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	<id>https://entropy.exspes.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Exspes</id>
	<title>Entropy - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://entropy.exspes.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Exspes"/>
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	<updated>2026-04-16T06:07:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.38.4</generator>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Commands&amp;diff=396</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Commands&amp;diff=396"/>
		<updated>2023-01-03T23:07:30Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Shared Commands =&lt;br /&gt;
The following are the / commands use throughout Entropy&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[admin]] - administration commands&amp;lt;br/&amp;gt;&lt;br /&gt;
[[agro]] - agro controls and agro lists for engine2/3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''alto''' - stops everything: movement, combat, casting, wanking.. you name it. it's done&amp;lt;br/&amp;gt;&lt;br /&gt;
[[area]] - all zone related controls&amp;lt;br/&amp;gt;&lt;br /&gt;
'''beg''' [alias] - begs your crew for a buff&amp;lt;br/&amp;gt;&lt;br /&gt;
[[buff]] - all buffing options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[build]] - will allow for an import or export of the current characters settings&amp;lt;br/&amp;gt;&lt;br /&gt;
[[burn]] - If you're not burning... you should be..&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cb]] - force cycle buff types&amp;lt;br/&amp;gt;&lt;br /&gt;
[[CombatControls|cc]] - combat controls&amp;lt;br/&amp;gt;&lt;br /&gt;
'''chr''' - all commands related to that class&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cls|cls]] - clears all NPCs and set to clear on looted&amp;lt;br/&amp;gt;&lt;br /&gt;
'''coh''' [group] - request a coh from your local mage or a group coh&amp;lt;br/&amp;gt;&lt;br /&gt;
[[crew]] - how to influence people and win friends&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cure]] - how to remove cooties!&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cursor]] - looting controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[debuff]] - all debuffing controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[debug]] - all debugging options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[defense]] - in combat defensive rotation&amp;lt;br/&amp;gt;&lt;br /&gt;
[[DoT|dot]] - keep your cooties to yourself&amp;lt;br/&amp;gt;&lt;br /&gt;
[[drive]] - UI to control peers in zone&amp;lt;br/&amp;gt;&lt;br /&gt;
[[edit]] - how to directly edit something in the database&amp;lt;br/&amp;gt;&lt;br /&gt;
[[enter]] - uses: doors, levers, books. things you right click to move to&amp;lt;br/&amp;gt;&lt;br /&gt;
[[entropy]] - macro design altering options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[env]] - environment configurations for that character&amp;lt;br/&amp;gt;&lt;br /&gt;
[[off]] - shuts down your crew. puts them to manual mode (except you)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''grab''' [name] - will pick up ground spawns - 20' away with a name (partial names are accepted} e.g. /grab glowing&amp;lt;br/&amp;gt;&lt;br /&gt;
[[GTFO|gtfo]] - run screaming like a little girl from the ork pawn... go ahead.. run...&amp;lt;br/&amp;gt;&lt;br /&gt;
[[here]] - sets your crew to instant combat ready. for when your dumb ass bard screws up again&amp;lt;br/&amp;gt;&lt;br /&gt;
[[home]] - home and base movement controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Healing|heal]] - all you ever needed to know about healing&amp;lt;br/&amp;gt;&lt;br /&gt;
[[invis]] - can do self invis or stack with group AAs depending on classes present&amp;lt;br/&amp;gt;&lt;br /&gt;
'''lesson''' - uses aa lesson of the devoted&amp;lt;br/&amp;gt;&lt;br /&gt;
[[melee]] - melee skills to cycle&amp;lt;br/&amp;gt;&lt;br /&gt;
[[minion]] - for the love of whatever gods you follow. turn your pet taunt off on raids&amp;lt;br/&amp;gt;&lt;br /&gt;
[[MiscDPS|miscdps]] - (Engine2/3) miscellaneous dps cycle&amp;lt;br/&amp;gt;&lt;br /&gt;
[[mode]] - Alternative ... modes to Entropy operations&amp;lt;br/&amp;gt;&lt;br /&gt;
'''navto''' [WPname] [name|target|loc] [invis] - will navigate you to either our current target or the name of a spawn (partial names accepted)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[nomore]] - removes buffs (they are a crutch)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[nuke]] - Throwing water balloons n'shit&amp;lt;br/&amp;gt;&lt;br /&gt;
[[on]] - turns your crew on. sets them to automatic mode (except you)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[port]] - ports for items, guild halls, all sorts of stuff&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Prediction|pred]] - predictive combat&amp;lt;br/&amp;gt;&lt;br /&gt;
[[pull]] - pulling controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[repeat]] - everyone says what you say to the target you have&amp;lt;br/&amp;gt;&lt;br /&gt;
[[rest]] - don't get paid to sit on your ass&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rezing|rez]] - bring out the dead&amp;lt;br/&amp;gt;[[sash]] - bandolier&amp;lt;br/&amp;gt;&lt;br /&gt;
[[see]] - will let you see the contents of any map or list&amp;lt;br/&amp;gt;&lt;br /&gt;
[[song]] - bard cat calls 'n shit&amp;lt;br/&amp;gt;&lt;br /&gt;
'''splash''' - [CLR|PAL] splash heals command for clerics and paladins&amp;lt;br/&amp;gt;&lt;br /&gt;
'''swap''' - swaps an item into a slot. e.g. /swap sword of gnome slaughter 13 would put that sword into character slot 13 and what ever was there would be put where the sword was pulled from&amp;lt;br/&amp;gt;&lt;br /&gt;
[[tags]] - Tags.. these are for all kinds of things..&amp;lt;br/&amp;gt;&lt;br /&gt;
[[take]] - accept ports, TPs, missions, rezes, trades&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Tie|tc]] - tc/tie control&amp;lt;br/&amp;gt;&lt;br /&gt;
[[TimeToLive|ttl]] - adaptive system for mob lifespan&amp;lt;br/&amp;gt;&lt;br /&gt;
[[watch]] - watches the map for things&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Some other useful information =&lt;br /&gt;
[[Help]] - in macro help&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Prediction]] - predictive combat&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Timers]] - how to edit/see timers&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Class Order]] - when a class is gonna do something&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Drive&amp;diff=395</id>
		<title>Drive</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Drive&amp;diff=395"/>
		<updated>2023-01-03T22:55:59Z</updated>

		<summary type="html">&lt;p&gt;Exspes: Created page with &amp;quot;= /drive = Has the following options    {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; |- |- |UI |Opens the UI to see all peers in zone. |- |BUTTONS |Opens the button window for controlling all peers in zone |- |on |Opens both UI and BUTTONS. |- |off |Closes both UI and BUTTONS |}  &amp;lt;code&amp;gt;/drive. UI . BUTTONS . on . off&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= /drive =&lt;br /&gt;
Has the following options  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|UI&lt;br /&gt;
|Opens the UI to see all peers in zone.&lt;br /&gt;
|-&lt;br /&gt;
|BUTTONS&lt;br /&gt;
|Opens the button window for controlling all peers in zone&lt;br /&gt;
|-&lt;br /&gt;
|on&lt;br /&gt;
|Opens both UI and BUTTONS.&lt;br /&gt;
|-&lt;br /&gt;
|off&lt;br /&gt;
|Closes both UI and BUTTONS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/drive. UI . BUTTONS . on . off&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Commands&amp;diff=394</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Commands&amp;diff=394"/>
		<updated>2023-01-03T22:49:31Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Shared Commands =&lt;br /&gt;
The following are the / commands use throughout Entropy&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[admin]] - administration commands&amp;lt;br/&amp;gt;&lt;br /&gt;
[[agro]] - agro controls and agro lists for engine2/3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''alto''' - stops everything: movement, combat, casting, wanking.. you name it. it's done&amp;lt;br/&amp;gt;&lt;br /&gt;
[[area]] - all zone related controls&amp;lt;br/&amp;gt;&lt;br /&gt;
'''beg''' [alias] - begs your crew for a buff&amp;lt;br/&amp;gt;&lt;br /&gt;
[[buff]] - all buffing options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[build]] - will allow for an import or export of the current characters settings&amp;lt;br/&amp;gt;&lt;br /&gt;
[[burn]] - If you're not burning... you should be..&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cb]] - force cycle buff types&amp;lt;br/&amp;gt;&lt;br /&gt;
[[CombatControls|cc]] - combat controls&amp;lt;br/&amp;gt;&lt;br /&gt;
'''chr''' - all commands related to that class&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cls|cls]] - clears all NPCs and set to clear on looted&amp;lt;br/&amp;gt;&lt;br /&gt;
'''coh''' [group] - request a coh from your local mage or a group coh&amp;lt;br/&amp;gt;&lt;br /&gt;
[[crew]] - how to influence people and win friends&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cure]] - how to remove cooties!&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cursor]] - looting controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[debuff]] - all debuffing controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[debug]] - all debugging options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[defense]] - in combat defensive rotation&amp;lt;br/&amp;gt;&lt;br /&gt;
[[DoT|dot]] - keep your cooties to yourself&amp;lt;br/&amp;gt;&lt;br /&gt;
[[edit]] - how to directly edit something in the database&amp;lt;br/&amp;gt;&lt;br /&gt;
[[enter]] - uses: doors, levers, books. things you right click to move to&amp;lt;br/&amp;gt;&lt;br /&gt;
[[entropy]] - macro design altering options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[env]] - environment configurations for that character&amp;lt;br/&amp;gt;&lt;br /&gt;
[[off]] - shuts down your crew. puts them to manual mode (except you)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''grab''' [name] - will pick up ground spawns - 20' away with a name (partial names are accepted} e.g. /grab glowing&amp;lt;br/&amp;gt;&lt;br /&gt;
[[GTFO|gtfo]] - run screaming like a little girl from the ork pawn... go ahead.. run...&amp;lt;br/&amp;gt;&lt;br /&gt;
[[here]] - sets your crew to instant combat ready. for when your dumb ass bard screws up again&amp;lt;br/&amp;gt;&lt;br /&gt;
[[home]] - home and base movement controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Healing|heal]] - all you ever needed to know about healing&amp;lt;br/&amp;gt;&lt;br /&gt;
[[invis]] - can do self invis or stack with group AAs depending on classes present&amp;lt;br/&amp;gt;&lt;br /&gt;
'''lesson''' - uses aa lesson of the devoted&amp;lt;br/&amp;gt;&lt;br /&gt;
[[melee]] - melee skills to cycle&amp;lt;br/&amp;gt;&lt;br /&gt;
[[minion]] - for the love of whatever gods you follow. turn your pet taunt off on raids&amp;lt;br/&amp;gt;&lt;br /&gt;
[[MiscDPS|miscdps]] - (Engine2/3) miscellaneous dps cycle&amp;lt;br/&amp;gt;&lt;br /&gt;
[[mode]] - Alternative ... modes to Entropy operations&amp;lt;br/&amp;gt;&lt;br /&gt;
'''navto''' [WPname] [name|target|loc] [invis] - will navigate you to either our current target or the name of a spawn (partial names accepted)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[nomore]] - removes buffs (they are a crutch)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[nuke]] - Throwing water balloons n'shit&amp;lt;br/&amp;gt;&lt;br /&gt;
[[on]] - turns your crew on. sets them to automatic mode (except you)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[port]] - ports for items, guild halls, all sorts of stuff&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Prediction|pred]] - predictive combat&amp;lt;br/&amp;gt;&lt;br /&gt;
[[pull]] - pulling controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[repeat]] - everyone says what you say to the target you have&amp;lt;br/&amp;gt;&lt;br /&gt;
[[rest]] - don't get paid to sit on your ass&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rezing|rez]] - bring out the dead&amp;lt;br/&amp;gt;[[sash]] - bandolier&amp;lt;br/&amp;gt;&lt;br /&gt;
[[see]] - will let you see the contents of any map or list&amp;lt;br/&amp;gt;&lt;br /&gt;
[[song]] - bard cat calls 'n shit&amp;lt;br/&amp;gt;&lt;br /&gt;
'''splash''' - [CLR|PAL] splash heals command for clerics and paladins&amp;lt;br/&amp;gt;&lt;br /&gt;
'''swap''' - swaps an item into a slot. e.g. /swap sword of gnome slaughter 13 would put that sword into character slot 13 and what ever was there would be put where the sword was pulled from&amp;lt;br/&amp;gt;&lt;br /&gt;
[[tags]] - Tags.. these are for all kinds of things..&amp;lt;br/&amp;gt;&lt;br /&gt;
[[take]] - accept ports, TPs, missions, rezes, trades&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Tie|tc]] - tc/tie control&amp;lt;br/&amp;gt;&lt;br /&gt;
[[TimeToLive|ttl]] - adaptive system for mob lifespan&amp;lt;br/&amp;gt;&lt;br /&gt;
[[watch]] - watches the map for things&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Some other useful information =&lt;br /&gt;
[[Help]] - in macro help&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Prediction]] - predictive combat&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Timers]] - how to edit/see timers&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Class Order]] - when a class is gonna do something&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Main_Page&amp;diff=393</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Main_Page&amp;diff=393"/>
		<updated>2023-01-03T22:27:12Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;Entropy is a complete boxing solution for all classes. Allowing for a multitude of play styles across all levels, casual and raid.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Features'''&lt;br /&gt;
* manual or automated play of all 16 classes&lt;br /&gt;
* unlimited group formations and control&lt;br /&gt;
* multiple pulling methods, including multiple pullers at the same time&lt;br /&gt;
* the best healing macro you will ever find&lt;br /&gt;
* developed on MQNext&lt;br /&gt;
* database driven character files&lt;br /&gt;
* usable at any level&lt;br /&gt;
* multiple contributions to fine tune burn routines&lt;br /&gt;
* 0 closed source plugins&lt;br /&gt;
* HUD&lt;br /&gt;
* Centralized HUD for all your boxes in your zone&lt;br /&gt;
* I could list things here all day.. you will see..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Discord''': ''2pY6Byt'' &lt;br /&gt;
&lt;br /&gt;
[[Install]] - install instructions&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Commands]] - 99.9% of all / commands in Entropy&amp;lt;br /&amp;gt;&lt;br /&gt;
[[HowTo|Quick and Dirty]] - some simple examples on how to set things up&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TLP Disclaimer: Entropy is written for Live servers. Not TLP. However, a considerable number of users play on TLP just fine.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Install&amp;diff=392</id>
		<title>Install</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Install&amp;diff=392"/>
		<updated>2022-11-26T21:52:41Z</updated>

		<summary type="html">&lt;p&gt;Exspes: /* Lua */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tl;dr - Download the zip [https://gitlab.com/exspes/entropy/-/archive/master/entropy-master.zip Entropy] and extract the zip in the macros folder of MQ. Copy the [https://entropy.exspes.com/file/custom.inc custom.inc] in to the data folder  &lt;br /&gt;
Start the mac up.&lt;br /&gt;
= Download =&lt;br /&gt;
Obtain a copy of the macro here: [https://gitlab.com/exspes/entropy/-/archive/master/entropy-master.zip Entropy]&amp;lt;br/&amp;gt;&lt;br /&gt;
== folders ==&lt;br /&gt;
Once you have downloaded the macro, install it in the following folders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;macros/entropy&amp;lt;/code&amp;gt; - Contains all the main macro and main database file&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;macros/entropy/inc&amp;lt;/code&amp;gt; - Contains all the macro includes&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;macros/entropy/data&amp;lt;/code&amp;gt; - Will contain all files the macro creates&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;macros/entropy/lua&amp;lt;/code&amp;gt; - Contains all the Lua files&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Add [https://entropy.exspes.com/file/custom.inc custom.inc] file to your data directory (Right click-save as)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;It is YOUR job to backup the data folder&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== files ==&lt;br /&gt;
[[File:Install directory.png|thumb|alt=|none]]&lt;br /&gt;
=== macros/entropy ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
changelog.txt - macro history of changes  &lt;br /&gt;
start.mac - main macro  &lt;br /&gt;
entropy.sqlite - main macro data repository  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== macros/entropy/inc ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
class.ber.inc - berserker&lt;br /&gt;
class.brd.inc - bard&lt;br /&gt;
class.bst.inc - beastlord&lt;br /&gt;
class.clr.inc - cleric&lt;br /&gt;
class.dru.inc - druid&lt;br /&gt;
class.enc.inc - enchanter&lt;br /&gt;
class.mag.inc - magician&lt;br /&gt;
class.mnk.inc - monk&lt;br /&gt;
class.nec.inc - necromancer&lt;br /&gt;
class.pal.inc - paladin&lt;br /&gt;
class.rng.inc - ranger&lt;br /&gt;
class.rog.inc - rogue&lt;br /&gt;
class.shd.inc - shadowknight&lt;br /&gt;
class.shm.inc - shaman&lt;br /&gt;
class.war.inc - warrior&lt;br /&gt;
class.wiz.inc - wizard&lt;br /&gt;
common.inc - all common subs/functions&lt;br /&gt;
control.inc - all / commands and binds&lt;br /&gt;
events.inc - all events&lt;br /&gt;
initialize.inc - all mac startup and initialization routines&lt;br /&gt;
mode.inc - all off design modes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== macros/entropy/data ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
custom.inc - all of your custom routines (this file is not includes. DL and add it)&lt;br /&gt;
all custom character databases - added on mac first start&lt;br /&gt;
zone database - added on mac first start&lt;br /&gt;
shared database - added on mac first start&lt;br /&gt;
loot database - added on mac first start&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
The following plugins are required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mq2collections&lt;br /&gt;
mq2moveutils&lt;br /&gt;
mq2nav&lt;br /&gt;
mq2dannet&lt;br /&gt;
MQ2lua&lt;br /&gt;
mq2sqlite&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
All of these plugins are available on Builder, RedGuides and MMOBugs&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lua ===&lt;br /&gt;
Set the Lua Required Path to be: &amp;lt;code&amp;gt;macros\entropy\lua\?.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
[[File:LuaSettings.png|alt=Lua Require Paths|none|thumb|Lua Require Paths]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Starting =&lt;br /&gt;
Do a &amp;lt;code&amp;gt;/mac entropy\start.mac&amp;lt;/code&amp;gt;&lt;br /&gt;
if it yells at you for not having some plugins started, start them up and try the command again.  &lt;br /&gt;
&lt;br /&gt;
When you see something along this line&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Entropy::200707.01&lt;br /&gt;
Palatial Guild Hall::guildhalllrg_int&lt;br /&gt;
Help::/aux or /command aux&lt;br /&gt;
Ready::3.35s&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
You are right as rain.. (your numbers may vary)  &lt;br /&gt;
&lt;br /&gt;
== new build  ==&lt;br /&gt;
New builds and update with database changes will always take a little longer. It is advised you start 1 toon up first, let the changes be made, then start the remaining toons.  &lt;br /&gt;
&lt;br /&gt;
A new start looks like so:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;video src=&amp;quot;https://entropy.exspes.com/wiki/images/4/4b/Mac_start_complete.mp4&amp;quot; controls=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Note the delay on the character schema update. This portion will always take the longest.  &lt;br /&gt;
&lt;br /&gt;
== options ==&lt;br /&gt;
You can start the mac with up to four (4) options.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|auto&lt;br /&gt;
|[True/False] allows you to start the mac in auto.. or not..&lt;br /&gt;
|-&lt;br /&gt;
|debug&lt;br /&gt;
|allows you to start the mac with a debug option enabled&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;code&amp;gt;/mac entropy\start.mac debug:cast auto:true debug:rez&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Order is not important, syntax is.&lt;br /&gt;
&lt;br /&gt;
= custom.inc =&lt;br /&gt;
The custom.inc file is kept complete separate so it will never get overwritten on a DL/update/whatever.&amp;lt;br/&amp;gt;&lt;br /&gt;
All custom hooks, subs, engine settings will go in this file. What you do in here is your business. There is no support for it.&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=File:LuaSettings.png&amp;diff=391</id>
		<title>File:LuaSettings.png</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=File:LuaSettings.png&amp;diff=391"/>
		<updated>2022-11-26T21:51:21Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lua settings for install&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Install&amp;diff=390</id>
		<title>Install</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Install&amp;diff=390"/>
		<updated>2022-11-26T21:49:22Z</updated>

