Build: Difference between revisions

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(Created page with " A build creates or loads INIs from the data folder that contain character data. These inis in the data folder can be from other players, or backups of your character. =...")
 
 
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MQBuild=20200710
MQBuild=20200710
</pre>
</pre>


== save ==
== save ==
Line 37: Line 34:
== load ==
== load ==


`/build load group110
<code>/build load group110</code>


Will import all the settings from the file that matches your class and that nickname.   
Will import all the settings from the file that matches your class and that nickname.   
Line 43: Line 40:
== set ==
== set ==


- A set is a mini build that contains only the variables you want to change.
- A set is a mini build that contains only the variables you want to change.<br/>
- All sets are contained in `data\sets.ini`
- All sets are contained in <code>data\sets.ini</code><br/>
- Everything in a set is manual. You have to build them on your own.
- Everything in a set is manual. You have to build them on your own.<br/>




Example of a couple sets for a cleric:
Example of a couple sets for a cleric:
```
<pre>
[clericraid]
[clericraid]
; settings for a handsoff heal only cleric
; settings for a handsoff heal only cleric
Line 129: Line 126:
primary=Velium Enhanced Pick
primary=Velium Enhanced Pick
spellset=group
spellset=group




Line 165: Line 161:
primary=Ascending Sun Mace
primary=Ascending Sun Mace
spellset=melee
spellset=melee
```
</pre>
To load one of the sets you would `/build set clericgroup` to load the variables for your cleric group settings. The settings will stay like this until you load another or change whatever.
 
To load one of the sets you would <code>/build set clericgroup</code> to load the variables for your cleric group settings. The settings will stay like this until you load another or change whatever.


= notes =
= notes =
You can load a build that is a higher or lower level then you are. Once the build is loaded do the command `/admin pregen` 
You can load a build that is a higher or lower level then you are.<br/>


this will reload the base loaded skills Entropy loads for that class and adjusts them to your level.  This is not a 100% solution to a build adjustment, but it will get you close.
Once a build is loaded do the command <code>/admin pregen</code>. This will reload the base skills Entropy loads for that class and adjusts them to your level.  This is not a 100% solution to a build adjustment, but it will get you close.

Latest revision as of 03:31, 8 May 2021

A build creates or loads INIs from the data folder that contain character data. These inis in the data folder can be from other players, or backups of your character.


/build

Usage:
/build [load|save|set] "nickname" [all]
"nickname" - is the unique name of the build.

All builds contain a [Header] with all the information relating to what the build is for and when (in the macro) it was created

[Header]
Macro=Entropy
Build=200710.01
Hash=373DE0206FA281D49D75EA1F97E4AC0A
NickName=110group
Date=07/12/2020
Class=CLR
Level=115
Race=High Elf
MQBuild=20200710

save

/build save group110

A file would be created called `data\build_clr_110group.ini`

[all] - by default any save will only export the variables that are set. Adding the all option will export EVERY variable.

load

/build load group110

Will import all the settings from the file that matches your class and that nickname.

set

- A set is a mini build that contains only the variables you want to change.
- All sets are contained in data\sets.ini
- Everything in a set is manual. You have to build them on your own.


Example of a couple sets for a cleric:

[clericraid]
; settings for a handsoff heal only cleric
stCountArbitrate=0
stCountSplash=1
swBuffSelf=FALSE
swBuffAmmo=FALSE
swBuffBeg=FALSE
swBuffCrew=FALSE
swBuffAura=FALSE
swBuffTemp=FALSE
swBuffUnity=FALSE
swRezTake=FALSE
swRezGive=FALSE
swRezCombat=FALSE
swHealXTarget=TRUE
swHealSelf=FALSE
swHealGroup=TRUE
swHealToT=FALSE
swHealPet=FALSE
stHealAdjust=0
stHealPointWAR=99
stHealPointPAL=99
stHealPointSHD=99
swBurnForce=FALSE
stBurnCount=99
swBurnAuto=FALSE
swSwarm=FALSE
swAgro=FALSE
swBuff1=TRUE
swBuff5=TRUE
swBuff6=TRUE
swBuff10=FALSE
swBuff11=FALSE
swBuff12=FALSE
swCombatMelee=FALSE
swCombatNuke=FALSE
swCombatDoT=FALSE
swCombatHeal=TRUE
swSwarm=FALSE
primary=Velium Enhanced Pick
spellset=raid

[clericgroup]
; settings for a hands off group cleric
stCountArbitrate=3
stCountSplash=3
swBuffSelf=TRUE
swBuffAmmo=FALSE
swBuffBeg=TRUE
swBuffCrew=TRUE
swBuffAura=TRUE
swBuffTemp=TRUE
swBuffUnity=TRUE
swHealXTarget=FALSE
swHealSelf=FALSE
swHealGroup=TRUE
swHealToT=FALSE
swHealPet=FALSE
stHealAdjust=0
stHealPointWAR=99
stHealPointPAL=99
stHealPointSHD=99
swBurnForce=FALSE
stBurnCount=2
swBurnAuto=TRUE
swAgro=FALSE
swBuff1=TRUE
swBuff5=TRUE
swBuff6=TRUE
swBuff10=FALSE
swBuff11=FALSE
swBuff12=FALSE
swCombatMelee=FALSE
swCombatNuke=FALSE
swCombatDoT=FALSE
swCombatHeal=TRUE
swSwarm=FALSE
primary=Velium Enhanced Pick
spellset=group


[clerictank]
; settings for a cleric tank of awesomness
stCountArbitrate=0
stCountSplash=0
swBurnForce=FALSE
stBurnCount=99
swBurnAuto=FALSE
swBuffSelf=FALSE
swBuffAmmo=FALSE
swBuffBeg=FALSE
swBuffCrew=FALSE
swBuffAura=FALSE
swBuffTemp=FALSE
swBuffUnity=FALSE
swYaulp=TRUE
swSwarm=TRUE
stPctSwarmEngage=98
swAgro=TRUE
swHealSelf=FALSE
swHealXTarget=FALSE
swHealGroup=FALSE
swCombatMelee=TRUE
swCombatNuke=TRUE
swCombatDoT=TRUE
swCombatHeal=FALSE
swBuff1=FALSE
swBuff5=FALSE
swBuff6=FALSE
swBuff10=TRUE
swBuff11=TRUE
swBuff12=TRUE
primary=Ascending Sun Mace
spellset=melee

To load one of the sets you would /build set clericgroup to load the variables for your cleric group settings. The settings will stay like this until you load another or change whatever.

notes

You can load a build that is a higher or lower level then you are.

Once a build is loaded do the command /admin pregen. This will reload the base skills Entropy loads for that class and adjusts them to your level. This is not a 100% solution to a build adjustment, but it will get you close.