Rest: Difference between revisions

From Entropy
(Created page with "<blockquote> Old Man naps are the best thing ever... </blockquote> = /rest = |bool|buff|false|allow buffing while in a resting state| |bool|combat|false|attempt to rest thro...")
 
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== rest spawn search order ==
== rest spawn search order ==
by default it is:  
by default it is:
<pre>  
<pre>npc radius ${Parse[0,${maRest.Find[stRestRadius].Value}]} playerstate 4   
npc radius ${Parse[0,${maRest.Find[stRestRadius].Value}]} playerstate 4   
</pre>
</pre>
translation: any npc within your /rest rad that is hostile   
translation: any npc within your /rest rad that is hostile   
<br />
<br />
This is exposed so it can be adjusted to your liking.
This is exposed so it can be adjusted to your liking.

Revision as of 19:41, 8 May 2021

Old Man naps are the best thing ever...

/rest

|bool|buff|false|allow buffing while in a resting state| |bool|combat|false|attempt to rest through combat| |bool|full|false|attempt to rest to 100% mana or stamina| |bool|modrod|false|beg your local mages for mod rods| |int|pct|0|what % of mana or stamina you want to start trying to rest at| |int|rad|30|area around you with no mobs that is safe to rest|
/rest . [list] . buff:on . combat:off . full:on . modrod:off . pct:95 . rad:30

resting considerations

- if a hostile mob at any time enters the rest radius, it will be broken
- if you take damage at any time, rest will be broken
- resing toons will stand when they reach full mana/stamina
- if you put your rest radius higher then your /env rad, you shouldn't be using this macro
- if `/cc mode heal` is on, healing will still be checked while resting

rest spawn search order

by default it is:

npc radius ${Parse[0,${maRest.Find[stRestRadius].Value}]} playerstate 4  

translation: any npc within your /rest rad that is hostile
This is exposed so it can be adjusted to your liking.