		<summary type="html">&lt;p&gt;Exspes: /* folders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tl;dr - Download the zip [https://gitlab.com/exspes/entropy/-/archive/master/entropy-master.zip Entropy] and extract the zip in the macros folder of MQ. Copy the [https://entropy.exspes.com/file/custom.inc custom.inc] in to the data folder  &lt;br /&gt;
Start the mac up.&lt;br /&gt;
= Download =&lt;br /&gt;
Obtain a copy of the macro here: [https://gitlab.com/exspes/entropy/-/archive/master/entropy-master.zip Entropy]&amp;lt;br/&amp;gt;&lt;br /&gt;
== folders ==&lt;br /&gt;
Once you have downloaded the macro, install it in the following folders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;macros/entropy&amp;lt;/code&amp;gt; - Contains all the main macro and main database file&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;macros/entropy/inc&amp;lt;/code&amp;gt; - Contains all the macro includes&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;macros/entropy/data&amp;lt;/code&amp;gt; - Will contain all files the macro creates&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;macros/entropy/lua&amp;lt;/code&amp;gt; - Contains all the Lua files&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Add [https://entropy.exspes.com/file/custom.inc custom.inc] file to your data directory (Right click-save as)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;It is YOUR job to backup the data folder&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== files ==&lt;br /&gt;
[[File:Install directory.png|thumb|alt=|none]]&lt;br /&gt;
=== macros/entropy ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
changelog.txt - macro history of changes  &lt;br /&gt;
start.mac - main macro  &lt;br /&gt;
entropy.sqlite - main macro data repository  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== macros/entropy/inc ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
class.ber.inc - berserker&lt;br /&gt;
class.brd.inc - bard&lt;br /&gt;
class.bst.inc - beastlord&lt;br /&gt;
class.clr.inc - cleric&lt;br /&gt;
class.dru.inc - druid&lt;br /&gt;
class.enc.inc - enchanter&lt;br /&gt;
class.mag.inc - magician&lt;br /&gt;
class.mnk.inc - monk&lt;br /&gt;
class.nec.inc - necromancer&lt;br /&gt;
class.pal.inc - paladin&lt;br /&gt;
class.rng.inc - ranger&lt;br /&gt;
class.rog.inc - rogue&lt;br /&gt;
class.shd.inc - shadowknight&lt;br /&gt;
class.shm.inc - shaman&lt;br /&gt;
class.war.inc - warrior&lt;br /&gt;
class.wiz.inc - wizard&lt;br /&gt;
common.inc - all common subs/functions&lt;br /&gt;
control.inc - all / commands and binds&lt;br /&gt;
events.inc - all events&lt;br /&gt;
initialize.inc - all mac startup and initialization routines&lt;br /&gt;
mode.inc - all off design modes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== macros/entropy/data ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
custom.inc - all of your custom routines (this file is not includes. DL and add it)&lt;br /&gt;
all custom character databases - added on mac first start&lt;br /&gt;
zone database - added on mac first start&lt;br /&gt;
shared database - added on mac first start&lt;br /&gt;
loot database - added on mac first start&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
The following plugins are required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mq2collections&lt;br /&gt;
mq2moveutils&lt;br /&gt;
mq2nav&lt;br /&gt;
mq2dannet&lt;br /&gt;
MQ2lua&lt;br /&gt;
mq2sqlite&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
All of these plugins are available on Builder, RedGuides and MMOBugs&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lua ===&lt;br /&gt;
Set the Lua Required Path to be: &amp;lt;code&amp;gt;macros\entropy\lua\?.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Starting =&lt;br /&gt;
Do a &amp;lt;code&amp;gt;/mac entropy\start.mac&amp;lt;/code&amp;gt;&lt;br /&gt;
if it yells at you for not having some plugins started, start them up and try the command again.  &lt;br /&gt;
&lt;br /&gt;
When you see something along this line&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Entropy::200707.01&lt;br /&gt;
Palatial Guild Hall::guildhalllrg_int&lt;br /&gt;
Help::/aux or /command aux&lt;br /&gt;
Ready::3.35s&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
You are right as rain.. (your numbers may vary)  &lt;br /&gt;
&lt;br /&gt;
== new build  ==&lt;br /&gt;
New builds and update with database changes will always take a little longer. It is advised you start 1 toon up first, let the changes be made, then start the remaining toons.  &lt;br /&gt;
&lt;br /&gt;
A new start looks like so:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;video src=&amp;quot;https://entropy.exspes.com/wiki/images/4/4b/Mac_start_complete.mp4&amp;quot; controls=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Note the delay on the character schema update. This portion will always take the longest.  &lt;br /&gt;
&lt;br /&gt;
== options ==&lt;br /&gt;
You can start the mac with up to four (4) options.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|auto&lt;br /&gt;
|[True/False] allows you to start the mac in auto.. or not..&lt;br /&gt;
|-&lt;br /&gt;
|debug&lt;br /&gt;
|allows you to start the mac with a debug option enabled&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;code&amp;gt;/mac entropy\start.mac debug:cast auto:true debug:rez&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Order is not important, syntax is.&lt;br /&gt;
&lt;br /&gt;
= custom.inc =&lt;br /&gt;
The custom.inc file is kept complete separate so it will never get overwritten on a DL/update/whatever.&amp;lt;br/&amp;gt;&lt;br /&gt;
All custom hooks, subs, engine settings will go in this file. What you do in here is your business. There is no support for it.&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Install&amp;diff=389</id>
		<title>Install</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Install&amp;diff=389"/>
		<updated>2022-11-26T21:42:21Z</updated>

