Rest: Difference between revisions

From Entropy
(Created page with "<blockquote> Old Man naps are the best thing ever... </blockquote> = /rest = |bool|buff|false|allow buffing while in a resting state| |bool|combat|false|attempt to rest thro...")
 
 
(2 intermediate revisions by the same user not shown)
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= /rest =
= /rest =
 
{| class="wikitable" style="text-align: left;"
|bool|buff|false|allow buffing while in a resting state|
|-
|bool|combat|false|attempt to rest through combat|
|-
|bool|full|false|attempt to rest to 100% mana or stamina|
|buff
|bool|modrod|false|beg your local mages for mod rods|
|allow buffing while in a resting state
|int|pct|0|what % of mana or stamina you want to start trying to rest at|
|-
|int|rad|30|area around you with no mobs that is safe to rest|
|combat
|attempt to rest through combat
|-
|full
|attempt to rest to 100% mana or stamina
|-
|modrod
|beg your local mages for mod rods
|-
|pct
|what % of mana or stamina you want to start trying to rest at
|-
|rad
|area around you with no mobs that is safe to rest
|}
<br />   
<br />   
<code>/rest . [list] . buff:on . combat:off . full:on . modrod:off . pct:95 . rad:30</code>
<code>/rest . [list] . buff:on . combat:off . full:on . modrod:off . pct:95 . rad:30</code>
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- resing toons will stand when they reach full mana/stamina<br/>
- resing toons will stand when they reach full mana/stamina<br/>
- if you put your rest radius higher then your /env rad, you shouldn't be using this macro<br/>
- if you put your rest radius higher then your /env rad, you shouldn't be using this macro<br/>
- if `/cc mode heal` is on, healing will still be checked while resting<br/>
- if <code>/cc mode heal</code> is on, healing will still be checked while resting<br/>


== rest spawn search order ==
== rest spawn search order ==
by default it is:  
by default it is:
<pre>  
<pre>npc radius ${Parse[0,${maRest.Find[stRestRadius].Value}]} playerstate 4   
npc radius ${Parse[0,${maRest.Find[stRestRadius].Value}]} playerstate 4   
</pre>
</pre>
translation: any npc within your /rest rad that is hostile   
translation: any npc within your /rest rad that is hostile   
<br />
<br />
This is exposed so it can be adjusted to your liking.
This is exposed so it can be adjusted to your liking.

Latest revision as of 19:42, 8 May 2021

Old Man naps are the best thing ever...

/rest

buff allow buffing while in a resting state
combat attempt to rest through combat
full attempt to rest to 100% mana or stamina
modrod beg your local mages for mod rods
pct what % of mana or stamina you want to start trying to rest at
rad area around you with no mobs that is safe to rest


/rest . [list] . buff:on . combat:off . full:on . modrod:off . pct:95 . rad:30

resting considerations

- if a hostile mob at any time enters the rest radius, it will be broken
- if you take damage at any time, rest will be broken
- resing toons will stand when they reach full mana/stamina
- if you put your rest radius higher then your /env rad, you shouldn't be using this macro
- if /cc mode heal is on, healing will still be checked while resting

rest spawn search order

by default it is:

npc radius ${Parse[0,${maRest.Find[stRestRadius].Value}]} playerstate 4  

translation: any npc within your /rest rad that is hostile
This is exposed so it can be adjusted to your liking.