Entropy: Difference between revisions
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= Controls =  | = Controls =  | ||
|autolist  | |||
|(this is a work in progress)  | |||
|-  | |||
|castloops  | |||
|cast retries on a failure  | |||
|-  | |||
|buffcooldownwait  | |||
|wait for spell cooldown to do next buff  | |||
|-  | |||
|concolor  | |||
|uses the concolor of the mob in all text outputs  | |||
|  | |-  | ||
|dannet  | |||
|dannet options  | |||
|-  | |||
|engine  | |||
|current character combat engine to use  | |||
|-  | |||
|fizzles  | |||
|how many times you want to retry a fizzled cast  | |||
|-  | |||
|hook  | |||
|enable hooks  | |||
|-  | |||
|events  | |||
|use custom events  | |||
|-  | |||
|hud  | |||
|hud things  | |||
|-  | |||
|loopdelay  | |||
|main macro loop delay per cycle  | |||
|-  | |||
|maintenance  | |||
|places entropy into a maintenance mode  | |||
|-  | |||
|manautoinv  | |||
|use auto inventory controls while in manual mode  | |||
|-  | |||
|navlog  | |||
|show mq2nav spam  | |||
|-  | |||
|random  | |||
|macro randomization options  | |||
|-  | |||
|relaytell  | |||
|enable relaying tells to your tie toon  | |||
|-  | |||
|rememberset  | |||
|remembers the last /build set NAME setting  | |||
|}  | |||
<br />  | <br />  | ||
<code>/entropy . autolist:off . buffcooldownwait:on . castloops:1 . concolor:off . dannet:-> . engine:1 . events:off . fizzle:0 . hook:off . hud:-> . maintenance:off . manautoinv:off . navlog:off . nettimeout:1 . relaytell:off . rememberset:off</code>  | |||
Revision as of 17:31, 8 May 2021
The options in /entropy allow you to adjust how the macro functions.
If not used carefully, these can seriously break things. Know what you are doing first.
Controls
|autolist |(this is a work in progress) |- |castloops |cast retries on a failure |- |buffcooldownwait |wait for spell cooldown to do next buff |- |concolor |uses the concolor of the mob in all text outputs |- |dannet |dannet options |- |engine |current character combat engine to use |- |fizzles |how many times you want to retry a fizzled cast |- |hook |enable hooks |- |events |use custom events |- |hud |hud things |- |loopdelay |main macro loop delay per cycle |- |maintenance |places entropy into a maintenance mode |- |manautoinv |use auto inventory controls while in manual mode |- |navlog |show mq2nav spam |- |random |macro randomization options |- |relaytell |enable relaying tells to your tie toon |- |rememberset |remembers the last /build set NAME setting |}
/entropy . autolist:off . buffcooldownwait:on . castloops:1 . concolor:off . dannet:-> . engine:1 . events:off . fizzle:0 . hook:off . hud:-> . maintenance:off . manautoinv:off . navlog:off . nettimeout:1 . relaytell:off . rememberset:off
autolist
This is a work in progress. The intent is to add specific resistant mobs to the zone /area lists. The main problem is same named mobs that are resistant and others that are not.
castloops
The number of times an attempt is made to cast something. I no not advise setting this over 1.
engine
see: [Engine](Engines)
hook
(page goes here)
hud
|opt|aux|
|---|---|
|time|toggle in game time and RL time|
|update|updates a hudby name|
|delete|deletes a hud by name|
There are three huds in Entropy. - entropy: the main hud - dev: the debug hud - cursor: shows the current mouse over UI name
  
example: `/entropy hud update entropy` will install the main entropy hud
`/loadhud NAME` will load the hud if you need it. `/unloadhud NAME` will unload a hud.
maintenance
Enabling the maintenance mode, will give you a cross between manual and an extremely limited automatic mode. While enabled, the the code will respond to / commands, eat food/drink and only do /buff now. That is its' life. Nothing else.
manautoinv
When enabled, will use the autoinventory lot rules while /env auto is off.
random
variance - engage - pet - rez - swarm - burn -
relaytell
This will relay a tell any toon gets to their tie toon. As an added bonus, setting `swRelayTellBeep` TRUE will annoy your entire household. Enjoy..
rememberset
This will remember the last set you loaded on that toon on mac start.