Build

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A build creates or loads INIs from the data folder that contain character data. These inis in the data folder can be from other players, or backups of your character.


/build

Usage:
/build [load|save|set] "nickname" [all]
"nickname" - is the unique name of the build.

All builds contain a [Header] with all the information relating to what the build is for and when (in the macro) it was created

[Header]
Macro=Entropy
Build=200710.01
Hash=373DE0206FA281D49D75EA1F97E4AC0A
NickName=110group
Date=07/12/2020
Class=CLR
Level=115
Race=High Elf
MQBuild=20200710



save

/build save group110

A file would be created called `data\build_clr_110group.ini`

[all] - by default any save will only export the variables that are set. Adding the all option will export EVERY variable.

load

`/build load group110`

Will import all the settings from the file that matches your class and that nickname.

set

- A set is a mini build that contains only the variables you want to change. - All sets are contained in `data\sets.ini` - Everything in a set is manual. You have to build them on your own.


Example of a couple sets for a cleric: ``` [clericraid]

settings for a handsoff heal only cleric

stCountArbitrate=0 stCountSplash=1 swBuffSelf=FALSE swBuffAmmo=FALSE swBuffBeg=FALSE swBuffCrew=FALSE swBuffAura=FALSE swBuffTemp=FALSE swBuffUnity=FALSE swRezTake=FALSE swRezGive=FALSE swRezCombat=FALSE swHealXTarget=TRUE swHealSelf=FALSE swHealGroup=TRUE swHealToT=FALSE swHealPet=FALSE stHealAdjust=0 stHealPointWAR=99 stHealPointPAL=99 stHealPointSHD=99 swBurnForce=FALSE stBurnCount=99 swBurnAuto=FALSE swSwarm=FALSE swAgro=FALSE swBuff1=TRUE swBuff5=TRUE swBuff6=TRUE swBuff10=FALSE swBuff11=FALSE swBuff12=FALSE swCombatMelee=FALSE swCombatNuke=FALSE swCombatDoT=FALSE swCombatHeal=TRUE swSwarm=FALSE primary=Velium Enhanced Pick spellset=raid

[clericgroup]

settings for a hands off group cleric

stCountArbitrate=3 stCountSplash=3 swBuffSelf=TRUE swBuffAmmo=FALSE swBuffBeg=TRUE swBuffCrew=TRUE swBuffAura=TRUE swBuffTemp=TRUE swBuffUnity=TRUE swHealXTarget=FALSE swHealSelf=FALSE swHealGroup=TRUE swHealToT=FALSE swHealPet=FALSE stHealAdjust=0 stHealPointWAR=99 stHealPointPAL=99 stHealPointSHD=99 swBurnForce=FALSE stBurnCount=2 swBurnAuto=TRUE swAgro=FALSE swBuff1=TRUE swBuff5=TRUE swBuff6=TRUE swBuff10=FALSE swBuff11=FALSE swBuff12=FALSE swCombatMelee=FALSE swCombatNuke=FALSE swCombatDoT=FALSE swCombatHeal=TRUE swSwarm=FALSE primary=Velium Enhanced Pick spellset=group


[clerictank]

settings for a cleric tank of awesomness

stCountArbitrate=0 stCountSplash=0 swBurnForce=FALSE stBurnCount=99 swBurnAuto=FALSE swBuffSelf=FALSE swBuffAmmo=FALSE swBuffBeg=FALSE swBuffCrew=FALSE swBuffAura=FALSE swBuffTemp=FALSE swBuffUnity=FALSE swYaulp=TRUE swSwarm=TRUE stPctSwarmEngage=98 swAgro=TRUE swHealSelf=FALSE swHealXTarget=FALSE swHealGroup=FALSE swCombatMelee=TRUE swCombatNuke=TRUE swCombatDoT=TRUE swCombatHeal=FALSE swBuff1=FALSE swBuff5=FALSE swBuff6=FALSE swBuff10=TRUE swBuff11=TRUE swBuff12=TRUE primary=Ascending Sun Mace spellset=melee ``` To load one of the sets you would `/build set clericgroup` to load the variables for your cleric group settings. The settings will stay like this until you load another or change whatever.

notes

You can load a build that is a higher or lower level then you are. Once the build is loaded do the command `/admin pregen`

this will reload the base loaded skills Entropy loads for that class and adjusts them to your level. This is not a 100% solution to a build adjustment, but it will get you close.