		<summary type="html">&lt;p&gt;Exspes: /* Lua */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tl;dr - Download the zip [https://gitlab.com/exspes/entropy/-/archive/master/entropy-master.zip Entropy] and extract the zip in the macros folder of MQ. Copy the [https://entropy.exspes.com/file/custom.inc custom.inc] in to the data folder  &lt;br /&gt;
Start the mac up.&lt;br /&gt;
= Download =&lt;br /&gt;
Obtain a copy of the macro here: [https://gitlab.com/exspes/entropy/-/archive/master/entropy-master.zip Entropy]&amp;lt;br/&amp;gt;&lt;br /&gt;
== folders ==&lt;br /&gt;
Once you have downloaded the macro, install it in the following folders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;macros/entropy&amp;lt;/code&amp;gt; - Contains all the main macro and main database file&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;macros/entropy/inc&amp;lt;/code&amp;gt; - Contains all the macro includes&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;macros/entropy/data&amp;lt;/code&amp;gt; - Will contain all files the macro creates&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;macros/entropy/lua&amp;lt;/code&amp;gt; - Contains all the Lua files&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add [https://entropy.exspes.com/file/custom.inc custom.inc] file to your data directory (Right click-save as)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;It is YOUR job to backup the data folder&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== files ==&lt;br /&gt;
[[File:Install directory.png|thumb|alt=|none]]&lt;br /&gt;
=== macros/entropy ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
changelog.txt - macro history of changes  &lt;br /&gt;
start.mac - main macro  &lt;br /&gt;
entropy.sqlite - main macro data repository  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== macros/entropy/inc ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
class.ber.inc - berserker&lt;br /&gt;
class.brd.inc - bard&lt;br /&gt;
class.bst.inc - beastlord&lt;br /&gt;
class.clr.inc - cleric&lt;br /&gt;
class.dru.inc - druid&lt;br /&gt;
class.enc.inc - enchanter&lt;br /&gt;
class.mag.inc - magician&lt;br /&gt;
class.mnk.inc - monk&lt;br /&gt;
class.nec.inc - necromancer&lt;br /&gt;
class.pal.inc - paladin&lt;br /&gt;
class.rng.inc - ranger&lt;br /&gt;
class.rog.inc - rogue&lt;br /&gt;
class.shd.inc - shadowknight&lt;br /&gt;
class.shm.inc - shaman&lt;br /&gt;
class.war.inc - warrior&lt;br /&gt;
class.wiz.inc - wizard&lt;br /&gt;
common.inc - all common subs/functions&lt;br /&gt;
control.inc - all / commands and binds&lt;br /&gt;
events.inc - all events&lt;br /&gt;
initialize.inc - all mac startup and initialization routines&lt;br /&gt;
mode.inc - all off design modes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== macros/entropy/data ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
custom.inc - all of your custom routines (this file is not includes. DL and add it)&lt;br /&gt;
all custom character databases - added on mac first start&lt;br /&gt;
zone database - added on mac first start&lt;br /&gt;
shared database - added on mac first start&lt;br /&gt;
loot database - added on mac first start&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
The following plugins are required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mq2collections&lt;br /&gt;
mq2moveutils&lt;br /&gt;
mq2nav&lt;br /&gt;
mq2dannet&lt;br /&gt;
MQ2lua&lt;br /&gt;
mq2sqlite&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
All of these plugins are available on Builder, RedGuides and MMOBugs&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lua ===&lt;br /&gt;
Set the Lua Required Path to be: &amp;lt;code&amp;gt;macros\entropy\lua\?.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Starting =&lt;br /&gt;
Do a &amp;lt;code&amp;gt;/mac entropy\start.mac&amp;lt;/code&amp;gt;&lt;br /&gt;
if it yells at you for not having some plugins started, start them up and try the command again.  &lt;br /&gt;
&lt;br /&gt;
When you see something along this line&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Entropy::200707.01&lt;br /&gt;
Palatial Guild Hall::guildhalllrg_int&lt;br /&gt;
Help::/aux or /command aux&lt;br /&gt;
Ready::3.35s&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
You are right as rain.. (your numbers may vary)  &lt;br /&gt;
&lt;br /&gt;
== new build  ==&lt;br /&gt;
New builds and update with database changes will always take a little longer. It is advised you start 1 toon up first, let the changes be made, then start the remaining toons.  &lt;br /&gt;
&lt;br /&gt;
A new start looks like so:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;video src=&amp;quot;https://entropy.exspes.com/wiki/images/4/4b/Mac_start_complete.mp4&amp;quot; controls=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Note the delay on the character schema update. This portion will always take the longest.  &lt;br /&gt;
&lt;br /&gt;
== options ==&lt;br /&gt;
You can start the mac with up to four (4) options.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|auto&lt;br /&gt;
|[True/False] allows you to start the mac in auto.. or not..&lt;br /&gt;
|-&lt;br /&gt;
|debug&lt;br /&gt;
|allows you to start the mac with a debug option enabled&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;code&amp;gt;/mac entropy\start.mac debug:cast auto:true debug:rez&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Order is not important, syntax is.&lt;br /&gt;
&lt;br /&gt;
= custom.inc =&lt;br /&gt;
The custom.inc file is kept complete separate so it will never get overwritten on a DL/update/whatever.&amp;lt;br/&amp;gt;&lt;br /&gt;
All custom hooks, subs, engine settings will go in this file. What you do in here is your business. There is no support for it.&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Install&amp;diff=388</id>
		<title>Install</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Install&amp;diff=388"/>
		<updated>2022-11-26T21:41:55Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tl;dr - Download the zip [https://gitlab.com/exspes/entropy/-/archive/master/entropy-master.zip Entropy] and extract the zip in the macros folder of MQ. Copy the [https://entropy.exspes.com/file/custom.inc custom.inc] in to the data folder  &lt;br /&gt;
Start the mac up.&lt;br /&gt;
= Download =&lt;br /&gt;
Obtain a copy of the macro here: [https://gitlab.com/exspes/entropy/-/archive/master/entropy-master.zip Entropy]&amp;lt;br/&amp;gt;&lt;br /&gt;
== folders ==&lt;br /&gt;
Once you have downloaded the macro, install it in the following folders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;macros/entropy&amp;lt;/code&amp;gt; - Contains all the main macro and main database file&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;macros/entropy/inc&amp;lt;/code&amp;gt; - Contains all the macro includes&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;macros/entropy/data&amp;lt;/code&amp;gt; - Will contain all files the macro creates&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;macros/entropy/lua&amp;lt;/code&amp;gt; - Contains all the Lua files&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add [https://entropy.exspes.com/file/custom.inc custom.inc] file to your data directory (Right click-save as)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;It is YOUR job to backup the data folder&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== files ==&lt;br /&gt;
[[File:Install directory.png|thumb|alt=|none]]&lt;br /&gt;
=== macros/entropy ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
changelog.txt - macro history of changes  &lt;br /&gt;
start.mac - main macro  &lt;br /&gt;
entropy.sqlite - main macro data repository  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== macros/entropy/inc ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
class.ber.inc - berserker&lt;br /&gt;
class.brd.inc - bard&lt;br /&gt;
class.bst.inc - beastlord&lt;br /&gt;
class.clr.inc - cleric&lt;br /&gt;
class.dru.inc - druid&lt;br /&gt;
class.enc.inc - enchanter&lt;br /&gt;
class.mag.inc - magician&lt;br /&gt;
class.mnk.inc - monk&lt;br /&gt;
class.nec.inc - necromancer&lt;br /&gt;
class.pal.inc - paladin&lt;br /&gt;
class.rng.inc - ranger&lt;br /&gt;
class.rog.inc - rogue&lt;br /&gt;
class.shd.inc - shadowknight&lt;br /&gt;
class.shm.inc - shaman&lt;br /&gt;
class.war.inc - warrior&lt;br /&gt;
class.wiz.inc - wizard&lt;br /&gt;
common.inc - all common subs/functions&lt;br /&gt;
control.inc - all / commands and binds&lt;br /&gt;
events.inc - all events&lt;br /&gt;
initialize.inc - all mac startup and initialization routines&lt;br /&gt;
mode.inc - all off design modes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== macros/entropy/data ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
custom.inc - all of your custom routines (this file is not includes. DL and add it)&lt;br /&gt;
all custom character databases - added on mac first start&lt;br /&gt;
zone database - added on mac first start&lt;br /&gt;
shared database - added on mac first start&lt;br /&gt;
loot database - added on mac first start&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
The following plugins are required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mq2collections&lt;br /&gt;
mq2moveutils&lt;br /&gt;
mq2nav&lt;br /&gt;
mq2dannet&lt;br /&gt;
MQ2lua&lt;br /&gt;
mq2sqlite&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
All of these plugins are available on Builder, RedGuides and MMOBugs&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lua ===&lt;br /&gt;
Set the Lua required Path to be: &amp;lt;code&amp;gt;macros\entropy\lua\?.lua&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Starting =&lt;br /&gt;
Do a &amp;lt;code&amp;gt;/mac entropy\start.mac&amp;lt;/code&amp;gt;&lt;br /&gt;
if it yells at you for not having some plugins started, start them up and try the command again.  &lt;br /&gt;
&lt;br /&gt;
When you see something along this line&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Entropy::200707.01&lt;br /&gt;
Palatial Guild Hall::guildhalllrg_int&lt;br /&gt;
Help::/aux or /command aux&lt;br /&gt;
Ready::3.35s&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
You are right as rain.. (your numbers may vary)  &lt;br /&gt;
&lt;br /&gt;
== new build  ==&lt;br /&gt;
New builds and update with database changes will always take a little longer. It is advised you start 1 toon up first, let the changes be made, then start the remaining toons.  &lt;br /&gt;
&lt;br /&gt;
A new start looks like so:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;video src=&amp;quot;https://entropy.exspes.com/wiki/images/4/4b/Mac_start_complete.mp4&amp;quot; controls=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Note the delay on the character schema update. This portion will always take the longest.  &lt;br /&gt;
&lt;br /&gt;
== options ==&lt;br /&gt;
You can start the mac with up to four (4) options.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|auto&lt;br /&gt;
|[True/False] allows you to start the mac in auto.. or not..&lt;br /&gt;
|-&lt;br /&gt;
|debug&lt;br /&gt;
|allows you to start the mac with a debug option enabled&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;code&amp;gt;/mac entropy\start.mac debug:cast auto:true debug:rez&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Order is not important, syntax is.&lt;br /&gt;
&lt;br /&gt;
= custom.inc =&lt;br /&gt;
The custom.inc file is kept complete separate so it will never get overwritten on a DL/update/whatever.&amp;lt;br/&amp;gt;&lt;br /&gt;
All custom hooks, subs, engine settings will go in this file. What you do in here is your business. There is no support for it.&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=387</id>
		<title>Class Order</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=387"/>
		<updated>2021-08-28T22:13:47Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Class orders determine what each class will do when the macro main loop releases to the class. Each class can go through 4 stages depending on how you have it set up for in and out of combat and what /cc modes you have set for it.&lt;br /&gt;
= Class Orders =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order&lt;br /&gt;
!&lt;br /&gt;
!List Variable&lt;br /&gt;
|-&lt;br /&gt;
|Base Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassBase&lt;br /&gt;
|-&lt;br /&gt;
|Pre Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPre&lt;br /&gt;
|-&lt;br /&gt;
|Main Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClass&lt;br /&gt;
|-&lt;br /&gt;
|Post Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPost&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Base Order ==&lt;br /&gt;
Base Order will be checked at the start of every class call. It is checked inside and outside of combat.  &lt;br /&gt;
Its purpose is specific to each class. Some classes check xtarget settings, some check if their pets are still fit for combat, Some check ammunition, and so on. Things that classes need that you don't want to waste time on while in active combat.&lt;br /&gt;
== Pre Order ==&lt;br /&gt;
Pre order is checked at the onset of an engage, not to the point to /cc engage %, even if the mob is 100%, this is the first part checked. This list order will get continually checked until the mob reaches your engage %&lt;br /&gt;
&lt;br /&gt;
== Main Order ==&lt;br /&gt;
Main Order is the actual combat routine. Once an engage has reached your engage point, this loop will be maintained until the mob is dead or you force a stop, or the assist changes target.&lt;br /&gt;
&lt;br /&gt;
== Post Order ==&lt;br /&gt;
Once the Main Order has been completed, this will be executed 1 time before releasing the class code back to the main macro loop.&lt;br /&gt;
&lt;br /&gt;
= options =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Order Name&lt;br /&gt;
!&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|melee&lt;br /&gt;
|&lt;br /&gt;
|/melee&lt;br /&gt;
|-&lt;br /&gt;
|heal&lt;br /&gt;
|&lt;br /&gt;
|/heal&lt;br /&gt;
|-&lt;br /&gt;
|burn&lt;br /&gt;
|&lt;br /&gt;
|class burn() routine&lt;br /&gt;
|-&lt;br /&gt;
|misc&lt;br /&gt;
|&lt;br /&gt;
|class misc_combet() routine&lt;br /&gt;
|-&lt;br /&gt;
|dot&lt;br /&gt;
|&lt;br /&gt;
|/dot&lt;br /&gt;
|-&lt;br /&gt;
|nuke&lt;br /&gt;
|&lt;br /&gt;
|/nuke&lt;br /&gt;
|-&lt;br /&gt;
|debuff&lt;br /&gt;
|&lt;br /&gt;
|/debuff&lt;br /&gt;
|-&lt;br /&gt;
|item&lt;br /&gt;
|&lt;br /&gt;
|/clickitem&lt;br /&gt;
|-&lt;br /&gt;
|pet&lt;br /&gt;
|&lt;br /&gt;
|sends pets in and swarm for active combat&lt;br /&gt;
|-&lt;br /&gt;
|swarm&lt;br /&gt;
|&lt;br /&gt;
|class specific swarm pets like bst and mage&lt;br /&gt;
|-&lt;br /&gt;
|manarecover&lt;br /&gt;
|&lt;br /&gt;
|shared mana_recover() routine&lt;br /&gt;
|-&lt;br /&gt;
|alliance&lt;br /&gt;
|&lt;br /&gt;
|*borked atm*&lt;br /&gt;
|-&lt;br /&gt;
|staminarecover&lt;br /&gt;
|&lt;br /&gt;
|shared stamina_recover() routine&lt;br /&gt;
|-&lt;br /&gt;
|checkminion&lt;br /&gt;
|&lt;br /&gt;
|pet class pet checker thingie&lt;br /&gt;
|-&lt;br /&gt;
|xtarget&lt;br /&gt;
|&lt;br /&gt;
|sorts/builds xtargets&lt;br /&gt;
|-&lt;br /&gt;
|taunt&lt;br /&gt;
|&lt;br /&gt;
|taunt stuff&lt;br /&gt;
|-&lt;br /&gt;
|agro&lt;br /&gt;
|&lt;br /&gt;
|agro routines&lt;br /&gt;
|-&lt;br /&gt;
|harmonious&lt;br /&gt;
|&lt;br /&gt;
|knight harmonious routine&lt;br /&gt;
|-&lt;br /&gt;
|cc&lt;br /&gt;
|&lt;br /&gt;
|mez routine&lt;br /&gt;
|-&lt;br /&gt;
|gather&lt;br /&gt;
|&lt;br /&gt;
|aa mana gather routine&lt;br /&gt;
|-&lt;br /&gt;
|mode&lt;br /&gt;
|&lt;br /&gt;
|cycle any modes that are enabled&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= notes =&lt;br /&gt;
&lt;br /&gt;
Not all class list options apply to all classes. As usual, some common sense is  needed. If you have a tank with cc in its /class list orders, there is nothing we can do for you here.&lt;br /&gt;
&lt;br /&gt;
= editing = &lt;br /&gt;
class orders are edited like any list in Entropy. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;/edit lsOrderClassBase xtarget add&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
would add xtarget building and checking to the out of combat portion of the character.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=386</id>
		<title>Class Order</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=386"/>
		<updated>2021-08-28T22:10:13Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Class orders determine what each class will do when the macro main loop releases to the class. Each class can go through 4 stages depending on how you have it set up for in and out of combat and what /cc modes you have set for it.&lt;br /&gt;
= Class Orders =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order&lt;br /&gt;
!&lt;br /&gt;
!List Variable&lt;br /&gt;
|-&lt;br /&gt;
|Base Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassBase&lt;br /&gt;
|-&lt;br /&gt;
|Pre Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPre&lt;br /&gt;
|-&lt;br /&gt;
|Main Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClass&lt;br /&gt;
|-&lt;br /&gt;
|Post Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPost&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Base Order ==&lt;br /&gt;
Base Order will be checked at the start of every class call. It is checked inside and outside of combat.  &lt;br /&gt;
Its purpose is specific to each class. Some classes check xtarget settings, some check if their pets are still fit for combat, Some check ammunition, and so on. Things that classes need that you don't want to waste time on while in active combat.&lt;br /&gt;
== Pre Order ==&lt;br /&gt;
Pre order is checked at the onset of an engage, not to the point to /cc engage %, even if the mob is 100%, this is the first part checked. This list order will get continually checked until the mob reaches your engage %&lt;br /&gt;
&lt;br /&gt;
== Main Order ==&lt;br /&gt;
Main Order is the actual combat routine. Once an engage has reached your engage point, this loop will be maintained until the mob is dead or you force a stop, or the assist changes target.&lt;br /&gt;
&lt;br /&gt;
== Post Order ==&lt;br /&gt;
Once the Main Order has been completed, this will be executed 1 time before releasing the class code back to the main macro loop.&lt;br /&gt;
&lt;br /&gt;
= options =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Order Name&lt;br /&gt;
!&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|melee&lt;br /&gt;
|&lt;br /&gt;
|/melee&lt;br /&gt;
|-&lt;br /&gt;
|heal&lt;br /&gt;
|&lt;br /&gt;
|/heal&lt;br /&gt;
|-&lt;br /&gt;
|burn&lt;br /&gt;
|&lt;br /&gt;
|class burn() routine&lt;br /&gt;
|-&lt;br /&gt;
|misc&lt;br /&gt;
|&lt;br /&gt;
|class misc_combet() routine&lt;br /&gt;
|-&lt;br /&gt;
|dot&lt;br /&gt;
|&lt;br /&gt;
|/dot&lt;br /&gt;
|-&lt;br /&gt;
|nuke&lt;br /&gt;
|&lt;br /&gt;
|/nuke&lt;br /&gt;
|-&lt;br /&gt;
|debuff&lt;br /&gt;
|&lt;br /&gt;
|/debuff&lt;br /&gt;
|-&lt;br /&gt;
|item&lt;br /&gt;
|&lt;br /&gt;
|/clickitem&lt;br /&gt;
|-&lt;br /&gt;
|pet&lt;br /&gt;
|&lt;br /&gt;
|sends pets in and swarm for active combat&lt;br /&gt;
|-&lt;br /&gt;
|swarm&lt;br /&gt;
|&lt;br /&gt;
|class specific swarm pets like bst and mage&lt;br /&gt;
|-&lt;br /&gt;
|manarecover&lt;br /&gt;
|&lt;br /&gt;
|shared mana_recover() routine&lt;br /&gt;
|-&lt;br /&gt;
|alliance&lt;br /&gt;
|&lt;br /&gt;
|*borked atm*&lt;br /&gt;
|-&lt;br /&gt;
|staminarecover&lt;br /&gt;
|&lt;br /&gt;
|shared stamina_recover() routine&lt;br /&gt;
|-&lt;br /&gt;
|checkminion&lt;br /&gt;
|&lt;br /&gt;
|pet class pet checker thingie&lt;br /&gt;
|-&lt;br /&gt;
|xtarget&lt;br /&gt;
|&lt;br /&gt;
|sorts/builds xtargets&lt;br /&gt;
|-&lt;br /&gt;
|taunt&lt;br /&gt;
|&lt;br /&gt;
|taunt stuff&lt;br /&gt;
|-&lt;br /&gt;
|agro&lt;br /&gt;
|&lt;br /&gt;
|agro routines&lt;br /&gt;
|-&lt;br /&gt;
|harmonious&lt;br /&gt;
|&lt;br /&gt;
|knight harmonious routine&lt;br /&gt;
|-&lt;br /&gt;
|cc&lt;br /&gt;
|&lt;br /&gt;
|mez routine&lt;br /&gt;
|-&lt;br /&gt;
|gather&lt;br /&gt;
|&lt;br /&gt;
|aa mana gather routine&lt;br /&gt;
|-&lt;br /&gt;
|mode&lt;br /&gt;
|&lt;br /&gt;
|cycle any modes that are enabled&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= notes =&lt;br /&gt;
&lt;br /&gt;
Not all class list options apply to all classes. As usual, some common sense is  needed. If you have a tank with cc in its /class list orders, there is nothing we can do for you here.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=385</id>
		<title>Class Order</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=385"/>
		<updated>2021-08-28T22:09:32Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Class orders determine what each class will do when the macro main loop releases to the class. Each class can go through 4 stages depending on how you have it set up for in and out of combat and what /cc modes you have set for it.&lt;br /&gt;
= Class Orders =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order&lt;br /&gt;
!&lt;br /&gt;
!List Variable&lt;br /&gt;
|-&lt;br /&gt;
|Base Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassBase&lt;br /&gt;
|-&lt;br /&gt;
|Pre Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPre&lt;br /&gt;
|-&lt;br /&gt;
|Main Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClass&lt;br /&gt;
|-&lt;br /&gt;
|Post Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPost&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Base Order ==&lt;br /&gt;
Base Order will be checked at the start of every class call. It is checked inside and outside of combat.  &lt;br /&gt;
Its purpose is specific to each class. Some classes check xtarget settings, some check if their pets are still fit for combat, Some check ammunition, and so on. Things that classes need that you don't want to waste time on while in active combat.&lt;br /&gt;
== Pre Order ==&lt;br /&gt;
Pre order is checked at the onset of an engage, not to the point to /cc engage %, even if the mob is 100%, this is the first part checked. This list order will get continually checked until the mob reaches your engage %&lt;br /&gt;
&lt;br /&gt;
== Main Order ==&lt;br /&gt;
Main Order is the actual combat routine. Once an engage has reached your engage point, this loop will be maintained until the mob is dead or you force a stop, or the assist changes target.&lt;br /&gt;
&lt;br /&gt;
== Post Order ==&lt;br /&gt;
Once the Main Order has been completed, this will be executed 1 time before releasing the class code back to the main macro loop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;= options =&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Order Name&lt;br /&gt;
!&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|melee&lt;br /&gt;
|&lt;br /&gt;
|/melee&lt;br /&gt;
|-&lt;br /&gt;
|heal&lt;br /&gt;
|&lt;br /&gt;
|/heal&lt;br /&gt;
|-&lt;br /&gt;
|burn&lt;br /&gt;
|&lt;br /&gt;
|class burn() routine&lt;br /&gt;
|-&lt;br /&gt;
|misc&lt;br /&gt;
|&lt;br /&gt;
|class misc_combet() routine&lt;br /&gt;
|-&lt;br /&gt;
|dot&lt;br /&gt;
|&lt;br /&gt;
|/dot&lt;br /&gt;
|-&lt;br /&gt;
|nuke&lt;br /&gt;
|&lt;br /&gt;
|/nuke&lt;br /&gt;
|-&lt;br /&gt;
|debuff&lt;br /&gt;
|&lt;br /&gt;
|/debuff&lt;br /&gt;
|-&lt;br /&gt;
|item&lt;br /&gt;
|&lt;br /&gt;
|/clickitem&lt;br /&gt;
|-&lt;br /&gt;
|pet&lt;br /&gt;
|&lt;br /&gt;
|sends pets in and swarm for active combat&lt;br /&gt;
|-&lt;br /&gt;
|swarm&lt;br /&gt;
|&lt;br /&gt;
|class specific swarm pets like bst and mage&lt;br /&gt;
|-&lt;br /&gt;
|manarecover&lt;br /&gt;
|&lt;br /&gt;
|shared mana_recover() routine&lt;br /&gt;
|-&lt;br /&gt;
|alliance&lt;br /&gt;
|&lt;br /&gt;
|*borked atm*&lt;br /&gt;
|-&lt;br /&gt;
|staminarecover&lt;br /&gt;
|&lt;br /&gt;
|shared stamina_recover() routine&lt;br /&gt;
|-&lt;br /&gt;
|checkminion&lt;br /&gt;
|&lt;br /&gt;
|pet class pet checker thingie&lt;br /&gt;
|-&lt;br /&gt;
|xtarget&lt;br /&gt;
|&lt;br /&gt;
|sorts/builds xtargets&lt;br /&gt;
|-&lt;br /&gt;
|taunt&lt;br /&gt;
|&lt;br /&gt;
|taunt stuff&lt;br /&gt;
|-&lt;br /&gt;
|agro&lt;br /&gt;
|&lt;br /&gt;
|agro routines&lt;br /&gt;
|-&lt;br /&gt;
|harmonious&lt;br /&gt;
|&lt;br /&gt;
|knight harmonious routine&lt;br /&gt;
|-&lt;br /&gt;
|cc&lt;br /&gt;
|&lt;br /&gt;
|mez routine&lt;br /&gt;
|-&lt;br /&gt;
|gather&lt;br /&gt;
|&lt;br /&gt;
|aa mana gather routine&lt;br /&gt;
|-&lt;br /&gt;
|mode&lt;br /&gt;
|&lt;br /&gt;
|cycle any modes that are enabled&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;= notes =&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not all class list options apply to all classes. As usual, some common sense is  needed. If you have a tank with cc in its /class list orders, there is nothing we can do for you here.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=384</id>
		<title>Class Order</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=384"/>
		<updated>2021-08-28T22:06:01Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Class orders determine what each class will do when the macro main loop releases to the class. Each class can go through 4 stages depending on how you have it set up for in and out of combat and what /cc modes you have set for it.&lt;br /&gt;
= Class Orders =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order&lt;br /&gt;
!&lt;br /&gt;
!List Variable&lt;br /&gt;
|-&lt;br /&gt;
|Base Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassBase&lt;br /&gt;
|-&lt;br /&gt;
|Pre Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPre&lt;br /&gt;
|-&lt;br /&gt;
|Main Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClass&lt;br /&gt;
|-&lt;br /&gt;
|Post Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPost&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Base Order ==&lt;br /&gt;
Base Order will be checked at the start of every class call. It is checked inside and outside of combat.  &lt;br /&gt;
Its purpose is specific to each class. Some classes check xtarget settings, some check if their pets are still fit for combat, Some check ammunition, and so on. Things that classes need that you don't want to waste time on while in active combat.&lt;br /&gt;
== Pre Order ==&lt;br /&gt;
Pre order is checked at the onset of an engage, not to the point to /cc engage %, even if the mob is 100%, this is the first part checked. This list order will get continually checked until the mob reaches your engage %&lt;br /&gt;
&lt;br /&gt;
== Main Order ==&lt;br /&gt;
Main Order is the actual combat routine. Once an engage has reached your engage point, this loop will be maintained until the mob is dead or you force a stop, or the assist changes target.&lt;br /&gt;
&lt;br /&gt;
== Post Order ==&lt;br /&gt;
Once the Main Order has been completed, this will be executed 1 time before releasing the class code back to the main macro loop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Order Name&lt;br /&gt;
!&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|melee&lt;br /&gt;
|&lt;br /&gt;
|/melee&lt;br /&gt;
|-&lt;br /&gt;
|heal&lt;br /&gt;
|&lt;br /&gt;
|/heal&lt;br /&gt;
|-&lt;br /&gt;
|burn&lt;br /&gt;
|&lt;br /&gt;
|class burn() routine&lt;br /&gt;
|-&lt;br /&gt;
|misc&lt;br /&gt;
|&lt;br /&gt;
|class misc_combet() routine&lt;br /&gt;
|-&lt;br /&gt;
|dot&lt;br /&gt;
|&lt;br /&gt;
|/dot&lt;br /&gt;
|-&lt;br /&gt;
|nuke&lt;br /&gt;
|&lt;br /&gt;
|/nuke&lt;br /&gt;
|-&lt;br /&gt;
|debuff&lt;br /&gt;
|&lt;br /&gt;
|/debuff&lt;br /&gt;
|-&lt;br /&gt;
|item&lt;br /&gt;
|&lt;br /&gt;
|/clickitem&lt;br /&gt;
|-&lt;br /&gt;
|pet&lt;br /&gt;
|&lt;br /&gt;
|sends pets in and swarm for active combat&lt;br /&gt;
|-&lt;br /&gt;
|swarm&lt;br /&gt;
|&lt;br /&gt;
|class specific swarm pets like bst and mage&lt;br /&gt;
|-&lt;br /&gt;
|manarecover&lt;br /&gt;
|&lt;br /&gt;
|shared mana_recover() routine&lt;br /&gt;
|-&lt;br /&gt;
|alliance&lt;br /&gt;
|&lt;br /&gt;
|*borked atm*&lt;br /&gt;
|-&lt;br /&gt;
|staminarecover&lt;br /&gt;
|&lt;br /&gt;
|shared stamina_recover() routine&lt;br /&gt;
|-&lt;br /&gt;
|checkminion&lt;br /&gt;
|&lt;br /&gt;
|pet class pet checker thingie&lt;br /&gt;
|-&lt;br /&gt;
|xtarget&lt;br /&gt;
|&lt;br /&gt;
|sorts/builds xtargets&lt;br /&gt;
|-&lt;br /&gt;
|taunt&lt;br /&gt;
|&lt;br /&gt;
|taunt stuff&lt;br /&gt;
|-&lt;br /&gt;
|agro&lt;br /&gt;
|&lt;br /&gt;
|agro routines&lt;br /&gt;
|-&lt;br /&gt;
|harmonious&lt;br /&gt;
|&lt;br /&gt;
|knight harmonious routine&lt;br /&gt;
|-&lt;br /&gt;
|cc&lt;br /&gt;
|&lt;br /&gt;
|mez routine&lt;br /&gt;
|-&lt;br /&gt;
|gather&lt;br /&gt;
|&lt;br /&gt;
|aa mana gather routine&lt;br /&gt;
|-&lt;br /&gt;
|mode&lt;br /&gt;
|&lt;br /&gt;
|cycle any modes that are enabled&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=383</id>
		<title>Class Order</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=383"/>
		<updated>2021-08-28T21:59:54Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Class orders determine what each class will do when the macro main loop releases to the class. Each class can go through 4 stages depending on how you have it set up for in and out of combat and what /cc modes you have set for it.&lt;br /&gt;
= Class Orders =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order&lt;br /&gt;
!&lt;br /&gt;
!List Variable&lt;br /&gt;
|-&lt;br /&gt;
|Base Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassBase&lt;br /&gt;
|-&lt;br /&gt;
|Pre Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPre&lt;br /&gt;
|-&lt;br /&gt;
|Main Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClass&lt;br /&gt;
|-&lt;br /&gt;
|Post Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPost&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Base Order ==&lt;br /&gt;
Base Order will be checked at the start of every class call. It is checked inside and outside of combat.  &lt;br /&gt;
Its purpose is specific to each class. Some classes check xtarget settings, some check if their pets are still fit for combat, Some check ammunition, and so on. Things that classes need that you don't want to waste time on while in active combat.&lt;br /&gt;
== Pre Order ==&lt;br /&gt;
Pre order is checked at the onset of an engage, not to the point to /cc engage %, even if the mob is 100%, this is the first part checked. This list order will get continually checked until the mob reaches your engage %&lt;br /&gt;
&lt;br /&gt;
== Main Order ==&lt;br /&gt;
Main Order is the actual combat routine. Once an engage has reached your engage point, this loop will be maintained until the mob is dead or you force a stop, or the assist changes target.&lt;br /&gt;
&lt;br /&gt;
== Post Order ==&lt;br /&gt;
Once the Main Order has been completed, this will be executed 1 time before releasing the class code back to the main macro loop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Order Name&lt;br /&gt;
!&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|melee&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|heal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|burn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|misc&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dot&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nuke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|debuff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|item&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|swarm&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|manarecover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|alliance&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|staminarecover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|checkminion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|xtarget&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|taunt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|agro&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|harmonious&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cc&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|gather&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mode&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=382</id>
		<title>Class Order</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=382"/>
		<updated>2021-08-28T21:53:55Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Class orders determine what each class will do when the macro main loop releases to the class. Each class can go through 4 stages depending on how you have it set up for in and out of combat and what /cc modes you have set for it.&lt;br /&gt;
= Class Orders =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order&lt;br /&gt;
!&lt;br /&gt;
!List Variable&lt;br /&gt;
|-&lt;br /&gt;
|Base Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassBase&lt;br /&gt;
|-&lt;br /&gt;
|Pre Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPre&lt;br /&gt;
|-&lt;br /&gt;
|Main Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClass&lt;br /&gt;
|-&lt;br /&gt;
|Post Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPost&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Base Order ==&lt;br /&gt;
Base Order will be checked at the start of every class call. It is checked inside and outside of combat.  &lt;br /&gt;
Its purpose is specific to each class. Some classes check xtarget settings, some check if their pets are still fit for combat, Some check ammunition, and so on. Things that classes need that you don't want to waste time on while in active combat.&lt;br /&gt;
== Pre Order ==&lt;br /&gt;
Pre order is checked at the onset of an engage, not to the point to /cc engage %, even if the mob is 100%, this is the first part checked. This list order will get continually checked until the mob reaches your engage %&lt;br /&gt;
&lt;br /&gt;
== Main Order ==&lt;br /&gt;
Main Order is the actual combat routine. Once an engage has reached your engage point, this loop will be maintained until the mob is dead or you force a stop, or the assist changes target.&lt;br /&gt;
&lt;br /&gt;
== Post Order ==&lt;br /&gt;
Once the Main Order has been completed, this will be executed 1 time before releasing the class code back to the main macro loop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!2&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=381</id>
		<title>Class Order</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=381"/>
		<updated>2021-08-28T21:46:03Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Class orders determine what each class will do when the macro main loop releases to the class. Each class can go through 4 stages depending on how you have it set up for in and out of combat and what /cc modes you have set for it.&lt;br /&gt;
= Class Orders =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order&lt;br /&gt;
!&lt;br /&gt;
!List Variable&lt;br /&gt;
|-&lt;br /&gt;
|Base Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassBase&lt;br /&gt;
|-&lt;br /&gt;
|Pre Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPre&lt;br /&gt;
|-&lt;br /&gt;
|Main Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClass&lt;br /&gt;
|-&lt;br /&gt;
|Post Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPost&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Base Order ==&lt;br /&gt;
Base Order will be checked at the start of every class call. It is checked inside and outside of combat.  &lt;br /&gt;
Its purpose is specific to each class. Some classes check xtarget settings, some check if their pets are still fit for combat, Some check ammunition, and so on. Things that classes need that you don't want to waste time on while in active combat.&lt;br /&gt;
== Pre Order ==&lt;br /&gt;
Pre order is checked at the onset of an engage, not to the point to /cc engage %, even if the mob is 100%, this is the first part checked. This list order will get continually checked until the mob reaches your engage %&lt;br /&gt;
&lt;br /&gt;
== Main Order ==&lt;br /&gt;
Main Order is the actual combat routine. Once an engage has reached your engage point, this loop will be maintained until the mob is dead or you force a stop, or the assist changes target.&lt;br /&gt;
&lt;br /&gt;
== Post Order ==&lt;br /&gt;
Once the Main Order has been completed, this will be executed 1 time before releasing the class code back to the main macro loop.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=380</id>
		<title>Class Order</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=380"/>
		<updated>2021-08-28T21:45:05Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Class orders determine what each class will do when the macro main loop releases to the class. Each class can go through 4 stages depending on how you have it set up for in and out of combat and what /cc modes you have set for it.&lt;br /&gt;
= Class Orders =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order&lt;br /&gt;
!&lt;br /&gt;
!List Variable&lt;br /&gt;
|-&lt;br /&gt;
|Base Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassBase&lt;br /&gt;
|-&lt;br /&gt;
|Pre Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPre&lt;br /&gt;
|-&lt;br /&gt;
|Main Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClass&lt;br /&gt;
|-&lt;br /&gt;
|Post Ooder&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPost&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Base Order ==&lt;br /&gt;
Base Order will be checked at the start of every class call. It is checked inside and outside of combat.  &lt;br /&gt;
Its purpose is specific to each class. Some classes check xtarget settings, some check if their pets are still fit for combat, Some check ammunition, and so on. Things that classes need that you don't want to waste time on while in active combat.&lt;br /&gt;
== Pre Order ==&lt;br /&gt;
Pre order is checked at the onset of an engage, not to the point to /cc engage %, even if the mob is 100%, this is the first part checked. This list order will get continually checked until the mob reaches your engage %&lt;br /&gt;
&lt;br /&gt;
== Main Order ==&lt;br /&gt;
Main Order is the actual combat routine. Once an engage has reached your engage point, this loop will be maintained until the mob is dead or you force a stop, or the assist changes target.&lt;br /&gt;
&lt;br /&gt;
== Post Order ==&lt;br /&gt;
Once the Main Order has been completed, this will be executed 1 time before releasing the class code back to the main macro loop.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=379</id>
		<title>Class Order</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=379"/>
		<updated>2021-08-28T21:43:22Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
All classes operate in 4 stages:&lt;br /&gt;
= Class Orders =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order&lt;br /&gt;
!&lt;br /&gt;
!List Variable&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Base Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassBase&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pre Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPre&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Main Order&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClass&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Post Ooder&lt;br /&gt;
|&lt;br /&gt;
|lsOrderClassPost&lt;br /&gt;
|&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Order ==&lt;br /&gt;
Base Order will be checked at the start of every class call. It is checked inside and outside of combat.  &lt;br /&gt;
Its purpose is specific to each class. Some classes check xtarget settings, some check if their pets are still fit for combat, Some check ammunition, and so on. Things that classes need that you don't want to waste time on while in active combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pre Order ==&lt;br /&gt;
Pre order is checked at the onset of an engage, not to the point to /cc engage %, even if the mob is 100%, this is the first part checked. This list order will get continually checked until the mob reaches your engage %&lt;br /&gt;
&lt;br /&gt;
== Main Order ==&lt;br /&gt;
Main Order is the actual combat routine. Once an engage has reached your engage point, this loop will be maintained until the mob is dead or you force a stop, or the assist changes target.&lt;br /&gt;
&lt;br /&gt;
== Post Order ==&lt;br /&gt;
Once the Main Order has been completed, this will be executed 1 time before releasing the class code back to the main macro loop.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=378</id>
		<title>Class Order</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=378"/>
		<updated>2021-08-28T21:39:48Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
All classes operate in 4 stages:&lt;br /&gt;
= Class Orders =&lt;br /&gt;
- Base Order::lsOrderClassBase  &lt;br /&gt;
- Pre Order::lsOrderClassPre  &lt;br /&gt;
- Main Order::lsOrderClass  &lt;br /&gt;
- Post Order::lsOrderClassPost  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Order ==&lt;br /&gt;
Base Order will be checked at the start of every class call. It is checked inside and outside of combat.  &lt;br /&gt;
Its purpose is specific to each class. Some classes check xtarget settings, some check if their pets are still fit for combat, Some check ammunition, and so on. Things that classes need that you don't want to waste time on while in active combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pre Order ==&lt;br /&gt;
Pre order is checked at the onset of an engage, not to the point to /cc engage %, even if the mob is 100%, this is the first part checked. This list order will get continually checked until the mob reaches your engage %&lt;br /&gt;
&lt;br /&gt;
== Main Order ==&lt;br /&gt;
Main Order is the actual combat routine. Once an engage has reached your engage point, this loop will be maintained until the mob is dead or you force a stop, or the assist changes target.&lt;br /&gt;
&lt;br /&gt;
== Post Order ==&lt;br /&gt;
Once the Main Order has been completed, this will be executed 1 time before releasing the class code back to the main macro loop.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=377</id>
		<title>Class Order</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=377"/>
		<updated>2021-08-28T21:38:34Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
All classes operate in 4 stages:&lt;br /&gt;
= Class Orders =&lt;br /&gt;
Base Order::lsOrderClassBase  &lt;br /&gt;
Pre Order::lsOrderClassPre  &lt;br /&gt;
Main Order::lsOrderClass&lt;br /&gt;
Post Order::lsOrderClassPost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Order ==&lt;br /&gt;
Base Order will be checked at the start of every class call. It is checked inside and outside of combat.  &lt;br /&gt;
Its purpose is specific to each class. Some classes check xtarget settings, some check if their pets are still fit for combat, Some check ammunition, and so on. Things that classes need that you don't want to waste time on while in active combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pre Order ==&lt;br /&gt;
Pre order is checked at the onset of an engage, not to the point to /cc engage %, even if the mob is 100%, this is the first part checked. This list order will get continually checked until the mob reaches your engage %&lt;br /&gt;
&lt;br /&gt;
== Main Order ==&lt;br /&gt;
Main Order is the actual combat routine. Once an engage has reached your engage point, this loop will be maintained until the mob is dead or you force a stop, or the assist changes target.&lt;br /&gt;
&lt;br /&gt;
== Post Order ==&lt;br /&gt;
Once the Main Order has been completed, this will be executed 1 time before releasing the class code back to the main macro loop.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=376</id>
		<title>Class Order</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=376"/>
		<updated>2021-08-28T21:34:33Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
All classes operate in 4 stages:&lt;br /&gt;
# Class Orders&lt;br /&gt;
Base Order::lsOrderClassBase  &lt;br /&gt;
Pre Order::lsOrderClassPre  &lt;br /&gt;
Main Order::lsOrderClass&lt;br /&gt;
Post Order::lsOrderClassPost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
## Base Order&lt;br /&gt;
Base Order will be checked at the start of every class call. It is checked inside and outside of combat.  &lt;br /&gt;
Its purpose is specific to each class. Some classes check xtarget settings, some check if their pets are still fit for combat, Some check ammunition, and so on. Things that classes need that you don't want to waste time on while in active combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
## Pre Order&lt;br /&gt;
Pre order is checked at the onset of an engage, not to the point to /cc engage %, even if the mob is 100%, this is the first part checked. This list order will get continually checked until the mob reaches your engage %&lt;br /&gt;
&lt;br /&gt;
## Main Order&lt;br /&gt;
Main Order is the actual combat routine. Once an engage has reached your engage point, this loop will be maintained until the mob is dead or you force a stop, or the assist changes target.&lt;br /&gt;
&lt;br /&gt;
## Post Order&lt;br /&gt;
Once the Main Order has been completed, this will be executed 1 time before releasing the class code back to the main macro loop.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=375</id>
		<title>Class Order</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Class_Order&amp;diff=375"/>
		<updated>2021-08-28T21:27:05Z</updated>

