Cure: Difference between revisions
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= Controls = | = Controls = | ||
{| class="wikitable" style="text-align: left;" | |||
|- | |||
|- | |||
|crew | |||
|try to cure everyone in your dannet listing | |||
|- | |||
|group | |||
|cure everyone in just your group, except gnomes, fuck them | |||
|- | |||
|self | |||
|just cure yourself | |||
|} | |||
<br /> | <br /> |
Latest revision as of 04:08, 8 May 2021
Cooties are not a good thing. Don't believe the hype!
/cure
You have 12 slots for cures. A cure can come from an item, a spell, a disc, an AA, whatever. They do not need to be created in order.
/cure ## name
[gem#|cursor|"Spell Name"] - This lets you assign the cure name to slot number ##. The name is what you want to cast. Not the effect you want, just simply the name of the spell, item or disc
/cure ## tag
[tagnames(S)] [add|delete] - Lets you add a tag or tags to the specific cure
/cure ##
- is a toggle [on|off] to enable/disable that specific cure
/cure aux
- will show the inline help for cures
/cure see
- will show all variables for all cures
/cure ## see
- will show all the information for a specific cure
/cure ## clear
- will reset a cure slot to defaults
/cure ## tag clear
- will reset all tags for that cure ## to defaults
Controls
crew | try to cure everyone in your dannet listing |
group | cure everyone in just your group, except gnomes, fuck them |
self | just cure yourself |
/cure . [list] . crew:off . group:off . self:off
cure tags
cure::corruption::marker /cure corruption cure::curse::marker /cure curse cure::disease::marker /cure disease cure::poison::marker /cure poison