Build: Difference between revisions
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MQBuild=20200710 | MQBuild=20200710 | ||
</pre> | </pre> | ||
== save == | == save == | ||
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== load == | == load == | ||
<code>/build load group110</code> | |||
Will import all the settings from the file that matches your class and that nickname. | Will import all the settings from the file that matches your class and that nickname. | ||
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== set == | == set == | ||
- A set is a mini build that contains only the variables you want to change. | - A set is a mini build that contains only the variables you want to change.<br/> | ||
- All sets are contained in | - All sets are contained in <code>data\sets.ini</code><br/> | ||
- Everything in a set is manual. You have to build them on your own. | - Everything in a set is manual. You have to build them on your own.<br/> | ||
Example of a couple sets for a cleric: | Example of a couple sets for a cleric: | ||
<pre> | |||
[clericraid] | [clericraid] | ||
; settings for a handsoff heal only cleric | ; settings for a handsoff heal only cleric | ||
Line 129: | Line 126: | ||
primary=Velium Enhanced Pick | primary=Velium Enhanced Pick | ||
spellset=group | spellset=group | ||
Line 165: | Line 161: | ||
primary=Ascending Sun Mace | primary=Ascending Sun Mace | ||
spellset=melee | spellset=melee | ||
</pre> | |||
To load one of the sets you would | |||
To load one of the sets you would <code>/build set clericgroup</code> to load the variables for your cleric group settings. The settings will stay like this until you load another or change whatever. | |||
= notes = | = notes = | ||
You can load a build that is a higher or lower level then you are. | You can load a build that is a higher or lower level then you are.<br/> | ||
Once a build is loaded do the command <code>/admin pregen</code>. This will reload the base skills Entropy loads for that class and adjusts them to your level. This is not a 100% solution to a build adjustment, but it will get you close. |
Latest revision as of 03:31, 8 May 2021
A build creates or loads INIs from the data folder that contain character data. These inis in the data folder can be from other players, or backups of your character.
/build
Usage:
/build [load|save|set] "nickname" [all]
"nickname" - is the unique name of the build.
All builds contain a [Header] with all the information relating to what the build is for and when (in the macro) it was created
[Header] Macro=Entropy Build=200710.01 Hash=373DE0206FA281D49D75EA1F97E4AC0A NickName=110group Date=07/12/2020 Class=CLR Level=115 Race=High Elf MQBuild=20200710
save
/build save group110
A file would be created called `data\build_clr_110group.ini`
[all] - by default any save will only export the variables that are set. Adding the all option will export EVERY variable.
load
/build load group110
Will import all the settings from the file that matches your class and that nickname.
set
- A set is a mini build that contains only the variables you want to change.
- All sets are contained in data\sets.ini
- Everything in a set is manual. You have to build them on your own.
Example of a couple sets for a cleric:
[clericraid] ; settings for a handsoff heal only cleric stCountArbitrate=0 stCountSplash=1 swBuffSelf=FALSE swBuffAmmo=FALSE swBuffBeg=FALSE swBuffCrew=FALSE swBuffAura=FALSE swBuffTemp=FALSE swBuffUnity=FALSE swRezTake=FALSE swRezGive=FALSE swRezCombat=FALSE swHealXTarget=TRUE swHealSelf=FALSE swHealGroup=TRUE swHealToT=FALSE swHealPet=FALSE stHealAdjust=0 stHealPointWAR=99 stHealPointPAL=99 stHealPointSHD=99 swBurnForce=FALSE stBurnCount=99 swBurnAuto=FALSE swSwarm=FALSE swAgro=FALSE swBuff1=TRUE swBuff5=TRUE swBuff6=TRUE swBuff10=FALSE swBuff11=FALSE swBuff12=FALSE swCombatMelee=FALSE swCombatNuke=FALSE swCombatDoT=FALSE swCombatHeal=TRUE swSwarm=FALSE primary=Velium Enhanced Pick spellset=raid [clericgroup] ; settings for a hands off group cleric stCountArbitrate=3 stCountSplash=3 swBuffSelf=TRUE swBuffAmmo=FALSE swBuffBeg=TRUE swBuffCrew=TRUE swBuffAura=TRUE swBuffTemp=TRUE swBuffUnity=TRUE swHealXTarget=FALSE swHealSelf=FALSE swHealGroup=TRUE swHealToT=FALSE swHealPet=FALSE stHealAdjust=0 stHealPointWAR=99 stHealPointPAL=99 stHealPointSHD=99 swBurnForce=FALSE stBurnCount=2 swBurnAuto=TRUE swAgro=FALSE swBuff1=TRUE swBuff5=TRUE swBuff6=TRUE swBuff10=FALSE swBuff11=FALSE swBuff12=FALSE swCombatMelee=FALSE swCombatNuke=FALSE swCombatDoT=FALSE swCombatHeal=TRUE swSwarm=FALSE primary=Velium Enhanced Pick spellset=group [clerictank] ; settings for a cleric tank of awesomness stCountArbitrate=0 stCountSplash=0 swBurnForce=FALSE stBurnCount=99 swBurnAuto=FALSE swBuffSelf=FALSE swBuffAmmo=FALSE swBuffBeg=FALSE swBuffCrew=FALSE swBuffAura=FALSE swBuffTemp=FALSE swBuffUnity=FALSE swYaulp=TRUE swSwarm=TRUE stPctSwarmEngage=98 swAgro=TRUE swHealSelf=FALSE swHealXTarget=FALSE swHealGroup=FALSE swCombatMelee=TRUE swCombatNuke=TRUE swCombatDoT=TRUE swCombatHeal=FALSE swBuff1=FALSE swBuff5=FALSE swBuff6=FALSE swBuff10=TRUE swBuff11=TRUE swBuff12=TRUE primary=Ascending Sun Mace spellset=melee
To load one of the sets you would /build set clericgroup
to load the variables for your cleric group settings. The settings will stay like this until you load another or change whatever.
notes
You can load a build that is a higher or lower level then you are.
Once a build is loaded do the command /admin pregen
. This will reload the base skills Entropy loads for that class and adjusts them to your level. This is not a 100% solution to a build adjustment, but it will get you close.