		<summary type="html">&lt;p&gt;Exspes: Created page with &amp;quot;  All classes operate in 4 stages:  Base Order::lsOrderClassBase   Pre Order::lsOrderClassPre   Main Order::lsOrderClass Post Order::lsOrderClassPost   ## Base Order Base Orde...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
All classes operate in 4 stages:&lt;br /&gt;
&lt;br /&gt;
Base Order::lsOrderClassBase  &lt;br /&gt;
Pre Order::lsOrderClassPre  &lt;br /&gt;
Main Order::lsOrderClass&lt;br /&gt;
Post Order::lsOrderClassPost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
## Base Order&lt;br /&gt;
Base Order will be checked at the start of every class call. It is checked inside and outside of combat.  &lt;br /&gt;
Its purpose is specific to each class. Some classes check xtarget settings, some check if their pets are still fit for combat, Some check ammunition, and so on. Things that classes need that you don't want to waste time on while in active combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
## Pre Order&lt;br /&gt;
Pre order is checked at the onset of an engage, not to the point to /cc engage %, even if the mob is 100%, this is the first part checked. This list order will get continually checked until the mob reaches your engage %&lt;br /&gt;
&lt;br /&gt;
## Main Order&lt;br /&gt;
Main Order is the actual combat routine. Once an engage has reached your engage point, this loop will be maintained until the mob is dead or you force a stop, or the assist changes target.&lt;br /&gt;
&lt;br /&gt;
## Post Order&lt;br /&gt;
Once the Main Order has been completed, this will be executed 1 time before releasing the class code back to the main macro loop.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Mode&amp;diff=374</id>
		<title>Mode</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Mode&amp;diff=374"/>
		<updated>2021-06-05T02:53:26Z</updated>

		<summary type="html">&lt;p&gt;Exspes: /* hunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Modes do some out of the ordinary things. No real easy way to generalize an explanation. So, see below for the different ones.  &lt;br /&gt;
  &lt;br /&gt;
Many modes will work together.  &lt;br /&gt;
&lt;br /&gt;
= Control =&lt;br /&gt;
&amp;lt;code&amp;gt;/mode . drag . farm . fish . forage . harvest . hunt . lush . petfarm . summon . trainskill . trainspell . data:(off) . &amp;lt;stop&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== drag ==&lt;br /&gt;
this will, literally, drag an entire wiped raid corpse pile around with you.  &lt;br /&gt;
&lt;br /&gt;
== farm ==&lt;br /&gt;
This is the automation routine for farming tasks (missions) in eq. Each one is built custom.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
current farming tasks:  &lt;br /&gt;
Shards Landing: Fear Begins at Home&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== fish ==&lt;br /&gt;
Fishes for shit. Uses a Fisherman's Companion. If you don't have one. go get it.&lt;br /&gt;
&lt;br /&gt;
== forage ==&lt;br /&gt;
Forages for things. Forever. Will follow your loot settings, keeping what you want and destroying what you do not want and so on.&lt;br /&gt;
&lt;br /&gt;
== harvest ==&lt;br /&gt;
Runs around and picks up ground items. The items you want picked up are defined in `/mode data name|name|name` and so on.  &lt;br /&gt;
If you have a cheezy mesh for the zone, your results will match.  &lt;br /&gt;
&lt;br /&gt;
== hunt ==&lt;br /&gt;
Hunts mobs in a zone. If &amp;lt;code&amp;gt;/mode data&amp;lt;/code&amp;gt; is off, it will hunt every mob in a zone. If you set the data, it will only hunt that mob.&lt;br /&gt;
&lt;br /&gt;
If you do not set a specific mob to hunt in data, and want to simply kill everything, you need to set the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;- turn on pulling  &lt;br /&gt;
- set a large enough pull radius to find a mob to kill  &lt;br /&gt;
- make sure you have some type of combat routine established  &lt;br /&gt;
- turn the mode on&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== lush ==&lt;br /&gt;
Drinks whatever you have set in `/mode data` until you are max alcohol tolerance. That's it, you become the local bar slut. Have fun.&lt;br /&gt;
&lt;br /&gt;
== petfarm ==&lt;br /&gt;
Take a pet class type toon, park them in a spot and turn on, and the pet will kill anything in its pull radius. Note: a pets max radius from its owner is 350.  &lt;br /&gt;
&lt;br /&gt;
Alternately, you can build a file called &amp;lt;code&amp;gt;farmroute.ini&amp;lt;/code&amp;gt; and place it in your data directory. the file contents should be built like so:  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[kodtaz]&lt;br /&gt;
stops=18&lt;br /&gt;
loc1=645.23 -1415.99 -452.27&lt;br /&gt;
loc1wait=1m&lt;br /&gt;
loc2=492.14 -1275.01 -432.16&lt;br /&gt;
loc2wait=1m&lt;br /&gt;
loc3=660.06 -1024.98 -406.51&lt;br /&gt;
loc3wait=1m&lt;br /&gt;
...&lt;br /&gt;
loc18=-1117.23 -891.90 -409.53&lt;br /&gt;
loc18wait=2m&lt;br /&gt;
&amp;lt;\pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[zone short name]  &lt;br /&gt;
stops=the number of stops in your route  &lt;br /&gt;
loc#= the Y X Z location you want to move too  &lt;br /&gt;
loc#wait=the time to sit at that location wile pet kills everything there  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
When a complete route is finished and you get back to location 1, you will rebuff and rest if needed.  &lt;br /&gt;
&lt;br /&gt;
use example: &amp;lt;code&amp;gt;/mode petfarm kodtaz&amp;lt;/code&amp;gt; and go get lunch.  &lt;br /&gt;
&lt;br /&gt;
== summon ==&lt;br /&gt;
If you are in the guild lobby, it will run and get the summoning stone, and turn it in to get your corpses. Moving on now.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== trainskill ==&lt;br /&gt;
Trains the various melee skills (class doesn't matter). Works best when dueling a pet that is light blue to you.  &lt;br /&gt;
Will train beg as well.  &lt;br /&gt;
&lt;br /&gt;
== trainspell ==&lt;br /&gt;
== data ==&lt;br /&gt;
Sets names for things associated with other modes, like lush or harvest.  &lt;br /&gt;
&lt;br /&gt;
== stop ==&lt;br /&gt;
Shuts down all modes.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Mode&amp;diff=373</id>
		<title>Mode</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Mode&amp;diff=373"/>
		<updated>2021-06-05T02:53:03Z</updated>

		<summary type="html">&lt;p&gt;Exspes: /* petfarm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Modes do some out of the ordinary things. No real easy way to generalize an explanation. So, see below for the different ones.  &lt;br /&gt;
  &lt;br /&gt;
Many modes will work together.  &lt;br /&gt;
&lt;br /&gt;
= Control =&lt;br /&gt;
&amp;lt;code&amp;gt;/mode . drag . farm . fish . forage . harvest . hunt . lush . petfarm . summon . trainskill . trainspell . data:(off) . &amp;lt;stop&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== drag ==&lt;br /&gt;
this will, literally, drag an entire wiped raid corpse pile around with you.  &lt;br /&gt;
&lt;br /&gt;
== farm ==&lt;br /&gt;
This is the automation routine for farming tasks (missions) in eq. Each one is built custom.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
current farming tasks:  &lt;br /&gt;
Shards Landing: Fear Begins at Home&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== fish ==&lt;br /&gt;
Fishes for shit. Uses a Fisherman's Companion. If you don't have one. go get it.&lt;br /&gt;
&lt;br /&gt;
== forage ==&lt;br /&gt;
Forages for things. Forever. Will follow your loot settings, keeping what you want and destroying what you do not want and so on.&lt;br /&gt;
&lt;br /&gt;
== harvest ==&lt;br /&gt;
Runs around and picks up ground items. The items you want picked up are defined in `/mode data name|name|name` and so on.  &lt;br /&gt;
If you have a cheezy mesh for the zone, your results will match.  &lt;br /&gt;
&lt;br /&gt;
== hunt ==&lt;br /&gt;
Hunts mobs in a zone. If &amp;lt;code&amp;gt;/mode data&amp;lt;/code&amp;gt; is off, it will hunt every mob in a zone. If you set the data, it will only hunt that mob.&lt;br /&gt;
&lt;br /&gt;
If you do not set a specific mob to hunt in data, and want to simply kill everything, you need to set the following:&lt;br /&gt;
&amp;lt;pre&amp;gt; &lt;br /&gt;
- turn on pulling  &lt;br /&gt;
- set a large enough pull radius to find a mob to kill  &lt;br /&gt;
- make sure you have some type of combat routine established  &lt;br /&gt;
- turn the mode on&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== lush ==&lt;br /&gt;
Drinks whatever you have set in `/mode data` until you are max alcohol tolerance. That's it, you become the local bar slut. Have fun.&lt;br /&gt;
&lt;br /&gt;
== petfarm ==&lt;br /&gt;
Take a pet class type toon, park them in a spot and turn on, and the pet will kill anything in its pull radius. Note: a pets max radius from its owner is 350.  &lt;br /&gt;
&lt;br /&gt;
Alternately, you can build a file called &amp;lt;code&amp;gt;farmroute.ini&amp;lt;/code&amp;gt; and place it in your data directory. the file contents should be built like so:  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[kodtaz]&lt;br /&gt;
stops=18&lt;br /&gt;
loc1=645.23 -1415.99 -452.27&lt;br /&gt;
loc1wait=1m&lt;br /&gt;
loc2=492.14 -1275.01 -432.16&lt;br /&gt;
loc2wait=1m&lt;br /&gt;
loc3=660.06 -1024.98 -406.51&lt;br /&gt;
loc3wait=1m&lt;br /&gt;
...&lt;br /&gt;
loc18=-1117.23 -891.90 -409.53&lt;br /&gt;
loc18wait=2m&lt;br /&gt;
&amp;lt;\pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[zone short name]  &lt;br /&gt;
stops=the number of stops in your route  &lt;br /&gt;
loc#= the Y X Z location you want to move too  &lt;br /&gt;
loc#wait=the time to sit at that location wile pet kills everything there  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
When a complete route is finished and you get back to location 1, you will rebuff and rest if needed.  &lt;br /&gt;
&lt;br /&gt;
use example: &amp;lt;code&amp;gt;/mode petfarm kodtaz&amp;lt;/code&amp;gt; and go get lunch.  &lt;br /&gt;
&lt;br /&gt;
== summon ==&lt;br /&gt;
If you are in the guild lobby, it will run and get the summoning stone, and turn it in to get your corpses. Moving on now.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== trainskill ==&lt;br /&gt;
Trains the various melee skills (class doesn't matter). Works best when dueling a pet that is light blue to you.  &lt;br /&gt;
Will train beg as well.  &lt;br /&gt;
&lt;br /&gt;
== trainspell ==&lt;br /&gt;
== data ==&lt;br /&gt;
Sets names for things associated with other modes, like lush or harvest.  &lt;br /&gt;
&lt;br /&gt;
== stop ==&lt;br /&gt;
Shuts down all modes.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Mode&amp;diff=372</id>
		<title>Mode</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Mode&amp;diff=372"/>
		<updated>2021-06-05T02:36:39Z</updated>

		<summary type="html">&lt;p&gt;Exspes: /* petfarm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Modes do some out of the ordinary things. No real easy way to generalize an explanation. So, see below for the different ones.  &lt;br /&gt;
  &lt;br /&gt;
Many modes will work together.  &lt;br /&gt;
&lt;br /&gt;
= Control =&lt;br /&gt;
&amp;lt;code&amp;gt;/mode . drag . farm . fish . forage . harvest . hunt . lush . petfarm . summon . trainskill . trainspell . data:(off) . &amp;lt;stop&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== drag ==&lt;br /&gt;
this will, literally, drag an entire wiped raid corpse pile around with you.  &lt;br /&gt;
&lt;br /&gt;
== farm ==&lt;br /&gt;
This is the automation routine for farming tasks (missions) in eq. Each one is built custom.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
current farming tasks:  &lt;br /&gt;
Shards Landing: Fear Begins at Home&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== fish ==&lt;br /&gt;
Fishes for shit. Uses a Fisherman's Companion. If you don't have one. go get it.&lt;br /&gt;
&lt;br /&gt;
== forage ==&lt;br /&gt;
Forages for things. Forever. Will follow your loot settings, keeping what you want and destroying what you do not want and so on.&lt;br /&gt;
&lt;br /&gt;
== harvest ==&lt;br /&gt;
Runs around and picks up ground items. The items you want picked up are defined in `/mode data name|name|name` and so on.  &lt;br /&gt;
If you have a cheezy mesh for the zone, your results will match.  &lt;br /&gt;
&lt;br /&gt;
== hunt ==&lt;br /&gt;
Hunts mobs in a zone. If &amp;lt;code&amp;gt;/mode data&amp;lt;/code&amp;gt; is off, it will hunt every mob in a zone. If you set the data, it will only hunt that mob.&lt;br /&gt;
&lt;br /&gt;
If you do not set a specific mob to hunt in data, and want to simply kill everything, you need to set the following:&lt;br /&gt;
&amp;lt;pre&amp;gt; &lt;br /&gt;
- turn on pulling  &lt;br /&gt;
- set a large enough pull radius to find a mob to kill  &lt;br /&gt;
- make sure you have some type of combat routine established  &lt;br /&gt;
- turn the mode on&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== lush ==&lt;br /&gt;
Drinks whatever you have set in `/mode data` until you are max alcohol tolerance. That's it, you become the local bar slut. Have fun.&lt;br /&gt;
&lt;br /&gt;
== petfarm ==&lt;br /&gt;
Take a pet class type toon, park them in a spot and turn on, and the pet will kill anything in its pull radius. Note: a pets max radius from its owner is 350'  &lt;br /&gt;
&lt;br /&gt;
Alternately, you can build a file called &amp;lt;code&amp;gt;farmroute.ini&amp;lt;/code&amp;gt; and place it in your data directory. the file contents should be built like so:  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[kodtaz]&lt;br /&gt;
stops=18&lt;br /&gt;
loc1=645.23 -1415.99 -452.27&lt;br /&gt;
loc1wait=1m&lt;br /&gt;
loc2=492.14 -1275.01 -432.16&lt;br /&gt;
loc2wait=1m&lt;br /&gt;
loc3=660.06 -1024.98 -406.51&lt;br /&gt;
loc3wait=1m&lt;br /&gt;
...&lt;br /&gt;
loc18=-1117.23 -891.90 -409.53&lt;br /&gt;
loc18wait=2m&lt;br /&gt;
&amp;lt;\pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[zone short name]  &lt;br /&gt;
stops=the number of stops in your route  &lt;br /&gt;
loc#= the Y X Z location you want to move too  &lt;br /&gt;
loc#wait=the time to sit at that location wile pet kills everything there  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
When a complete route is finished and you get back to location 1, you will rebuff and rest if needed.  &lt;br /&gt;
&lt;br /&gt;
use example: &amp;lt;code&amp;gt;/mode petfarm kodtaz&amp;lt;/code&amp;gt; and go get lunch.  &lt;br /&gt;
&lt;br /&gt;
== summon ==&lt;br /&gt;
If you are in the guild lobby, it will run and get the summoning stone, and turn it in to get your corpses. Moving on now.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== trainskill ==&lt;br /&gt;
Trains the various melee skills (class doesn't matter). Works best when dueling a pet that is light blue to you.  &lt;br /&gt;
Will train beg as well.  &lt;br /&gt;
&lt;br /&gt;
== trainspell ==&lt;br /&gt;
== data ==&lt;br /&gt;
Sets names for things associated with other modes, like lush or harvest.  &lt;br /&gt;
&lt;br /&gt;
== stop ==&lt;br /&gt;
Shuts down all modes.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Entropy:General_disclaimer&amp;diff=371</id>
		<title>Entropy:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Entropy:General_disclaimer&amp;diff=371"/>
		<updated>2021-05-23T20:40:12Z</updated>

