Debuff: Difference between revisions

From Entropy
 
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== cripple ==
== cripple ==
tag required: <code>debuff::cripple</code><br/>


== eradicate ==
== eradicate ==
tag required: <code>debuff::Eradicate</code><br/>


== malo ==
== malo ==
tag required: <code>debuff::malo</code><br/>


== mez ==
== mez ==
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<code>/debuff mez . active:off . resistcount:3</code>
<code>/debuff mez . active:off . resistcount:3</code>
== slow ==
== slow ==
tag required: <code>debuff::slow</code><br/>


== snare ==
== snare ==
tag required: <code>debuff::snare</code><br/>


== tash ==
== tash ==
tag required: <code>debuff::tash</code><br/>


= order =
= order =
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= comparisons =
= comparisons =
the following debuff types
the following debuff types<br/>
- slow<br/>
- slow<br/>
- cripple<br/>
- cripple<br/>

Latest revision as of 19:12, 8 May 2021

The act of insulting a mob so bad, it just stands there and gives you exp!

All debuffing types are open to all classes.

/debuff

You have 12 slots for debuff. A debuff can come from an item, a spell, a disc, an AA, whatever. They do not need to be created in order.

/debuff ## name - [gem#|cursor|"Spell Name"] - This lets you assign the debuff name to slot number ##. The name is what you want to cast. Not the effect you want, just simply the name of the spell, item or disc
/debuff ## tag - [tagname(s)] [add|delete] - Lets you add a tag or tags to the specific debuff
/debuff ## - is a toggle [on|off] to enable/disable that specific debuff
/debuff aux - will show the inline help for debuff
/debuff see - will show all variables for all debuff
/debuff ## see - will show all the information for a specific debuff
/debuff ## clear - will reset a debuff slot to defaults
/debuff ## tag clear - will reset all tags for that debuff ## to defaults

controls

cripple use items tagged with cripple on your target
eradicate use eradicate (buff removal) things on a target
malo use malo on a target
mez mezing things
slow use slow on a target
snare snare a target
tash tash a target


/debuff . [list] . cripple:off . eradicate:off . malo:off . mez:off-> . slow:off . snare:off . tash:off

cripple

tag required: debuff::cripple

eradicate

tag required: debuff::Eradicate

malo

tag required: debuff::malo

mez

active mez things
resistcount auto tash a mob after # of mez resists


/debuff mez . active:off . resistcount:3

slow

tag required: debuff::slow

snare

tag required: debuff::snare

tash

tag required: debuff::tash

order

By default debuffs are executed in the following order: tash/malo/slow/eradicate/snare You can change that order, however you like, by editing lsdeBuffOrder

tags

debuff::cripple::marker /debuff cripple
debuff::eradicate::marker /debuff eradicate
debuff::malo::marker /debuff malo
debuff::mez::marker /debuff mez
debuff::mezae::marker /debuff mez ae
debuff::slow::marker /debuff slow
debuff::snare::marker /debuff snare
debuff::tash::marker /debuff tash

comparisons

the following debuff types
- slow
- cripple
- tash
- malo

Will do a debuff comparison on the current target and will go with the better debuff, yours or whatever is on the target.