast. Not the effect you want, just simply the name of the spell, item or disc
/defense ## tag [tagnames(S)] [add|delete] - Lets you add a tag or tags to the specific defense
/defense ## - is a toggle [on|off] to enable/disable that specific defense
/defense aux - will show the inline help for defense
/defense see - will show all variables for all defense
/defense ## see - will show all the information for a specific defense
/defense ## clear - will reset a defense slot to defaults
/defense ## tag clear - will reset all tags for that defense ## to defaults
Controls
| count | count of mobs in your env rad to activate defensives | 
| pct | health % to activate defensives | 
/defense . count:0 . pct:0