		<summary type="html">&lt;p&gt;Exspes: Created page with &amp;quot;if this kills your goldfish or gets you banned.. you chose to use this. i take no responsibility.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;if this kills your goldfish or gets you banned.. you chose to use this. i take no responsibility.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Cursor&amp;diff=370</id>
		<title>Cursor</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Cursor&amp;diff=370"/>
		<updated>2021-05-23T01:55:59Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Cursor =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|destroy&lt;br /&gt;
|mark cursor item as destroy&lt;br /&gt;
|-&lt;br /&gt;
|ignore&lt;br /&gt;
|mark cursor item as ignore&lt;br /&gt;
|-&lt;br /&gt;
|keep&lt;br /&gt;
|mark cursor item as keep&lt;br /&gt;
|-&lt;br /&gt;
|leave&lt;br /&gt;
|mark cursor item as leave&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/cursor . [list] . destroy . ignore . keep . leave .&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== destroy ==&lt;br /&gt;
Marks whatever you have on your cursor as to be destroyed in the DB. USE WITH CAUTION. this will destroy ALL of that item even in your bags.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ignore ==&lt;br /&gt;
Marks the item as ignore. Entropy will do nothing with this item, it will not be processed in the loot system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== keep ==&lt;br /&gt;
This is the default option for all things crossing the cursor. Anything the lot system sees with keep will be auto inventoried.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== leave ==&lt;br /&gt;
Leaves this item on the corpse.&lt;br /&gt;
&lt;br /&gt;
= how to =&lt;br /&gt;
&lt;br /&gt;
= notes =&lt;br /&gt;
If you have the plugin MQ2ADvLoot loaded, Entropy will not do any  looting.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Cursor&amp;diff=369</id>
		<title>Cursor</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Cursor&amp;diff=369"/>
		<updated>2021-05-23T01:55:16Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Cursor =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|destroy&lt;br /&gt;
|mark cursor item as destroy&lt;br /&gt;
|-&lt;br /&gt;
|ignore&lt;br /&gt;
|mark cursor item as ignore&lt;br /&gt;
|-&lt;br /&gt;
|keep&lt;br /&gt;
|mark cursor item as keep&lt;br /&gt;
|-&lt;br /&gt;
|leave&lt;br /&gt;
|mark cursor item as leave&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/cursor . [list] . destroy . ignore . keep . leave .&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== destroy ==&lt;br /&gt;
Marks whatever you have on your cursor as to be destroyed in the DB. USE WITH CAUTION. this will destroy ALL of that item even in your bags.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ignore ==&lt;br /&gt;
Marks the item as ignore. Entropy will do nothing with this item, it will not be processed in the loot system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== keep ==&lt;br /&gt;
This is the default option for all things crossing the cursor. Anything the lot system sees with keep will be auto inventoried.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== leave ==&lt;br /&gt;
Leaves this item on the corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== notes ==&lt;br /&gt;
If you have the plugin MQ2ADvLoot loaded, Entropy will not do any  looting.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Cursor&amp;diff=368</id>
		<title>Cursor</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Cursor&amp;diff=368"/>
		<updated>2021-05-23T01:48:52Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Cursor =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|destroy&lt;br /&gt;
|mark cursor item as destroy&lt;br /&gt;
|-&lt;br /&gt;
|ignore&lt;br /&gt;
|mark cursor item as ignore&lt;br /&gt;
|-&lt;br /&gt;
|keep&lt;br /&gt;
|mark cursor item as keep&lt;br /&gt;
|-&lt;br /&gt;
|leave&lt;br /&gt;
|mark cursor item as leave&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/cursor . [list] . destroy . ignore . keep . leave .&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Cursor&amp;diff=367</id>
		<title>Cursor</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Cursor&amp;diff=367"/>
		<updated>2021-05-23T01:47:15Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Cursor =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|destroy&lt;br /&gt;
|on/off use class agro skills&lt;br /&gt;
|-&lt;br /&gt;
|ignore&lt;br /&gt;
|creates a character for use in crews&lt;br /&gt;
|-&lt;br /&gt;
|keep&lt;br /&gt;
|creates a crewname (group name)&lt;br /&gt;
|-&lt;br /&gt;
|leave&lt;br /&gt;
|submenu&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/cursor . [list] . destroy . ignore . keep . leave .&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Cursor&amp;diff=366</id>
		<title>Cursor</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Cursor&amp;diff=366"/>
		<updated>2021-05-23T01:46:28Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/cursor&lt;br /&gt;
= Cursor =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|active&lt;br /&gt;
|on/off use class agro skills&lt;br /&gt;
|-&lt;br /&gt;
|character&lt;br /&gt;
|creates a character for use in crews&lt;br /&gt;
|-&lt;br /&gt;
|crewname&lt;br /&gt;
|creates a crewname (group name)&lt;br /&gt;
|-&lt;br /&gt;
|member&lt;br /&gt;
|submenu&lt;br /&gt;
|-&lt;br /&gt;
|role&lt;br /&gt;
|adds a character to a role for a crewname&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/crew add . character . crewname . member . role&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Commands&amp;diff=365</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Commands&amp;diff=365"/>
		<updated>2021-05-23T01:45:36Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Shared Commands =&lt;br /&gt;
The following are the / commands use throughout Entropy&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[admin]] - administration commands&amp;lt;br/&amp;gt;&lt;br /&gt;
[[agro]] - agro controls and agto lists for engine2/3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''alto''' - stops everything: movement, combat, casting, wanking.. you name it. it's done&amp;lt;br/&amp;gt;&lt;br /&gt;
[[area]] - all zone related controls&amp;lt;br/&amp;gt;&lt;br /&gt;
'''beg''' [alias] - begs your crew for a buff&amp;lt;br/&amp;gt;&lt;br /&gt;
[[buff]] - all buffing options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[build]] - will allow for an import or export of the current characters settings&amp;lt;br/&amp;gt;&lt;br /&gt;
[[burn]] - If you're not burning... you should be..&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cb]] - force cycle buff types&amp;lt;br/&amp;gt;&lt;br /&gt;
[[CombatControls|cc]] - combat controls&amp;lt;br/&amp;gt;&lt;br /&gt;
'''chr''' - all commands related to that class&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cls|cls]] - clears all NPCs and set to clear on looted&amp;lt;br/&amp;gt;&lt;br /&gt;
'''coh''' [group] - request a coh from your local mage or a group coh&amp;lt;br/&amp;gt;&lt;br /&gt;
[[crew]] - how to influence people and win friends&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cure]] - how to remove cooties!&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cursor]] - looting controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[debuff]] - all debuffing controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[debug]] - all debugging options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[defense]] - in combat defensive rotation&amp;lt;br/&amp;gt;&lt;br /&gt;
[[DoT|dot]] - keep your cooties to yourself&amp;lt;br/&amp;gt;&lt;br /&gt;
[[edit]] - how to directly edit something in the database&amp;lt;br/&amp;gt;&lt;br /&gt;
[[enter]] - uses: doors, levers, books. things you right click to move to&amp;lt;br/&amp;gt;&lt;br /&gt;
[[entropy]] - macro design altering options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[env]] - environment configurations for that character&amp;lt;br/&amp;gt;&lt;br /&gt;
[[off]] - shuts down your crew. puts them to manual mode (except you)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''grab''' [name] - will pick up ground spawns - 20' away with a name (partial names are accepted} e.g. /grab glowing&amp;lt;br/&amp;gt;&lt;br /&gt;
[[GTFO|gtfo]] - run screaming like a little girl from the ork pawn... go ahead.. run...&amp;lt;br/&amp;gt;&lt;br /&gt;
[[here]] - sets your crew to instant combat ready. for when your dumb ass bard screws up again&amp;lt;br/&amp;gt;&lt;br /&gt;
[[home]] - home and base movement controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Healing|heal]] - all you ever needed to know about healing&amp;lt;br/&amp;gt;&lt;br /&gt;
[[invis]] - can do self invis or stack with group AAs depending on classes present&amp;lt;br/&amp;gt;&lt;br /&gt;
'''lesson''' - uses aa lesson of the devoted&amp;lt;br/&amp;gt;&lt;br /&gt;
[[melee]] - melee skills to cycle&amp;lt;br/&amp;gt;&lt;br /&gt;
[[minion]] - for the love of whatever gods you follow. turn your pet taunt off on raids&amp;lt;br/&amp;gt;&lt;br /&gt;
[[MiscDPS|miscdps]] - (Engine2/3) miscellaneous dps cycle&amp;lt;br/&amp;gt;&lt;br /&gt;
[[mode]] - Alternative ... modes to Entropy operations&amp;lt;br/&amp;gt;&lt;br /&gt;
'''navto''' [WPname] [name|target|loc] [invis] - will navigate you to either our current target or the name of a spawn (partial names accepted)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[nomore]] - removes buffs (they are a crutch)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[nuke]] - Throwing water balloons n'shit&amp;lt;br/&amp;gt;&lt;br /&gt;
[[on]] - turns your crew on. sets them to automatic mode (except you)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[port]] - ports for items, guild halls, all sorts of stuff&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Prediction|pred]] - predictive combat&amp;lt;br/&amp;gt;&lt;br /&gt;
[[pull]] - pulling controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[repeat]] - everyone says what you say to the target you have&amp;lt;br/&amp;gt;&lt;br /&gt;
[[rest]] - don't get paid to sit on your ass&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rezing|rez]] - bring out the dead&amp;lt;br/&amp;gt;[[sash]] - bandolier&amp;lt;br/&amp;gt;&lt;br /&gt;
[[see]] - will let you see the contents of any map or list&amp;lt;br/&amp;gt;&lt;br /&gt;
[[song]] - bard cat calls 'n shit&amp;lt;br/&amp;gt;&lt;br /&gt;
'''splash''' - [CLR|PAL] splash heals command for clerics and paladins&amp;lt;br/&amp;gt;&lt;br /&gt;
'''swap''' - swaps an item into a slot. e.g. /swap sword of gnome slaughter 13 would put that sword into character slot 13 and what ever was there would be put where the sword was pulled from&amp;lt;br/&amp;gt;&lt;br /&gt;
[[tags]] - Tags.. these are for all kinds of things..&amp;lt;br/&amp;gt;&lt;br /&gt;
[[take]] - accept ports, TPs, missions, rezes, trades&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Tie|tc]] - tc/tie control&amp;lt;br/&amp;gt;&lt;br /&gt;
[[TimeToLive|ttl]] - adaptive system for mob lifespan&amp;lt;br/&amp;gt;&lt;br /&gt;
[[watch]] - watches the map for things&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Some other useful information =&lt;br /&gt;
[[Help]] - in macro help&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Prediction]] - predictive combat&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Timers]] - how to edit/see timers&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Class Order]] - when a class is gonna do something&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Cursor&amp;diff=364</id>
		<title>Cursor</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Cursor&amp;diff=364"/>
		<updated>2021-05-23T01:44:53Z</updated>

		<summary type="html">&lt;p&gt;Exspes: Created page with &amp;quot;/cursor&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/cursor&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Tags&amp;diff=363</id>
		<title>Tags</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Tags&amp;diff=363"/>
		<updated>2021-05-18T18:40:50Z</updated>

		<summary type="html">&lt;p&gt;Exspes: /* tag markers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tags can be applied all over the place; heals, dots, nukes, defenses, buffs, so on. They are in effect, pre-made conditions.&amp;lt;br/&amp;gt;&lt;br /&gt;
Some tags perform actions, others look for a situation, and some are very specific to a roll.&amp;lt;br/&amp;gt;&lt;br /&gt;
Not all tags apply to all situations. A little common sense should be used.&amp;lt;br/&amp;gt;&lt;br /&gt;
Tags are shared for all toons on that PC.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= basics = &lt;br /&gt;
Tags contain three parts: grouping, name, evaluation&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
- grouping is where the tag belongs like nukes, heals, dots, etc.  &lt;br /&gt;
- the name is just that, the name of the tag; panicheal, nocombat, inraid, onlytuesday  &lt;br /&gt;
- the evaluation is what you are checking for, the condition: ${Me.PctHps} &amp;lt;= 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the above, we would end up with a tag like this: &amp;lt;code&amp;gt;heal::panicheal::${Me.PctHps} &amp;lt;= 15&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Tag heal panicheal add.mp4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Groups are pre designed, users cannot edit them. Available groups are:&lt;br /&gt;
&lt;br /&gt;
- heal, nuke, dot, burn, song, defense, buff, miscdps, item&lt;br /&gt;
&lt;br /&gt;
Tags, there are a lot of pre-made tag names. You can make as many tags as you like. Users cannot edit the pre-made tags. A tag name can be applied to different groups.    &lt;br /&gt;
&lt;br /&gt;
You could have a heal::tacos that does one thing and a burn::tacos that does another thing.  &lt;br /&gt;
&lt;br /&gt;
Tags have three basic colors for easy identification:  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
- brown - tag markers and actions  &lt;br /&gt;
- green - built in tags with evaluations  &lt;br /&gt;
- cyan - tags and evaluations you create  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= /tag =&lt;br /&gt;
To put all the above together, use the /tag command:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/tag heal panicheal &amp;quot;${Me.PctHps} &amp;lt;= 15&amp;quot;&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/tag grouping tagname eval&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tag command will take the grouping you give, create the tag name you give and attach the eval to it. If you make a mistake, in the eval, or want to change it, just recreate it with the same command.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Tag see heal.mp4]]&lt;br /&gt;
&lt;br /&gt;
Other /tag options:&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;/tag list&amp;lt;/code&amp;gt; - list all the tags&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;/tag list [group]&amp;lt;/code&amp;gt; - list all the tags/evals that ares set for that group&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;/tag list 2&amp;lt;/code&amp;gt; - list all of the tags/evals you have created&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;/tag list marker&amp;lt;/code&amp;gt; - list all of the markers&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== using tags == &lt;br /&gt;
To use the panicheal tag/evaluation we created you would attach it to whatever heal spell you have for when your warrior cannot keep it up. Lets say its heal 3.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/heal 3 tag panicheal add&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
If you have deleted that tag/eval with the /tag command and you want to remove it from heal 3:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/heal 3 tag panicheal delete&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Easy as that.&lt;br /&gt;
&lt;br /&gt;
== deleting ==&lt;br /&gt;
You can only delete the tags and evaluations you create.  &lt;br /&gt;
&lt;br /&gt;
To delete them, you have to delete the eval first, then you can delete the tag name. if you try it in any other order, the code will yell at you.  &lt;br /&gt;
&lt;br /&gt;
So, to delete your panicheal example from above we would firse delete the eval: &amp;lt;code&amp;gt;/tag heal panicheal delete&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Then you delete the tag name: &amp;lt;code&amp;gt;/tag panicheal delete&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
You cannot delete the grouping heal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;WARNING&amp;lt;/strong&amp;gt; deleting tags will not remove the tags that are attached to things like buffs or heals. They will remain in the tag list for that specific thing. So, the panicheal we just deleted will still be attached to the /heal 2 spell we have set aside for useless warrior. And now, whenever the code tries to cast that spell, it will let you know it has a bad tag attached to it.&lt;br /&gt;
&lt;br /&gt;
= Current Tags = &lt;br /&gt;
&lt;br /&gt;
== tag markers ==&lt;br /&gt;
Some tags are used as markers. These are use to identify where, what they are attached too, will be used. For example: &amp;lt;code&amp;gt;heal::splash::marker splash heal [PAL|CLR]&amp;lt;/code&amp;gt; is the marker for splash heals for cleric and paladin. a heal with this marker attached to it, will only be used wit the splash heal routine.&lt;br /&gt;
&lt;br /&gt;
== tag actions ==&lt;br /&gt;
A small few of the tags do something vice checking something. The tag delay1s, does just that, delays the code 1 second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== markers ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
buff::aura::marker /buff aura&lt;br /&gt;
buff::crew::marker /buff crew (dannet peoples)&lt;br /&gt;
buff::group::marker /buff group (not dannet, outsiders and mercs)&lt;br /&gt;
buff::minion::marker /buff minion&lt;br /&gt;
buff::now::marker /buff now 24/7 buffs, always have them&lt;br /&gt;
buff::ps::marker /buff ps (power source)&lt;br /&gt;
buff::raid::marker /buff raid (not dannet)&lt;br /&gt;
buff::self::marker /buff self&lt;br /&gt;
buff::summonaxe::marker axe summoning for zerkers&lt;br /&gt;
buff::summonitem::marker item summoning from spells&lt;br /&gt;
buff::summonpoison::marker pants poison summoning for rogues&lt;br /&gt;
buff::summonrange::marker ranged summoning, like arrows, or daggers&lt;br /&gt;
buff::summonweapons::marker weapon summoning for mages&lt;br /&gt;
heal::complete::marker complete heal [CLR]&lt;br /&gt;
heal::group::marker no target group heals&lt;br /&gt;
heal::grouphot::marker no target group heal over time&lt;br /&gt;
heal::hot::marker single target heal over time&lt;br /&gt;
heal::minion::marker single target minion heal&lt;br /&gt;
heal::promise::marker promised heal (stupid things)&lt;br /&gt;
heal::self::marker /heal self only single heal&lt;br /&gt;
heal::single::marker single target heals&lt;br /&gt;
heal::splash::marker splash heal [PAL|CLR]&lt;br /&gt;
heal::surge::marker surge heals [SHM]&lt;br /&gt;
heal::tot::marker /heal tot single target of target heal&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== built in tags ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
buff::BER::${Spawn[${_name}].Class.ShortName.Equal[BER]}&lt;br /&gt;
buff::BRD::${Spawn[${_name}].Class.ShortName.Equal[BRD]}&lt;br /&gt;
buff::BST::${Spawn[${_name}].Class.ShortName.Equal[BST]}&lt;br /&gt;
buff::CLR::${Spawn[${_name}].Class.ShortName.Equal[CLR]}&lt;br /&gt;
buff::DRU::${Spawn[${_name}].Class.ShortName.Equal[DRU]}&lt;br /&gt;
buff::ENC::${Spawn[${_name}].Class.ShortName.Equal[ENC]}&lt;br /&gt;
buff::MAG::${Spawn[${_name}].Class.ShortName.Equal[MAG]}&lt;br /&gt;
buff::MNK::${Spawn[${_name}].Class.ShortName.Equal[MNK]}&lt;br /&gt;
buff::NEC::${Spawn[${_name}].Class.ShortName.Equal[NEC]}&lt;br /&gt;
buff::PAL::${Spawn[${_name}].Class.ShortName.Equal[PAL]}&lt;br /&gt;
buff::RNG::${Spawn[${_name}].Class.ShortName.Equal[RNG]}&lt;br /&gt;
buff::ROG::${Spawn[${_name}].Class.ShortName.Equal[ROG]}&lt;br /&gt;
buff::SHD::${Spawn[${_name}].Class.ShortName.Equal[SHD]}&lt;br /&gt;
buff::SHM::${Spawn[${_name}].Class.ShortName.Equal[SHM]}&lt;br /&gt;
buff::WAR::${Spawn[${_name}].Class.ShortName.Equal[WAR]}&lt;br /&gt;
buff::WIZ::${Spawn[${_name}].Class.ShortName.Equal[WIZ]}&lt;br /&gt;
buff::agro::${maEnv.Find[swAgro].Value}&lt;br /&gt;
buff::aliasonly::ACTION::aliasonly&lt;br /&gt;
buff::autoinventory::ACTION::autoinventory&lt;br /&gt;
buff::burn::${maBurn.Find[swBurnConditionMet].Value}&lt;br /&gt;
buff::delay1s::ACTION::delay1s&lt;br /&gt;
buff::drop::ACTION::drop&lt;br /&gt;
buff::dropdisc::ACTION::dropdisc&lt;br /&gt;
buff::dropinvis::ACTION::dropinvis&lt;br /&gt;
buff::epic::SUB::tag_epic&lt;br /&gt;
buff::incombat::${Select[${Me.CombatState},combat]} || ${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
buff::ingroup::${Group.Members}&lt;br /&gt;
buff::inraid::${Raid.Members}&lt;br /&gt;
buff::noactivedisc::!${Me.ActiveDisc.ID}&lt;br /&gt;
buff::noagro::!${maEnv.Find[swAgro].Value}&lt;br /&gt;
buff::nocombat::!${Select[${Me.CombatState},combat]} &amp;amp;&amp;amp; !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
buff::nogroup::!${Group.Members}&lt;br /&gt;
buff::noraid::!${Raid.Members}&lt;br /&gt;
buff::nosafezone::${maEnv.Find[swZoneSafe].Value}&lt;br /&gt;
buff::outdoor::!${Zone.Indoor}&lt;br /&gt;
buff::outofwater::!${Me.FeetWet}&lt;br /&gt;
buff::puller::${maCC.Find[swPull].Value}&lt;br /&gt;
buff::swarm::${maMinion.Find[swSwarm].Value}&lt;br /&gt;
buff::target::${Target.ID}&lt;br /&gt;
buff::targethumanoid::${Target.Body.Name.Equal[humanoid]}&lt;br /&gt;
buff::targetplant::${Target.Body.Name.Equal[plant]}&lt;br /&gt;
buff::targetundead::${Target.Body.Name.Equal[undead]}&lt;br /&gt;
&lt;br /&gt;
defense::agro::${maEnv.Find[swAgro].Value}&lt;br /&gt;
defense::aliasonly::ACTION::aliasonly&lt;br /&gt;
defense::burn::${maBurn.Find[swBurnConditionMet].Value}&lt;br /&gt;
defense::delay1s::ACTION::delay1s&lt;br /&gt;
defense::dropdisc::ACTION::dropdisc&lt;br /&gt;
defense::dropinvis::ACTION::dropinvis&lt;br /&gt;
defense::incombat::${Select[${Me.CombatState},combat]} || ${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
defense::ingroup::${Group.Members}&lt;br /&gt;
defense::inraid::${Raid.Members}&lt;br /&gt;
defense::noactivedisc::!${Me.ActiveDisc.ID}&lt;br /&gt;
defense::noagro::!${maEnv.Find[swAgro].Value}&lt;br /&gt;
defense::nocombat::!${Select[${Me.CombatState},combat]} &amp;amp;&amp;amp; !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
defense::nogroup::!${Group.Members}&lt;br /&gt;
defense::noraid::!${Raid.Members}&lt;br /&gt;
defense::nosafezone::!${maEnv.Find[swZoneSafe].Value}&lt;br /&gt;
defense::outdoor::!${Zone.Indoor}&lt;br /&gt;
defense::outofwater::!${Me.FeetWet}&lt;br /&gt;
defense::puller::${maCC.Find[swPull].Value}&lt;br /&gt;
defense::swarm::${maMinion.Find[swSwarm].Value}&lt;br /&gt;
defense::target::${Target.ID}&lt;br /&gt;
defense::targethumanoid::${Target.Body.Name.Equal[humanoid]}&lt;br /&gt;
defense::targetplant::${Target.Body.Name.Equal[plant]}&lt;br /&gt;
defense::targetundead::${Target.Body.Name.Equal[undead]}&lt;br /&gt;
&lt;br /&gt;
dot::agro::${maEnv.Find[swAgro].Value}&lt;br /&gt;
dot::aliasonly::ACTION::aliasonly&lt;br /&gt;
dot::burn::!${maBurn.Find[swBurnConditionMet].Value}&lt;br /&gt;
dot::delay1s::ACTION::delay1s&lt;br /&gt;
dot::dropdisc::ACTION::dropdisc&lt;br /&gt;
dot::dropinvis::ACTION::dropinvis&lt;br /&gt;
dot::incombat::${Select[${Me.CombatState},combat]} || ${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
dot::ingroup::${Group.Members}&lt;br /&gt;
dot::inraid::${Raid.Members}&lt;br /&gt;
dot::noactivedisc::!${Me.ActiveDisc.ID}&lt;br /&gt;
dot::noagro::!${maEnv.Find[swAgro].Value}&lt;br /&gt;
dot::nocombat::!${Select[${Me.CombatState},combat]} &amp;amp;&amp;amp; !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
dot::nogroup::!${Group.Members}&lt;br /&gt;
dot::noraid::!${Raid.Members}&lt;br /&gt;
dot::nosafezone::!${maEnv.Find[swZoneSafe].Value}&lt;br /&gt;
dot::outdoor::!${Zone.Indoor}&lt;br /&gt;
dot::outofwater::!${Me.FeetWet}&lt;br /&gt;
dot::puller::${maCC.Find[swPull].Value}&lt;br /&gt;
dot::swarm::${maMinion.Find[swSwarm].Value}&lt;br /&gt;
dot::target::${Target.ID}&lt;br /&gt;
dot::targethumanoid::${Target.Body.Name.Equal[humanoid]}&lt;br /&gt;
dot::targetplant::${Target.Body.Name.Equal[plant]}&lt;br /&gt;
dot::targetundead::${Target.Body.Name.Equal[undead]}&lt;br /&gt;
&lt;br /&gt;
heal::BER::${Spawn[${_name}].Class.ShortName.Equal[BER]}&lt;br /&gt;
heal::BRD::${Spawn[${_name}].Class.ShortName.Equal[BRD]}&lt;br /&gt;
heal::BST::${Spawn[${_name}].Class.ShortName.Equal[BST]}&lt;br /&gt;
heal::CLR::${Spawn[${_name}].Class.ShortName.Equal[CLR]}&lt;br /&gt;
heal::DRU::${Spawn[${_name}].Class.ShortName.Equal[DRU]}&lt;br /&gt;
heal::ENC::${Spawn[${_name}].Class.ShortName.Equal[ENC]}&lt;br /&gt;
heal::MAG::${Spawn[${_name}].Class.ShortName.Equal[MAG]}&lt;br /&gt;
heal::MNK::${Spawn[${_name}].Class.ShortName.Equal[MNK]}&lt;br /&gt;
heal::NEC::${Spawn[${_name}].Class.ShortName.Equal[NEC]}&lt;br /&gt;
heal::PAL::${Spawn[${_name}].Class.ShortName.Equal[PAL]}&lt;br /&gt;
heal::RNG::${Spawn[${_name}].Class.ShortName.Equal[RNG]}&lt;br /&gt;
heal::ROG::${Spawn[${_name}].Class.ShortName.Equal[ROG]}&lt;br /&gt;
heal::SHD::${Spawn[${_name}].Class.ShortName.Equal[SHD]}&lt;br /&gt;
heal::SHM::${Spawn[${_name}].Class.ShortName.Equal[SHM]}&lt;br /&gt;
heal::WAR::${Spawn[${_name}].Class.ShortName.Equal[WAR]}&lt;br /&gt;
heal::WIZ::${Spawn[${_name}].Class.ShortName.Equal[WIZ]}&lt;br /&gt;
heal::agro::${maEnv.Find[swAgro].Value}&lt;br /&gt;
heal::aliasonly::ACTION::aliasonly&lt;br /&gt;
heal::burn::${maBurn.Find[swBurnConditionMet].Value}&lt;br /&gt;
heal::complete::CONTROL::MARKER&lt;br /&gt;
heal::delay1s::ACTION::delay1s&lt;br /&gt;
heal::dropdisc::ACTION::dropdisc&lt;br /&gt;
heal::dropinvis::ACTION::dropinvis&lt;br /&gt;
heal::incombat::${Select[${Me.CombatState},combat]} || ${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
heal::ingroup::${Group.Members}&lt;br /&gt;
heal::inraid::${Raid.Members}&lt;br /&gt;
heal::noactivedisc::!${Me.ActiveDisc.ID}&lt;br /&gt;
heal::noagro::!${maEnv.Find[swAgro].Value}&lt;br /&gt;
heal::nocombat::!${Select[${Me.CombatState},combat]} &amp;amp;&amp;amp; !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
heal::nogroup::!${Group.Members}&lt;br /&gt;
heal::noraid::!${Raid.Members}&lt;br /&gt;
heal::nosafezone::!${maEnv.Find[swZoneSafe].Value}&lt;br /&gt;
heal::outdoor::!${Zone.Indoor}&lt;br /&gt;
heal::outofwater::!${Me.FeetWet}&lt;br /&gt;
heal::puller::${maCC.Find[swPull].Value}&lt;br /&gt;
heal::swarm::${maMinion.Find[swSwarm].Value}&lt;br /&gt;
heal::target::${Target.ID}&lt;br /&gt;
heal::targethumanoid::${Target.Body.Name.Equal[humanoid]}&lt;br /&gt;
heal::targetplant::${Target.Body.Name.Equal[plant]}&lt;br /&gt;
heal::targetundead::${Target.Body.Name.Equal[undead]}&lt;br /&gt;
&lt;br /&gt;
nuke::agro::${maEnv.Find[swAgro].Value}&lt;br /&gt;
nuke::aliasonly::ACTION::aliasonly&lt;br /&gt;
nuke::burn::${maBurn.Find[swBurnConditionMet].Value}&lt;br /&gt;
nuke::delay1s::ACTION::delay1s&lt;br /&gt;
nuke::dropdisc::ACTION::dropdisc&lt;br /&gt;
nuke::dropinvis::ACTION::dropinvis&lt;br /&gt;
nuke::incombat::${Select[${Me.CombatState},combat]} || ${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
nuke::ingroup::${Group.Members}&lt;br /&gt;
nuke::inraid::${Raid.Members}&lt;br /&gt;
nuke::noactivedisc::!${Me.ActiveDisc.ID}&lt;br /&gt;
nuke::noagro::!${maEnv.Find[swAgro].Value}&lt;br /&gt;
nuke::nocombat::!${Select[${Me.CombatState},combat]} &amp;amp;&amp;amp; !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
nuke::nogroup::!${Group.Members}&lt;br /&gt;
nuke::noraid::!${Raid.Members}&lt;br /&gt;
nuke::nosafezone::!${maEnv.Find[swZoneSafe].Value}&lt;br /&gt;
nuke::outdoor::!${Zone.Indoor}&lt;br /&gt;
nuke::outofwater::!${Me.FeetWet}&lt;br /&gt;
nuke::puller::${maCC.Find[swPull].Value}&lt;br /&gt;
nuke::swarm::${maMinion.Find[swSwarm].Value}&lt;br /&gt;
nuke::target::${Target.ID}&lt;br /&gt;
nuke::targethumanoid::${Target.Body.Name.Equal[humanoid]}&lt;br /&gt;
nuke::targetplant::${Target.Body.Name.Equal[plant]}&lt;br /&gt;
nuke::targetundead::${Target.Body.Name.Equal[undead]}&lt;br /&gt;
&lt;br /&gt;
song::agro::${maEnv.Find[swAgro].Value}&lt;br /&gt;
song::aliasonly::ACTION::aliasonly&lt;br /&gt;
song::burn::${maBurn.Find[swBurnConditionMet].Value}&lt;br /&gt;
song::delay1s::ACTION::delay1s&lt;br /&gt;
song::dropdisc::ACTION::dropdisc&lt;br /&gt;
song::dropinvis::ACTION::dropinvis&lt;br /&gt;
song::incombat::${Select[${Me.CombatState},combat]} || ${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
song::ingroup::${Group.Members}&lt;br /&gt;
song::inraid::${Raid.Members}&lt;br /&gt;
song::noactivedisc::!${Me.ActiveDisc.ID}&lt;br /&gt;
song::noagro::!${maEnv.Find[swAgro].Value}&lt;br /&gt;
song::nocombat::!${Select[${Me.CombatState},combat]} &amp;amp;&amp;amp; !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
song::nogroup::!${Group.Members}&lt;br /&gt;
song::noraid::!${Raid.Members}&lt;br /&gt;
song::nosafezone::!${maEnv.Find[swZoneSafe].Value}&lt;br /&gt;
song::outdoor::!${Zone.Indoor}&lt;br /&gt;
song::outofwater::!${Me.FeetWet}&lt;br /&gt;
song::puller::${maCC.Find[swPull].Value}&lt;br /&gt;
song::swarm::${maMinion.Find[swSwarm].Value}&lt;br /&gt;
song::target::${Target.ID}&lt;br /&gt;
song::targethumanoid::${Target.Body.Name.Equal[humanoid]}&lt;br /&gt;
song::targetplant::${Target.Body.Name.Equal[plant]}&lt;br /&gt;
song::targetundead::${Target.Body.Name.Equal[undead]}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== tags by name ==&lt;br /&gt;
&lt;br /&gt;
To create a tag for a toon it MUST follow this pattern:&amp;lt;br/&amp;gt;&lt;br /&gt;
/tag buff Toonname &amp;quot;marker name&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;/tag buff Fred &amp;quot;marker name&amp;quot;&amp;lt;/code&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;DO NOT&amp;lt;/strong&amp;gt; deviate from that pattern. If you do, the tag will not work, and the filters for &amp;lt;code&amp;gt;/build save&amp;lt;/code&amp;gt; will not catch it causing you to share your character names with others.&lt;br /&gt;
&lt;br /&gt;
= sample created tags and applications = &lt;br /&gt;
These are just some examples how they can be used&lt;br /&gt;
&lt;br /&gt;
== Jann's Veil ==&lt;br /&gt;
This is How I work the Clickie Illusion Jann's Veil. As a self only buff that drops the illusions and it will not cast while in combat.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
stBuff42::Jann's Veil&lt;br /&gt;
stBuff42Alias::FALSE&lt;br /&gt;
lsBuff42Tag&lt;br /&gt;
. buff::nocombat::!${Select[${Me.CombatState},combat]} &amp;amp;&amp;amp; !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
. buff::self::marker /buff self&lt;br /&gt;
. buff::drop::removes illusion and mount buffs&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aura of the Reverent ==&lt;br /&gt;
Cleric Aura of the Reverent. This is a special case aura in all of EQ. This is one way to make it work correctly.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
stBuff50::Aura of the Reverent&lt;br /&gt;
stBuff50Alias::FALSE&lt;br /&gt;
lsBuff50Tag&lt;br /&gt;
. buff::aura::marker /buff aura&lt;br /&gt;
. buff::nocombat::!${Select[${Me.CombatState},combat]} &amp;amp;&amp;amp; !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
. buff::reverentaura::!${Me.Aura[1].Name.Equal[Reverent Aura]} &amp;amp;&amp;amp; !${Me.Aura[2].Name.Equal[Reverent Aura]}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== created tags ==&lt;br /&gt;
Some of my created tags/evals.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
buff::nocol::!${Me.Song[Circle of Life].ID}&lt;br /&gt;
buff::reverentaura::!${Me.Aura[1].Name.Equal[Reverent Aura]} &amp;amp;&amp;amp; !${Me.Aura[2].Name.Equal[Reverent Aura]}&lt;br /&gt;
item::agro::${maCC.Find[swAgro].Value}&lt;br /&gt;
item::ingroup::${Group.Members}&lt;br /&gt;
item::nocop::!${Me.Song[Circle of Power].ID}&lt;br /&gt;
item::nounity::!${Me.Song[Blessing of Unity].ID}&lt;br /&gt;
item::swarm::${maMinion.Find[swSwarm].Value}&lt;br /&gt;
heal::panicheal::${Spawn[${hurtID}].PctHPs} &amp;lt;= 25&lt;br /&gt;
item::needmana::${Me.PctMana} &amp;lt; 80&lt;br /&gt;
item::burn::${maBurn.Find[swBurnConditionMet].Value}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Tags&amp;diff=362</id>
		<title>Tags</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Tags&amp;diff=362"/>
		<updated>2021-05-18T18:40:18Z</updated>

