Entropy: Difference between revisions
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= Controls = | = Controls = | ||
| | {| class="wikitable" style="text-align: left;" | ||
|- | |- | ||
|- | |||
|autolist | |||
|(this is a work in progress) | |||
|- | |||
|castloops | |||
|cast retries on a failure | |||
|- | |||
|buffcooldownwait | |||
|wait for spell cooldown to do next buff | |||
|- | |||
|concolor | |||
| | |uses the concolor of the mob in all text outputs | ||
|- | |||
|dannet | |||
|dannet options | |||
|- | |||
|engine | |||
|current character combat engine to use | |||
|- | |||
|fizzles | |||
|how many times you want to retry a fizzled cast | |||
|- | |||
|hook | |||
|enable hooks | |||
|- | |||
|events | |||
|use custom events | |||
|- | |||
|hud | |||
|hud things | |||
|- | |||
|loopdelay | |||
|main macro loop delay per cycle | |||
|- | |||
|maintenance | |||
|places entropy into a maintenance mode | |||
|- | |||
|manautoinv | |||
|use auto inventory controls while in manual mode | |||
|- | |||
|navlog | |||
|show mq2nav spam | |||
|- | |||
|random | |||
|macro randomization options | |||
|- | |||
|relaytell | |||
|enable relaying tells to your tie toon | |||
|- | |||
|rememberset | |||
|remembers the last /build set NAME setting | |||
|} | |||
<br /> | <br /> | ||
<code>/entropy . autolist:off . buffcooldownwait:on . castloops:1 . concolor:off . dannet:-> . engine:1 . events:off . fizzle:0 . hook:off . hud:-> . maintenance:off . manautoinv:off . navlog:off . nettimeout:1 . relaytell:off . rememberset:off</code> | |||
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== hud == | == hud == | ||
(currently changed due to mq2lua) | |||
== maintenance == | == maintenance == | ||
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== random == | == random == | ||
This is Entropys way to make boxes seem less robotic and not act all at the same time. | |||
engage - % delay to engage to engage mobs<br/> | |||
engage | pet - % delay to engage to send in pets<br/> | ||
pet - | rez - delay in 1/10 of a second to accept rez<br/> | ||
rez - | swarm - % delay to engage to send swarm pets<br/> | ||
swarm - | burn - % delay to engage burns<br/> | ||
burn - | repeat - delay in 1/10 of a second to echo /repeat<br/> | ||
== relaytell == | == relaytell == |
Latest revision as of 17:41, 8 May 2021
The options in /entropy allow you to adjust how the macro functions.
If not used carefully, these can seriously break things. Know what you are doing first.
Controls
autolist | (this is a work in progress) |
castloops | cast retries on a failure |
buffcooldownwait | wait for spell cooldown to do next buff |
concolor | uses the concolor of the mob in all text outputs |
dannet | dannet options |
engine | current character combat engine to use |
fizzles | how many times you want to retry a fizzled cast |
hook | enable hooks |
events | use custom events |
hud | hud things |
loopdelay | main macro loop delay per cycle |
maintenance | places entropy into a maintenance mode |
manautoinv | use auto inventory controls while in manual mode |
navlog | show mq2nav spam |
random | macro randomization options |
relaytell | enable relaying tells to your tie toon |
rememberset | remembers the last /build set NAME setting |
/entropy . autolist:off . buffcooldownwait:on . castloops:1 . concolor:off . dannet:-> . engine:1 . events:off . fizzle:0 . hook:off . hud:-> . maintenance:off . manautoinv:off . navlog:off . nettimeout:1 . relaytell:off . rememberset:off
autolist
This is a work in progress. The intent is to add specific resistant mobs to the zone /area lists. The main problem is same named mobs that are resistant and others that are not.
castloops
The number of times an attempt is made to cast something. I no not advise setting this over 1.
engine
see: [Engine](Engines)
hook
(page goes here)
hud
(currently changed due to mq2lua)
maintenance
Enabling the maintenance mode, will give you a cross between manual and an extremely limited automatic mode. While enabled, the the code will respond to / commands, eat food/drink and only do /buff now. That is its' life. Nothing else.
manautoinv
When enabled, will use the autoinventory lot rules while /env auto is off.
random
This is Entropys way to make boxes seem less robotic and not act all at the same time.
engage - % delay to engage to engage mobs
pet - % delay to engage to send in pets
rez - delay in 1/10 of a second to accept rez
swarm - % delay to engage to send swarm pets
burn - % delay to engage burns
repeat - delay in 1/10 of a second to echo /repeat
relaytell
This will relay a tell any toon gets to their tie toon. As an added bonus, setting `swRelayTellBeep` TRUE will annoy your entire household. Enjoy..
rememberset
This will remember the last set you loaded on that toon on mac start.