Class orders determine what each class will do when the macro main loop releases to the class. Each class can go through 4 stages depending on how you have it set up for in and out of combat and what /cc modes you have set for it.
Base Order will be checked at the start of every class call. It is checked inside and outside of combat. Its purpose is specific to each class. Some classes check xtarget settings, some check if their pets are still fit for combat, Some check ammunition, and so on. Things that classes need that you don't want to waste time on while in active combat.
Pre order is checked at the onset of an engage, not to the point to /cc engage %, even if the mob is 100%, this is the first part checked. This list order will get continually checked until the mob reaches your engage %
Main Order is the actual combat routine. Once an engage has reached your engage point, this loop will be maintained until the mob is dead or you force a stop, or the assist changes target.
Once the Main Order has been completed, this will be executed 1 time before releasing the class code back to the main macro loop.
|burn||class burn() routine|
|misc||class misc_combet() routine|
|pet||sends pets in and swarm for active combat|
|swarm||class specific swarm pets like bst and mage|
|manarecover||shared mana_recover() routine|
|staminarecover||shared stamina_recover() routine|
|checkminion||pet class pet checker thingie|
|harmonious||knight harmonious routine|
|gather||aa mana gather routine|
|mode||cycle any modes that are enabled|
Not all class list options apply to all classes. As usual, some common sense is needed. If you have a tank with cc in its /class list orders, there is nothing we can do for you here.
class orders are edited like any list in Entropy.
/edit lsOrderClassBase xtarget add
would add xtarget building and checking to the out of combat portion of the character.