		<summary type="html">&lt;p&gt;Exspes: /* tag markers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tags can be applied all over the place; heals, dots, nukes, defenses, buffs, so on. They are in effect, pre-made conditions.&amp;lt;br/&amp;gt;&lt;br /&gt;
Some tags perform actions, others look for a situation, and some are very specific to a roll.&amp;lt;br/&amp;gt;&lt;br /&gt;
Not all tags apply to all situations. A little common sense should be used.&amp;lt;br/&amp;gt;&lt;br /&gt;
Tags are shared for all toons on that PC.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= basics = &lt;br /&gt;
Tags contain three parts: grouping, name, evaluation&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
- grouping is where the tag belongs like nukes, heals, dots, etc.  &lt;br /&gt;
- the name is just that, the name of the tag; panicheal, nocombat, inraid, onlytuesday  &lt;br /&gt;
- the evaluation is what you are checking for, the condition: ${Me.PctHps} &amp;lt;= 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the above, we would end up with a tag like this: &amp;lt;code&amp;gt;heal::panicheal::${Me.PctHps} &amp;lt;= 15&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Tag heal panicheal add.mp4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Groups are pre designed, users cannot edit them. Available groups are:&lt;br /&gt;
&lt;br /&gt;
- heal, nuke, dot, burn, song, defense, buff, miscdps, item&lt;br /&gt;
&lt;br /&gt;
Tags, there are a lot of pre-made tag names. You can make as many tags as you like. Users cannot edit the pre-made tags. A tag name can be applied to different groups.    &lt;br /&gt;
&lt;br /&gt;
You could have a heal::tacos that does one thing and a burn::tacos that does another thing.  &lt;br /&gt;
&lt;br /&gt;
Tags have three basic colors for easy identification:  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
- brown - tag markers and actions  &lt;br /&gt;
- green - built in tags with evaluations  &lt;br /&gt;
- cyan - tags and evaluations you create  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= /tag =&lt;br /&gt;
To put all the above together, use the /tag command:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/tag heal panicheal &amp;quot;${Me.PctHps} &amp;lt;= 15&amp;quot;&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/tag grouping tagname eval&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tag command will take the grouping you give, create the tag name you give and attach the eval to it. If you make a mistake, in the eval, or want to change it, just recreate it with the same command.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Tag see heal.mp4]]&lt;br /&gt;
&lt;br /&gt;
Other /tag options:&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;/tag list&amp;lt;/code&amp;gt; - list all the tags&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;/tag list [group]&amp;lt;/code&amp;gt; - list all the tags/evals that ares set for that group&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;/tag list 2&amp;lt;/code&amp;gt; - list all of the tags/evals you have created&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;/tag list marker&amp;lt;/code&amp;gt; - list all of the markers&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== using tags == &lt;br /&gt;
To use the panicheal tag/evaluation we created you would attach it to whatever heal spell you have for when your warrior cannot keep it up. Lets say its heal 3.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/heal 3 tag panicheal add&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
If you have deleted that tag/eval with the /tag command and you want to remove it from heal 3:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/heal 3 tag panicheal delete&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Easy as that.&lt;br /&gt;
&lt;br /&gt;
== deleting ==&lt;br /&gt;
You can only delete the tags and evaluations you create.  &lt;br /&gt;
&lt;br /&gt;
To delete them, you have to delete the eval first, then you can delete the tag name. if you try it in any other order, the code will yell at you.  &lt;br /&gt;
&lt;br /&gt;
So, to delete your panicheal example from above we would firse delete the eval: &amp;lt;code&amp;gt;/tag heal panicheal delete&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Then you delete the tag name: &amp;lt;code&amp;gt;/tag panicheal delete&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
You cannot delete the grouping heal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;WARNING&amp;lt;/strong&amp;gt; deleting tags will not remove the tags that are attached to things like buffs or heals. They will remain in the tag list for that specific thing. So, the panicheal we just deleted will still be attached to the /heal 2 spell we have set aside for useless warrior. And now, whenever the code tries to cast that spell, it will let you know it has a bad tag attached to it.&lt;br /&gt;
&lt;br /&gt;
= Current Tags = &lt;br /&gt;
&lt;br /&gt;
== tag markers ==&lt;br /&gt;
Some tags are used as markers. These are use to identify where, what they are attached too, will be used. For example: `heal::splash::marker splash heal [PAL|CLR]` is the marker for splash heals for cleric and paladin. a heal with this marker attached to it, will only be used wit the splash heal routine.  &lt;br /&gt;
&lt;br /&gt;
== tag actions ==&lt;br /&gt;
A small few of the tags do something vice checking something. The tag delay1s, does just that, delays the code 1 second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== markers ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
buff::aura::marker /buff aura&lt;br /&gt;
buff::crew::marker /buff crew (dannet peoples)&lt;br /&gt;
buff::group::marker /buff group (not dannet, outsiders and mercs)&lt;br /&gt;
buff::minion::marker /buff minion&lt;br /&gt;
buff::now::marker /buff now 24/7 buffs, always have them&lt;br /&gt;
buff::ps::marker /buff ps (power source)&lt;br /&gt;
buff::raid::marker /buff raid (not dannet)&lt;br /&gt;
buff::self::marker /buff self&lt;br /&gt;
buff::summonaxe::marker axe summoning for zerkers&lt;br /&gt;
buff::summonitem::marker item summoning from spells&lt;br /&gt;
buff::summonpoison::marker pants poison summoning for rogues&lt;br /&gt;
buff::summonrange::marker ranged summoning, like arrows, or daggers&lt;br /&gt;
buff::summonweapons::marker weapon summoning for mages&lt;br /&gt;
heal::complete::marker complete heal [CLR]&lt;br /&gt;
heal::group::marker no target group heals&lt;br /&gt;
heal::grouphot::marker no target group heal over time&lt;br /&gt;
heal::hot::marker single target heal over time&lt;br /&gt;
heal::minion::marker single target minion heal&lt;br /&gt;
heal::promise::marker promised heal (stupid things)&lt;br /&gt;
heal::self::marker /heal self only single heal&lt;br /&gt;
heal::single::marker single target heals&lt;br /&gt;
heal::splash::marker splash heal [PAL|CLR]&lt;br /&gt;
heal::surge::marker surge heals [SHM]&lt;br /&gt;
heal::tot::marker /heal tot single target of target heal&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== built in tags ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
buff::BER::${Spawn[${_name}].Class.ShortName.Equal[BER]}&lt;br /&gt;
buff::BRD::${Spawn[${_name}].Class.ShortName.Equal[BRD]}&lt;br /&gt;
buff::BST::${Spawn[${_name}].Class.ShortName.Equal[BST]}&lt;br /&gt;
buff::CLR::${Spawn[${_name}].Class.ShortName.Equal[CLR]}&lt;br /&gt;
buff::DRU::${Spawn[${_name}].Class.ShortName.Equal[DRU]}&lt;br /&gt;
buff::ENC::${Spawn[${_name}].Class.ShortName.Equal[ENC]}&lt;br /&gt;
buff::MAG::${Spawn[${_name}].Class.ShortName.Equal[MAG]}&lt;br /&gt;
buff::MNK::${Spawn[${_name}].Class.ShortName.Equal[MNK]}&lt;br /&gt;
buff::NEC::${Spawn[${_name}].Class.ShortName.Equal[NEC]}&lt;br /&gt;
buff::PAL::${Spawn[${_name}].Class.ShortName.Equal[PAL]}&lt;br /&gt;
buff::RNG::${Spawn[${_name}].Class.ShortName.Equal[RNG]}&lt;br /&gt;
buff::ROG::${Spawn[${_name}].Class.ShortName.Equal[ROG]}&lt;br /&gt;
buff::SHD::${Spawn[${_name}].Class.ShortName.Equal[SHD]}&lt;br /&gt;
buff::SHM::${Spawn[${_name}].Class.ShortName.Equal[SHM]}&lt;br /&gt;
buff::WAR::${Spawn[${_name}].Class.ShortName.Equal[WAR]}&lt;br /&gt;
buff::WIZ::${Spawn[${_name}].Class.ShortName.Equal[WIZ]}&lt;br /&gt;
buff::agro::${maEnv.Find[swAgro].Value}&lt;br /&gt;
buff::aliasonly::ACTION::aliasonly&lt;br /&gt;
buff::autoinventory::ACTION::autoinventory&lt;br /&gt;
buff::burn::${maBurn.Find[swBurnConditionMet].Value}&lt;br /&gt;
buff::delay1s::ACTION::delay1s&lt;br /&gt;
buff::drop::ACTION::drop&lt;br /&gt;
buff::dropdisc::ACTION::dropdisc&lt;br /&gt;
buff::dropinvis::ACTION::dropinvis&lt;br /&gt;
buff::epic::SUB::tag_epic&lt;br /&gt;
buff::incombat::${Select[${Me.CombatState},combat]} || ${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
buff::ingroup::${Group.Members}&lt;br /&gt;
buff::inraid::${Raid.Members}&lt;br /&gt;
buff::noactivedisc::!${Me.ActiveDisc.ID}&lt;br /&gt;
buff::noagro::!${maEnv.Find[swAgro].Value}&lt;br /&gt;
buff::nocombat::!${Select[${Me.CombatState},combat]} &amp;amp;&amp;amp; !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
buff::nogroup::!${Group.Members}&lt;br /&gt;
buff::noraid::!${Raid.Members}&lt;br /&gt;
buff::nosafezone::${maEnv.Find[swZoneSafe].Value}&lt;br /&gt;
buff::outdoor::!${Zone.Indoor}&lt;br /&gt;
buff::outofwater::!${Me.FeetWet}&lt;br /&gt;
buff::puller::${maCC.Find[swPull].Value}&lt;br /&gt;
buff::swarm::${maMinion.Find[swSwarm].Value}&lt;br /&gt;
buff::target::${Target.ID}&lt;br /&gt;
buff::targethumanoid::${Target.Body.Name.Equal[humanoid]}&lt;br /&gt;
buff::targetplant::${Target.Body.Name.Equal[plant]}&lt;br /&gt;
buff::targetundead::${Target.Body.Name.Equal[undead]}&lt;br /&gt;
&lt;br /&gt;
defense::agro::${maEnv.Find[swAgro].Value}&lt;br /&gt;
defense::aliasonly::ACTION::aliasonly&lt;br /&gt;
defense::burn::${maBurn.Find[swBurnConditionMet].Value}&lt;br /&gt;
defense::delay1s::ACTION::delay1s&lt;br /&gt;
defense::dropdisc::ACTION::dropdisc&lt;br /&gt;
defense::dropinvis::ACTION::dropinvis&lt;br /&gt;
defense::incombat::${Select[${Me.CombatState},combat]} || ${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
defense::ingroup::${Group.Members}&lt;br /&gt;
defense::inraid::${Raid.Members}&lt;br /&gt;
defense::noactivedisc::!${Me.ActiveDisc.ID}&lt;br /&gt;
defense::noagro::!${maEnv.Find[swAgro].Value}&lt;br /&gt;
defense::nocombat::!${Select[${Me.CombatState},combat]} &amp;amp;&amp;amp; !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
defense::nogroup::!${Group.Members}&lt;br /&gt;
defense::noraid::!${Raid.Members}&lt;br /&gt;
defense::nosafezone::!${maEnv.Find[swZoneSafe].Value}&lt;br /&gt;
defense::outdoor::!${Zone.Indoor}&lt;br /&gt;
defense::outofwater::!${Me.FeetWet}&lt;br /&gt;
defense::puller::${maCC.Find[swPull].Value}&lt;br /&gt;
defense::swarm::${maMinion.Find[swSwarm].Value}&lt;br /&gt;
defense::target::${Target.ID}&lt;br /&gt;
defense::targethumanoid::${Target.Body.Name.Equal[humanoid]}&lt;br /&gt;
defense::targetplant::${Target.Body.Name.Equal[plant]}&lt;br /&gt;
defense::targetundead::${Target.Body.Name.Equal[undead]}&lt;br /&gt;
&lt;br /&gt;
dot::agro::${maEnv.Find[swAgro].Value}&lt;br /&gt;
dot::aliasonly::ACTION::aliasonly&lt;br /&gt;
dot::burn::!${maBurn.Find[swBurnConditionMet].Value}&lt;br /&gt;
dot::delay1s::ACTION::delay1s&lt;br /&gt;
dot::dropdisc::ACTION::dropdisc&lt;br /&gt;
dot::dropinvis::ACTION::dropinvis&lt;br /&gt;
dot::incombat::${Select[${Me.CombatState},combat]} || ${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
dot::ingroup::${Group.Members}&lt;br /&gt;
dot::inraid::${Raid.Members}&lt;br /&gt;
dot::noactivedisc::!${Me.ActiveDisc.ID}&lt;br /&gt;
dot::noagro::!${maEnv.Find[swAgro].Value}&lt;br /&gt;
dot::nocombat::!${Select[${Me.CombatState},combat]} &amp;amp;&amp;amp; !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
dot::nogroup::!${Group.Members}&lt;br /&gt;
dot::noraid::!${Raid.Members}&lt;br /&gt;
dot::nosafezone::!${maEnv.Find[swZoneSafe].Value}&lt;br /&gt;
dot::outdoor::!${Zone.Indoor}&lt;br /&gt;
dot::outofwater::!${Me.FeetWet}&lt;br /&gt;
dot::puller::${maCC.Find[swPull].Value}&lt;br /&gt;
dot::swarm::${maMinion.Find[swSwarm].Value}&lt;br /&gt;
dot::target::${Target.ID}&lt;br /&gt;
dot::targethumanoid::${Target.Body.Name.Equal[humanoid]}&lt;br /&gt;
dot::targetplant::${Target.Body.Name.Equal[plant]}&lt;br /&gt;
dot::targetundead::${Target.Body.Name.Equal[undead]}&lt;br /&gt;
&lt;br /&gt;
heal::BER::${Spawn[${_name}].Class.ShortName.Equal[BER]}&lt;br /&gt;
heal::BRD::${Spawn[${_name}].Class.ShortName.Equal[BRD]}&lt;br /&gt;
heal::BST::${Spawn[${_name}].Class.ShortName.Equal[BST]}&lt;br /&gt;
heal::CLR::${Spawn[${_name}].Class.ShortName.Equal[CLR]}&lt;br /&gt;
heal::DRU::${Spawn[${_name}].Class.ShortName.Equal[DRU]}&lt;br /&gt;
heal::ENC::${Spawn[${_name}].Class.ShortName.Equal[ENC]}&lt;br /&gt;
heal::MAG::${Spawn[${_name}].Class.ShortName.Equal[MAG]}&lt;br /&gt;
heal::MNK::${Spawn[${_name}].Class.ShortName.Equal[MNK]}&lt;br /&gt;
heal::NEC::${Spawn[${_name}].Class.ShortName.Equal[NEC]}&lt;br /&gt;
heal::PAL::${Spawn[${_name}].Class.ShortName.Equal[PAL]}&lt;br /&gt;
heal::RNG::${Spawn[${_name}].Class.ShortName.Equal[RNG]}&lt;br /&gt;
heal::ROG::${Spawn[${_name}].Class.ShortName.Equal[ROG]}&lt;br /&gt;
heal::SHD::${Spawn[${_name}].Class.ShortName.Equal[SHD]}&lt;br /&gt;
heal::SHM::${Spawn[${_name}].Class.ShortName.Equal[SHM]}&lt;br /&gt;
heal::WAR::${Spawn[${_name}].Class.ShortName.Equal[WAR]}&lt;br /&gt;
heal::WIZ::${Spawn[${_name}].Class.ShortName.Equal[WIZ]}&lt;br /&gt;
heal::agro::${maEnv.Find[swAgro].Value}&lt;br /&gt;
heal::aliasonly::ACTION::aliasonly&lt;br /&gt;
heal::burn::${maBurn.Find[swBurnConditionMet].Value}&lt;br /&gt;
heal::complete::CONTROL::MARKER&lt;br /&gt;
heal::delay1s::ACTION::delay1s&lt;br /&gt;
heal::dropdisc::ACTION::dropdisc&lt;br /&gt;
heal::dropinvis::ACTION::dropinvis&lt;br /&gt;
heal::incombat::${Select[${Me.CombatState},combat]} || ${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
heal::ingroup::${Group.Members}&lt;br /&gt;
heal::inraid::${Raid.Members}&lt;br /&gt;
heal::noactivedisc::!${Me.ActiveDisc.ID}&lt;br /&gt;
heal::noagro::!${maEnv.Find[swAgro].Value}&lt;br /&gt;
heal::nocombat::!${Select[${Me.CombatState},combat]} &amp;amp;&amp;amp; !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
heal::nogroup::!${Group.Members}&lt;br /&gt;
heal::noraid::!${Raid.Members}&lt;br /&gt;
heal::nosafezone::!${maEnv.Find[swZoneSafe].Value}&lt;br /&gt;
heal::outdoor::!${Zone.Indoor}&lt;br /&gt;
heal::outofwater::!${Me.FeetWet}&lt;br /&gt;
heal::puller::${maCC.Find[swPull].Value}&lt;br /&gt;
heal::swarm::${maMinion.Find[swSwarm].Value}&lt;br /&gt;
heal::target::${Target.ID}&lt;br /&gt;
heal::targethumanoid::${Target.Body.Name.Equal[humanoid]}&lt;br /&gt;
heal::targetplant::${Target.Body.Name.Equal[plant]}&lt;br /&gt;
heal::targetundead::${Target.Body.Name.Equal[undead]}&lt;br /&gt;
&lt;br /&gt;
nuke::agro::${maEnv.Find[swAgro].Value}&lt;br /&gt;
nuke::aliasonly::ACTION::aliasonly&lt;br /&gt;
nuke::burn::${maBurn.Find[swBurnConditionMet].Value}&lt;br /&gt;
nuke::delay1s::ACTION::delay1s&lt;br /&gt;
nuke::dropdisc::ACTION::dropdisc&lt;br /&gt;
nuke::dropinvis::ACTION::dropinvis&lt;br /&gt;
nuke::incombat::${Select[${Me.CombatState},combat]} || ${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
nuke::ingroup::${Group.Members}&lt;br /&gt;
nuke::inraid::${Raid.Members}&lt;br /&gt;
nuke::noactivedisc::!${Me.ActiveDisc.ID}&lt;br /&gt;
nuke::noagro::!${maEnv.Find[swAgro].Value}&lt;br /&gt;
nuke::nocombat::!${Select[${Me.CombatState},combat]} &amp;amp;&amp;amp; !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
nuke::nogroup::!${Group.Members}&lt;br /&gt;
nuke::noraid::!${Raid.Members}&lt;br /&gt;
nuke::nosafezone::!${maEnv.Find[swZoneSafe].Value}&lt;br /&gt;
nuke::outdoor::!${Zone.Indoor}&lt;br /&gt;
nuke::outofwater::!${Me.FeetWet}&lt;br /&gt;
nuke::puller::${maCC.Find[swPull].Value}&lt;br /&gt;
nuke::swarm::${maMinion.Find[swSwarm].Value}&lt;br /&gt;
nuke::target::${Target.ID}&lt;br /&gt;
nuke::targethumanoid::${Target.Body.Name.Equal[humanoid]}&lt;br /&gt;
nuke::targetplant::${Target.Body.Name.Equal[plant]}&lt;br /&gt;
nuke::targetundead::${Target.Body.Name.Equal[undead]}&lt;br /&gt;
&lt;br /&gt;
song::agro::${maEnv.Find[swAgro].Value}&lt;br /&gt;
song::aliasonly::ACTION::aliasonly&lt;br /&gt;
song::burn::${maBurn.Find[swBurnConditionMet].Value}&lt;br /&gt;
song::delay1s::ACTION::delay1s&lt;br /&gt;
song::dropdisc::ACTION::dropdisc&lt;br /&gt;
song::dropinvis::ACTION::dropinvis&lt;br /&gt;
song::incombat::${Select[${Me.CombatState},combat]} || ${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
song::ingroup::${Group.Members}&lt;br /&gt;
song::inraid::${Raid.Members}&lt;br /&gt;
song::noactivedisc::!${Me.ActiveDisc.ID}&lt;br /&gt;
song::noagro::!${maEnv.Find[swAgro].Value}&lt;br /&gt;
song::nocombat::!${Select[${Me.CombatState},combat]} &amp;amp;&amp;amp; !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
song::nogroup::!${Group.Members}&lt;br /&gt;
song::noraid::!${Raid.Members}&lt;br /&gt;
song::nosafezone::!${maEnv.Find[swZoneSafe].Value}&lt;br /&gt;
song::outdoor::!${Zone.Indoor}&lt;br /&gt;
song::outofwater::!${Me.FeetWet}&lt;br /&gt;
song::puller::${maCC.Find[swPull].Value}&lt;br /&gt;
song::swarm::${maMinion.Find[swSwarm].Value}&lt;br /&gt;
song::target::${Target.ID}&lt;br /&gt;
song::targethumanoid::${Target.Body.Name.Equal[humanoid]}&lt;br /&gt;
song::targetplant::${Target.Body.Name.Equal[plant]}&lt;br /&gt;
song::targetundead::${Target.Body.Name.Equal[undead]}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== tags by name ==&lt;br /&gt;
&lt;br /&gt;
To create a tag for a toon it MUST follow this pattern:&amp;lt;br/&amp;gt;&lt;br /&gt;
/tag buff Toonname &amp;quot;marker name&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;/tag buff Fred &amp;quot;marker name&amp;quot;&amp;lt;/code&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;DO NOT&amp;lt;/strong&amp;gt; deviate from that pattern. If you do, the tag will not work, and the filters for &amp;lt;code&amp;gt;/build save&amp;lt;/code&amp;gt; will not catch it causing you to share your character names with others.&lt;br /&gt;
&lt;br /&gt;
= sample created tags and applications = &lt;br /&gt;
These are just some examples how they can be used&lt;br /&gt;
&lt;br /&gt;
== Jann's Veil ==&lt;br /&gt;
This is How I work the Clickie Illusion Jann's Veil. As a self only buff that drops the illusions and it will not cast while in combat.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
stBuff42::Jann's Veil&lt;br /&gt;
stBuff42Alias::FALSE&lt;br /&gt;
lsBuff42Tag&lt;br /&gt;
. buff::nocombat::!${Select[${Me.CombatState},combat]} &amp;amp;&amp;amp; !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
. buff::self::marker /buff self&lt;br /&gt;
. buff::drop::removes illusion and mount buffs&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aura of the Reverent ==&lt;br /&gt;
Cleric Aura of the Reverent. This is a special case aura in all of EQ. This is one way to make it work correctly.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
stBuff50::Aura of the Reverent&lt;br /&gt;
stBuff50Alias::FALSE&lt;br /&gt;
lsBuff50Tag&lt;br /&gt;
. buff::aura::marker /buff aura&lt;br /&gt;
. buff::nocombat::!${Select[${Me.CombatState},combat]} &amp;amp;&amp;amp; !${SpawnCount[npc radius ${maEnv.Find[stEnvSafeRadius].Value} playerstate 4]}&lt;br /&gt;
. buff::reverentaura::!${Me.Aura[1].Name.Equal[Reverent Aura]} &amp;amp;&amp;amp; !${Me.Aura[2].Name.Equal[Reverent Aura]}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== created tags ==&lt;br /&gt;
Some of my created tags/evals.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
buff::nocol::!${Me.Song[Circle of Life].ID}&lt;br /&gt;
buff::reverentaura::!${Me.Aura[1].Name.Equal[Reverent Aura]} &amp;amp;&amp;amp; !${Me.Aura[2].Name.Equal[Reverent Aura]}&lt;br /&gt;
item::agro::${maCC.Find[swAgro].Value}&lt;br /&gt;
item::ingroup::${Group.Members}&lt;br /&gt;
item::nocop::!${Me.Song[Circle of Power].ID}&lt;br /&gt;
item::nounity::!${Me.Song[Blessing of Unity].ID}&lt;br /&gt;
item::swarm::${maMinion.Find[swSwarm].Value}&lt;br /&gt;
heal::panicheal::${Spawn[${hurtID}].PctHPs} &amp;lt;= 25&lt;br /&gt;
item::needmana::${Me.PctMana} &amp;lt; 80&lt;br /&gt;
item::burn::${maBurn.Find[swBurnConditionMet].Value}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Repeat&amp;diff=361</id>
		<title>Repeat</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Repeat&amp;diff=361"/>
		<updated>2021-05-18T18:37:10Z</updated>

		<summary type="html">&lt;p&gt;Exspes: Created page with &amp;quot;/repeat goes here&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/repeat goes here&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Commands&amp;diff=360</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Commands&amp;diff=360"/>
		<updated>2021-05-18T18:36:25Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Shared Commands =&lt;br /&gt;
The following are the / commands use throughout Entropy&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[admin]] - administration commands&amp;lt;br/&amp;gt;&lt;br /&gt;
[[agro]] - agro controls and agto lists for engine2/3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''alto''' - stops everything: movement, combat, casting, wanking.. you name it. it's done&amp;lt;br/&amp;gt;&lt;br /&gt;
[[area]] - all zone related controls&amp;lt;br/&amp;gt;&lt;br /&gt;
'''beg''' [alias] - begs your crew for a buff&amp;lt;br/&amp;gt;&lt;br /&gt;
[[buff]] - all buffing options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[build]] - will allow for an import or export of the current characters settings&amp;lt;br/&amp;gt;&lt;br /&gt;
[[burn]] - If you're not burning... you should be..&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cb]] - force cycle buff types&amp;lt;br/&amp;gt;&lt;br /&gt;
[[CombatControls|cc]] - combat controls&amp;lt;br/&amp;gt;&lt;br /&gt;
'''chr''' - all commands related to that class&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cls|cls]] - clears all NPCs and set to clear on looted&amp;lt;br/&amp;gt;&lt;br /&gt;
'''coh''' [group] - request a coh from your local mage or a group coh&amp;lt;br/&amp;gt;&lt;br /&gt;
[[crew]] - how to influence people and win friends&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cure]] - how to remove cooties!&amp;lt;br/&amp;gt;&lt;br /&gt;
[[debuff]] - all debuffing controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[debug]] - all debugging options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[defense]] - in combat defensive rotation&amp;lt;br/&amp;gt;&lt;br /&gt;
[[DoT|dot]] - keep your cooties to yourself&amp;lt;br/&amp;gt;&lt;br /&gt;
[[edit]] - how to directly edit something in the database&amp;lt;br/&amp;gt;&lt;br /&gt;
[[enter]] - uses: doors, levers, books. things you right click to move to&amp;lt;br/&amp;gt;&lt;br /&gt;
[[entropy]] - macro design altering options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[env]] - environment configurations for that character&amp;lt;br/&amp;gt;&lt;br /&gt;
[[off]] - shuts down your crew. puts them to manual mode (except you)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''grab''' [name] - will pick up ground spawns - 20' away with a name (partial names are accepted} e.g. /grab glowing&amp;lt;br/&amp;gt;&lt;br /&gt;
[[GTFO|gtfo]] - run screaming like a little girl from the ork pawn... go ahead.. run...&amp;lt;br/&amp;gt;&lt;br /&gt;
[[here]] - sets your crew to instant combat ready. for when your dumb ass bard screws up again&amp;lt;br/&amp;gt;&lt;br /&gt;
[[home]] - home and base movement controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Healing|heal]] - all you ever needed to know about healing&amp;lt;br/&amp;gt;&lt;br /&gt;
[[invis]] - can do self invis or stack with group AAs depending on classes present&amp;lt;br/&amp;gt;&lt;br /&gt;
'''lesson''' - uses aa lesson of the devoted&amp;lt;br/&amp;gt;&lt;br /&gt;
[[melee]] - melee skills to cycle&amp;lt;br/&amp;gt;&lt;br /&gt;
[[minion]] - for the love of whatever gods you follow. turn your pet taunt off on raids&amp;lt;br/&amp;gt;&lt;br /&gt;
[[MiscDPS|miscdps]] - (Engine2/3) miscellaneous dps cycle&amp;lt;br/&amp;gt;&lt;br /&gt;
[[mode]] - Alternative ... modes to Entropy operations&amp;lt;br/&amp;gt;&lt;br /&gt;
'''navto''' [WPname] [name|target|loc] [invis] - will navigate you to either our current target or the name of a spawn (partial names accepted)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[nomore]] - removes buffs (they are a crutch)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[nuke]] - Throwing water balloons n'shit&amp;lt;br/&amp;gt;&lt;br /&gt;
[[on]] - turns your crew on. sets them to automatic mode (except you)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[port]] - ports for items, guild halls, all sorts of stuff&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Prediction|pred]] - predictive combat&amp;lt;br/&amp;gt;&lt;br /&gt;
[[pull]] - pulling controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[repeat]] - everyone says what you say to the target you have&amp;lt;br/&amp;gt;&lt;br /&gt;
[[rest]] - don't get paid to sit on your ass&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rezing|rez]] - bring out the dead&amp;lt;br/&amp;gt;[[sash]] - bandolier&amp;lt;br/&amp;gt;&lt;br /&gt;
[[see]] - will let you see the contents of any map or list&amp;lt;br/&amp;gt;&lt;br /&gt;
[[song]] - bard cat calls 'n shit&amp;lt;br/&amp;gt;&lt;br /&gt;
'''splash''' - [CLR|PAL] splash heals command for clerics and paladins&amp;lt;br/&amp;gt;&lt;br /&gt;
'''swap''' - swaps an item into a slot. e.g. /swap sword of gnome slaughter 13 would put that sword into character slot 13 and what ever was there would be put where the sword was pulled from&amp;lt;br/&amp;gt;&lt;br /&gt;
[[tags]] - Tags.. these are for all kinds of things..&amp;lt;br/&amp;gt;&lt;br /&gt;
[[take]] - accept ports, TPs, missions, rezes, trades&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Tie|tc]] - tc/tie control&amp;lt;br/&amp;gt;&lt;br /&gt;
[[TimeToLive|ttl]] - adaptive system for mob lifespan&amp;lt;br/&amp;gt;&lt;br /&gt;
[[watch]] - watches the map for things&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Some other useful information =&lt;br /&gt;
[[Help]] - in macro help&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Prediction]] - predictive combat&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Timers]] - how to edit/see timers&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Class Order]] - when a class is gonna do something&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Commands&amp;diff=359</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Commands&amp;diff=359"/>
		<updated>2021-05-18T18:29:52Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Shared Commands =&lt;br /&gt;
The following are the / commands use throughout Entropy&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[admin]] - administration commands&amp;lt;br/&amp;gt;&lt;br /&gt;
[[agro]] - agro controls and agto lists for engine2/3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''alto''' - stops everything: movement, combat, casting, wanking.. you name it. it's done&amp;lt;br/&amp;gt;&lt;br /&gt;
[[area]] - all zone related controls&amp;lt;br/&amp;gt;&lt;br /&gt;
'''beg''' [alias] - begs your crew for a buff&amp;lt;br/&amp;gt;&lt;br /&gt;
[[buff]] - all buffing options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[build]] - will allow for an import or export of the current characters settings&amp;lt;br/&amp;gt;&lt;br /&gt;
[[burn]] - If you're not burning... you should be..&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cb]] - force cycle buff types&amp;lt;br/&amp;gt;&lt;br /&gt;
[[CombatControls|cc]] - combat controls&amp;lt;br/&amp;gt;&lt;br /&gt;
'''chr''' - all commands related to that class&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cls|cls]] - clears all NPCs and set to clear on looted&amp;lt;br/&amp;gt;&lt;br /&gt;
'''coh''' [group] - request a coh from your local mage or a group coh&amp;lt;br/&amp;gt;&lt;br /&gt;
[[crew]] - how to influence people and win friends&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cure]] - how to remove cooties!&amp;lt;br/&amp;gt;&lt;br /&gt;
[[debuff]] - all debuffing controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[debug]] - all debugging options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[defense]] - in combat defensive rotation&amp;lt;br/&amp;gt;&lt;br /&gt;
[[DoT|dot]] - keep your cooties to yourself&amp;lt;br/&amp;gt;&lt;br /&gt;
[[edit]] - how to directly edit something in the database&amp;lt;br/&amp;gt;&lt;br /&gt;
[[enter]] - uses: doors, levers, books. things you right click to move to&amp;lt;br/&amp;gt;&lt;br /&gt;
[[entropy]] - macro design altering options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[env]] - environment configurations for that character&amp;lt;br/&amp;gt;&lt;br /&gt;
[[off]] - shuts down your crew. puts them to manual mode (except you)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''grab''' [name] - will pick up ground spawns - 20' away with a name (partial names are accepted} e.g. /grab glowing&amp;lt;br/&amp;gt;&lt;br /&gt;
[[gtfo]] - run screaming like a little girl from the ork pawn... go ahead.. run...&amp;lt;br/&amp;gt;&lt;br /&gt;
[[here]] - sets your crew to instant combat ready. for when your dumb ass bard screws up again&amp;lt;br/&amp;gt;&lt;br /&gt;
[[home]] - home and base movement controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Healing|heal]] - all you ever needed to know about healing&amp;lt;br/&amp;gt;&lt;br /&gt;
[[invis]] - can do self invis or stack with group AAs depending on classes present&amp;lt;br/&amp;gt;&lt;br /&gt;
'''lesson''' - uses aa lesson of the devoted&amp;lt;br/&amp;gt;&lt;br /&gt;
[[melee]] - melee skills to cycle&amp;lt;br/&amp;gt;&lt;br /&gt;
[[minion]] - for the love of whatever gods you follow. turn your pet taunt off on raids&amp;lt;br/&amp;gt;&lt;br /&gt;
[[miscdps]] - (Engine2/3) miscellaneous dps cycle&amp;lt;br/&amp;gt;&lt;br /&gt;
[[mode]] - Alternative ... modes to Entropy operations&amp;lt;br/&amp;gt;&lt;br /&gt;
'''navto''' [WPname] [name|target|loc] [invis] - will navigate you to either our current target or the name of a spawn (partial names accepted)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[nomore]] - removes buffs (they are a crutch)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[nuke]] - Throwing water balloons n'shit&amp;lt;br/&amp;gt;&lt;br /&gt;
[[on]] - turns your crew on. sets them to automatic mode (except you)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[port]] - ports for items, guild halls, all sorts of stuff&amp;lt;br/&amp;gt;&lt;br /&gt;
[[pred]] - predictive combat&amp;lt;br/&amp;gt;&lt;br /&gt;
[[pull]] - pulling controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[repeat]] - everyone says what you say to the target you have&amp;lt;br/&amp;gt;&lt;br /&gt;
[[rest]] - don't get paid to sit on your ass&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rezing|rez]] - bring out the dead&amp;lt;br/&amp;gt;[[sash]] - bandolier&amp;lt;br/&amp;gt;&lt;br /&gt;
[[see]] - will let you see the contents of any map or list&amp;lt;br/&amp;gt;&lt;br /&gt;
[[song]] - bard cat calls 'n shit&amp;lt;br/&amp;gt;&lt;br /&gt;
'''splash''' - [CLR|PAL] splash heals command for clerics and paladins&amp;lt;br/&amp;gt;&lt;br /&gt;
'''swap''' - swaps an item into a slot. e.g. /swap sword of gnome slaughter 13 would put that sword into character slot 13 and what ever was there would be put where the sword was pulled from&amp;lt;br/&amp;gt;&lt;br /&gt;
[[tags]] - Tags.. these are for all kinds of things..&amp;lt;br/&amp;gt;&lt;br /&gt;
[[take]] - accept ports, TPs, missions, rezes, trades&amp;lt;br/&amp;gt;&lt;br /&gt;
[[tc &amp;amp; /tie|tc]] - tc/tie control&amp;lt;br/&amp;gt;&lt;br /&gt;
[[TimeToLive|ttl]] - adaptive system for mob lifespan&amp;lt;br/&amp;gt;&lt;br /&gt;
[[watch]] - watches the map for things&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Some other useful information =&lt;br /&gt;
[[Help]] - in macro help&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Prediction]] - predictive combat&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Timers]] - how to edit/see timers&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Class Order]] - when a class is gonna do something&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Commands&amp;diff=358</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Commands&amp;diff=358"/>
		<updated>2021-05-18T18:28:50Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Shared Commands =&lt;br /&gt;
The following are the / commands use throughout Entropy&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[admin]] - administration commands&amp;lt;br/&amp;gt;&lt;br /&gt;
[[agro]] - agro controls and agto lists for engine2/3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''alto''' - stops everything: movement, combat, casting, wanking.. you name it. it's done&amp;lt;br/&amp;gt;&lt;br /&gt;
[[area]] - all zone related controls&amp;lt;br/&amp;gt;&lt;br /&gt;
'''beg''' [alias] - begs your crew for a buff&amp;lt;br/&amp;gt;&lt;br /&gt;
[[buff]] - all buffing options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[build]] - will allow for an import or export of the current characters settings&amp;lt;br/&amp;gt;&lt;br /&gt;
[[burn]] - If you're not burning... you should be..&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cb]] - force cycle buff types&amp;lt;br/&amp;gt;&lt;br /&gt;
[[CombatControls|cc]] - combat controls&amp;lt;br/&amp;gt;&lt;br /&gt;
'''chr''' - all commands related to that class&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cls|cls]] - clears all NPCs and set to clear on looted&amp;lt;br/&amp;gt;&lt;br /&gt;
'''coh''' [group] - request a coh from your local mage or a group coh&amp;lt;br/&amp;gt;&lt;br /&gt;
[[crew]] - how to influence people and win friends&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cure]] - how to remove cooties!&amp;lt;br/&amp;gt;&lt;br /&gt;
[[debuff]] - all debuffing controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[debug]] - all debugging options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[defense]] - in combat defensive rotation&amp;lt;br/&amp;gt;&lt;br /&gt;
[[DoT|dot]] - keep your cooties to yourself&amp;lt;br/&amp;gt;&lt;br /&gt;
[[edit]] - how to directly edit something in the database&amp;lt;br/&amp;gt;&lt;br /&gt;
[[enter]] - uses: doors, levers, books. things you right click to move to&amp;lt;br/&amp;gt;&lt;br /&gt;
[[entropy]] - macro design altering options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[env]] - environment configurations for that character&amp;lt;br/&amp;gt;&lt;br /&gt;
[[off]] - shuts down your crew. puts them to manual mode (except you)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''grab''' [name] - will pick up ground spawns - 20' away with a name (partial names are accepted} e.g. /grab glowing&amp;lt;br/&amp;gt;&lt;br /&gt;
[[gtfo]] - run screaming like a little girl from the ork pawn... go ahead.. run...&amp;lt;br/&amp;gt;&lt;br /&gt;
[[here]] - sets your crew to instant combat ready. for when your dumb ass bard screws up again&amp;lt;br/&amp;gt;&lt;br /&gt;
[[home]] - home and base movement controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Healing|heal]] - all you ever needed to know about healing&amp;lt;br/&amp;gt;&lt;br /&gt;
[[invis]] - can do self invis or stack with group AAs depending on classes present&amp;lt;br/&amp;gt;&lt;br /&gt;
'''lesson''' - uses aa lesson of the devoted&amp;lt;br/&amp;gt;&lt;br /&gt;
[[melee]] - melee skills to cycle&amp;lt;br/&amp;gt;&lt;br /&gt;
[[minion]] - for the love of whatever gods you follow. turn your pet taunt off on raids&amp;lt;br/&amp;gt;&lt;br /&gt;
[[miscdps]] - (Engine2/3) miscellaneous dps cycle&amp;lt;br/&amp;gt;&lt;br /&gt;
[[mode]] - Alternative ... modes to Entropy operations&amp;lt;br/&amp;gt;&lt;br /&gt;
'''navto''' [WPname] [name|target|loc] [invis] - will navigate you to either our current target or the name of a spawn (partial names accepted)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[nomore]] - removes buffs (they are a crutch)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[nuke]] - Throwing water balloons n'shit&amp;lt;br/&amp;gt;&lt;br /&gt;
[[on]] - turns your crew on. sets them to automatic mode (except you)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[port]] - ports for items, guild halls, all sorts of stuff&amp;lt;br/&amp;gt;&lt;br /&gt;
[[pred]] - predictive combat&amp;lt;br/&amp;gt;&lt;br /&gt;
[[pull]] - pulling controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[repeat]] - everyone says what you say to the target you have&amp;lt;br/&amp;gt;&lt;br /&gt;
[[rest]] - don't get paid to sit on your ass&amp;lt;br/&amp;gt;&lt;br /&gt;
[[rez]] - bring out the dead&amp;lt;br/&amp;gt;[[sash]] - bandolier&amp;lt;br/&amp;gt;&lt;br /&gt;
[[see]] - will let you see the contents of any map or list&amp;lt;br/&amp;gt;&lt;br /&gt;
[[song]] - bard cat calls 'n shit&amp;lt;br/&amp;gt;&lt;br /&gt;
'''splash''' - [CLR|PAL] splash heals command for clerics and paladins&amp;lt;br/&amp;gt;&lt;br /&gt;
'''swap''' - swaps an item into a slot. e.g. /swap sword of gnome slaughter 13 would put that sword into character slot 13 and what ever was there would be put where the sword was pulled from&amp;lt;br/&amp;gt;&lt;br /&gt;
[[tags]] - Tags.. these are for all kinds of things..&amp;lt;br/&amp;gt;&lt;br /&gt;
[[take]] - accept ports, TPs, missions, rezes, trades&amp;lt;br/&amp;gt;&lt;br /&gt;
[[tc &amp;amp; /tie|tc]] - tc/tie control&amp;lt;br/&amp;gt;&lt;br /&gt;
[[TimeToLive|ttl]] - adaptive system for mob lifespan&amp;lt;br/&amp;gt;&lt;br /&gt;
[[watch]] - watches the map for things&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Some other useful information =&lt;br /&gt;
[[Help]] - in macro help&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Prediction]] - predictive combat&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Timers]] - how to edit/see timers&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Class Order]] - when a class is gonna do something&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Commands&amp;diff=357</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Commands&amp;diff=357"/>
		<updated>2021-05-08T21:13:26Z</updated>

		<summary type="html">&lt;p&gt;Exspes: /* Some other useful information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Shared Commands =&lt;br /&gt;
The following are the / commands use throughout Entropy&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[admin]] - administration commands&amp;lt;br/&amp;gt;&lt;br /&gt;
[[agro]] - agro controls and agto lists for engine2/3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''alto''' - stops everything: movement, combat, casting, wanking.. you name it. it's done&amp;lt;br/&amp;gt;&lt;br /&gt;
[[area]] - all zone related controls&amp;lt;br/&amp;gt;&lt;br /&gt;
'''beg''' [alias] - begs your crew for a buff&amp;lt;br/&amp;gt;&lt;br /&gt;
[[buff]] - all buffing options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[build]] - will allow for an import or export of the current characters settings&amp;lt;br/&amp;gt;&lt;br /&gt;
[[burn]] - If you're not burning... you should be..&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cb]] - force cycle buff types&amp;lt;br/&amp;gt;&lt;br /&gt;
[[CombatControls|cc]] - combat controls&amp;lt;br/&amp;gt;&lt;br /&gt;
'''chr''' - all commands related to that class&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cls|cls]] - clears all NPCs and set to clear on looted&amp;lt;br/&amp;gt;&lt;br /&gt;
'''coh''' [group] - request a coh from your local mage or a group coh&amp;lt;br/&amp;gt;&lt;br /&gt;
[[crew]] - how to influence people and win friends&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cure]] - how to remove cooties!&amp;lt;br/&amp;gt;&lt;br /&gt;
[[debuff]] - all debuffing controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[debug]] - all debugging options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[defense]] - in combat defensive rotation&amp;lt;br/&amp;gt;&lt;br /&gt;
[[dot]] - keep your cooties to yourself&amp;lt;br/&amp;gt;&lt;br /&gt;
[[edit]] - how to directly edit something in the database&amp;lt;br/&amp;gt;&lt;br /&gt;
[[enter]] - uses: doors, levers, books. things you right click to move to&amp;lt;br/&amp;gt;&lt;br /&gt;
[[entropy]] - macro design altering options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[env]] - environment configurations for that character&amp;lt;br/&amp;gt;&lt;br /&gt;
[[off]] - shuts down your crew. puts them to manual mode (except you)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''grab''' [name] - will pick up ground spawns - 20' away with a name (partial names are accepted} e.g. /grab glowing&amp;lt;br/&amp;gt;&lt;br /&gt;
[[gtfo]] - run screaming like a little girl from the ork pawn... go ahead.. run...&amp;lt;br/&amp;gt;&lt;br /&gt;
[[here]] - sets your crew to instant combat ready. for when your dumb ass bard screws up again&amp;lt;br/&amp;gt;&lt;br /&gt;
[[home]] - home and base movement controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[heal]] - all you ever needed to know about healing&amp;lt;br/&amp;gt;&lt;br /&gt;
[[invis]] - can do self invis or stack with group AAs depending on classes present&amp;lt;br/&amp;gt;&lt;br /&gt;
'''lesson''' - uses aa lesson of the devoted&amp;lt;br/&amp;gt;&lt;br /&gt;
[[melee]] - melee skills to cycle&amp;lt;br/&amp;gt;&lt;br /&gt;
[[minion]] - for the love of whatever gods you follow. turn your pet taunt off on raids&amp;lt;br/&amp;gt;&lt;br /&gt;
[[miscdps]] - (Engine2/3) miscellaneous dps cycle&amp;lt;br/&amp;gt;&lt;br /&gt;
[[mode]] - Alternative ... modes to Entropy operations&amp;lt;br/&amp;gt;&lt;br /&gt;
'''navto''' [WPname] [name|target|loc] [invis] - will navigate you to either our current target or the name of a spawn (partial names accepted)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[nomore]] - removes buffs (they are a crutch)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[nuke]] - Throwing water balloons n'shit&amp;lt;br/&amp;gt;&lt;br /&gt;
[[on]] - turns your crew on. sets them to automatic mode (except you)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[port]] - ports for items, guild halls, all sorts of stuff&amp;lt;br/&amp;gt;&lt;br /&gt;
[[pred]] - predictive combat&amp;lt;br/&amp;gt;&lt;br /&gt;
[[pull]] - pulling controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[repeat]] - everyone says what you say to the target you have&amp;lt;br/&amp;gt;&lt;br /&gt;
[[rest]] - don't get paid to sit on your ass&amp;lt;br/&amp;gt;&lt;br /&gt;
[[rez]] - bring out the dead&amp;lt;br/&amp;gt;[[sash]] - bandolier&amp;lt;br/&amp;gt;&lt;br /&gt;
[[see]] - will let you see the contents of any map or list&amp;lt;br/&amp;gt;&lt;br /&gt;
[[song]] - bard cat calls 'n shit&amp;lt;br/&amp;gt;&lt;br /&gt;
'''splash''' - [CLR|PAL] splash heals command for clerics and paladins&amp;lt;br/&amp;gt;&lt;br /&gt;
'''swap''' - swaps an item into a slot. e.g. /swap sword of gnome slaughter 13 would put that sword into character slot 13 and what ever was there would be put where the sword was pulled from&amp;lt;br/&amp;gt;&lt;br /&gt;
[[tags]] - Tags.. these are for all kinds of things..&amp;lt;br/&amp;gt;&lt;br /&gt;
[[take]] - accept ports, TPs, missions, rezes, trades&amp;lt;br/&amp;gt;&lt;br /&gt;
[[tc &amp;amp; /tie|tc]] - tc/tie control&amp;lt;br/&amp;gt;&lt;br /&gt;
[[TimeToLive|ttl]] - adaptive system for mob lifespan&amp;lt;br/&amp;gt;&lt;br /&gt;
[[watch]] - watches the map for things&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Some other useful information =&lt;br /&gt;
[[Help]] - in macro help&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Prediction]] - predictive combat&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Timers]] - how to edit/see timers&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Class Order]] - when a class is gonna do something&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Help&amp;diff=356</id>
		<title>Help</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Help&amp;diff=356"/>
		<updated>2021-05-08T21:12:37Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How to work in macro help..&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/-h [option]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
options&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
. alto . beg . buff . build . burn . cc . crew . cursor . debuff . debug&lt;br /&gt;
. enter . cure . heal . home . invis . mode . minion . navto . off . on&lt;br /&gt;
. override . repeat . see . splash . take . tag . rez . tag . entropy . agro&lt;br /&gt;
. miscdps . song . area . sash . pred . mercenary . tie . tc . coh . farm&lt;br /&gt;
. ttl . defense . dot . nuke . clickitem . env . grab . grain . gtfo . pull&lt;br /&gt;
. cb . here . nomore . edit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, &amp;lt;code&amp;gt;/-h cure&amp;lt;/code&amp;gt; would show&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage for::/cure&lt;br /&gt;
/cure [ option ]&lt;br /&gt;
Help for::/cure&lt;br /&gt;
crew :: cure all your dannet peoples (not you)&lt;br /&gt;
group :: cure your group (not you)&lt;br /&gt;
self :: cure yourself only&lt;br /&gt;
................&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also attach &amp;lt;code&amp;gt;-h&amp;lt;/code&amp;gt; to commands. Like &amp;lt;code&amp;gt;/cure -h&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
other help type options are:&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;-s&amp;lt;/code&amp;gt; - shows the contents of the map associated with that command&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;-u&amp;lt;/code&amp;gt; - usage for that command&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;-t&amp;lt;/code&amp;gt; - any tags that are available for that command&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/cure -t&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Tags for::/cure&lt;br /&gt;
cure::corruption::marker /cure corruption&lt;br /&gt;
cure::curse::marker /cure curse&lt;br /&gt;
cure::delaycooldown::delays until gem cooldown is clear&lt;br /&gt;
cure::disease::marker /cure disease&lt;br /&gt;
cure::poison::marker /cure poison&lt;br /&gt;
................&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Help&amp;diff=355</id>
		<title>Help</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Help&amp;diff=355"/>
		<updated>2021-05-08T21:12:09Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How to work in macro help..&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/-h [option]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
options&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
. alto . beg . buff . build . burn . cc . crew . cursor . debuff . debug&lt;br /&gt;
. enter . cure . heal . home . invis . mode . minion . navto . off . on&lt;br /&gt;
. override . repeat . see . splash . take . tag . rez . tag . entropy . agro&lt;br /&gt;
. miscdps . song . area . sash . pred . mercenary . tie . tc . coh . farm&lt;br /&gt;
. ttl . defense . dot . nuke . clickitem . env . grab . grain . gtfo . pull&lt;br /&gt;
. cb . here . nomore . edit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, &amp;lt;code&amp;gt;/-h cure&amp;lt;/code&amp;gt; would show&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage for::/cure&lt;br /&gt;
/cure [ option ]&lt;br /&gt;
Help for::/cure&lt;br /&gt;
crew :: cure all your dannet peoples (not you)&lt;br /&gt;
group :: cure your group (not you)&lt;br /&gt;
self :: cure yourself only&lt;br /&gt;
................&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also attach &amp;lt;code&amp;gt;-h&amp;lt;/code&amp;gt; to commands. Like &amp;lt;code&amp;gt;/cure -h&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
other help type options are:&lt;br /&gt;
&amp;lt;code&amp;gt;-s&amp;lt;/code&amp;gt; - shows the contents of the map associated with that command&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;-u&amp;lt;/code&amp;gt; - usage for that command&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;-t&amp;lt;/code&amp;gt; - any tags that are available for that command&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/cure -t&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Tags for::/cure&lt;br /&gt;
cure::corruption::marker /cure corruption&lt;br /&gt;
cure::curse::marker /cure curse&lt;br /&gt;
cure::delaycooldown::delays until gem cooldown is clear&lt;br /&gt;
cure::disease::marker /cure disease&lt;br /&gt;
cure::poison::marker /cure poison&lt;br /&gt;
................&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Help&amp;diff=354</id>
		<title>Help</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Help&amp;diff=354"/>
		<updated>2021-05-08T21:11:40Z</updated>

		<summary type="html">&lt;p&gt;Exspes: Created page with &amp;quot;How to work in macro help..  &amp;lt;code&amp;gt;/-h [option]&amp;lt;/code&amp;gt;  options ---- &amp;lt;pre&amp;gt; . alto . beg . buff . build . burn . cc . crew . cursor . debuff . debug . enter . cure . heal . hom...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How to work in macro help..&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/-h [option]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
options&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
. alto . beg . buff . build . burn . cc . crew . cursor . debuff . debug&lt;br /&gt;
. enter . cure . heal . home . invis . mode . minion . navto . off . on&lt;br /&gt;
. override . repeat . see . splash . take . tag . rez . tag . entropy . agro&lt;br /&gt;
. miscdps . song . area . sash . pred . mercenary . tie . tc . coh . farm&lt;br /&gt;
. ttl . defense . dot . nuke . clickitem . env . grab . grain . gtfo . pull&lt;br /&gt;
. cb . here . nomore . edit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, /-h cure would show&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage for::/cure&lt;br /&gt;
/cure [ option ]&lt;br /&gt;
Help for::/cure&lt;br /&gt;
crew :: cure all your dannet peoples (not you)&lt;br /&gt;
group :: cure your group (not you)&lt;br /&gt;
self :: cure yourself only&lt;br /&gt;
................&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also attach &amp;lt;code&amp;gt;-h&amp;lt;/code&amp;gt; to commands. Like &amp;lt;code&amp;gt;/cure -h&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
other help type options are:&lt;br /&gt;
&amp;lt;code&amp;gt;-s&amp;lt;/code&amp;gt; - shows the contents of the map associated with that command&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;-u&amp;lt;/code&amp;gt; - usage for that command&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;-t&amp;lt;/code&amp;gt; - any tags that are available for that command&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/cure -t&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Tags for::/cure&lt;br /&gt;
cure::corruption::marker /cure corruption&lt;br /&gt;
cure::curse::marker /cure curse&lt;br /&gt;
cure::delaycooldown::delays until gem cooldown is clear&lt;br /&gt;
cure::disease::marker /cure disease&lt;br /&gt;
cure::poison::marker /cure poison&lt;br /&gt;
................&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Main_Page&amp;diff=353</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Main_Page&amp;diff=353"/>
		<updated>2021-05-08T20:37:04Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;Entropy is a complete boxing solution for all classes. Allowing for a multitude of play styles across all levels, casual and raid.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Features'''&lt;br /&gt;
* manual or automated play of all 16 classes&lt;br /&gt;
* unlimited group formations and control&lt;br /&gt;
* multiple pulling methods, including multiple pullers at the same time&lt;br /&gt;
* the best healing macro you will ever find&lt;br /&gt;
* developed on MQNext&lt;br /&gt;
* database driven character files&lt;br /&gt;
* usable at any level&lt;br /&gt;
* multiple contributions to fine tune burn routines&lt;br /&gt;
* 0 closed source plugins&lt;br /&gt;
* Lua based HUD&lt;br /&gt;
* I could list things here all day.. you will see..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Discord''': ''2pY6Byt'' &lt;br /&gt;
&lt;br /&gt;
[[Install]] - install instructions&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Commands]] - 99.9% of all / commands in Entropy&amp;lt;br /&amp;gt;&lt;br /&gt;
[[HowTo|Quick and Dirty]] - some simple examples on how to set things up&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TLP Disclaimer: Entropy is written for Live servers. Not TLP. However, a considerable number of users play on TLP just fine.&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Main_Page&amp;diff=352</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Main_Page&amp;diff=352"/>
		<updated>2021-05-08T20:35:11Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;Entropy is a complete boxing solution for all classes. Allowing for a multitude of play styles across all levels, casual and raid.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Features'''&lt;br /&gt;
* manual or automated play of all 16 classes&lt;br /&gt;
* unlimited group formations and control&lt;br /&gt;
* multiple pulling methods, including multiple pullers at the same time&lt;br /&gt;
* the best healing macro you will ever find&lt;br /&gt;
* developed on MQNext&lt;br /&gt;
* database driven character files&lt;br /&gt;
* usable at any level&lt;br /&gt;
* multiple contributions to fine tune burn routines&lt;br /&gt;
* 0 closed source plugins&lt;br /&gt;
* Lua based HUD&lt;br /&gt;
* I could list things here all day.. you will see..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Discord''': ''2pY6Byt'' &lt;br /&gt;
&lt;br /&gt;
[[Install]] - install instructions&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Commands]] - 99.9% of all / commands in Entropy&amp;lt;br /&amp;gt;&lt;br /&gt;
[[HowTo|Quick and Dirty]] - some simple examples on how to set things up&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Main_Page&amp;diff=351</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Main_Page&amp;diff=351"/>
		<updated>2021-05-08T20:34:28Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;Entropy is a complete boxing solution for all classes. Allowing for a multitude of play styles across all levels, casual and raid.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Features'''&lt;br /&gt;
* manual or automated play of all 16 classes&lt;br /&gt;
* unlimited group formations and control&lt;br /&gt;
* multiple pulling methods, including multiple pullers at the same time&lt;br /&gt;
* the best healing macro you will ever find&lt;br /&gt;
* developed on MQNext&lt;br /&gt;
* database driven character files&lt;br /&gt;
* usable at any level&lt;br /&gt;
* multiple contributions to fine tune burn routines&lt;br /&gt;
* 0 closed source plugins&lt;br /&gt;
* Lua based HUD&lt;br /&gt;
&lt;br /&gt;
'''Discord''': ''2pY6Byt'' &lt;br /&gt;
&lt;br /&gt;
[[Install]] - install instructions&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Commands]] - 99.9% of all / commands in Entropy&amp;lt;br /&amp;gt;&lt;br /&gt;
[[HowTo|Quick and Dirty]] - some simple examples on how to set things up&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Main_Page&amp;diff=350</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Main_Page&amp;diff=350"/>
		<updated>2021-05-08T20:33:39Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;Entropy is a complete boxing solution for all classes. Allowing for a multitude of play styles across all levels, casual and raid.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Features'''&lt;br /&gt;
* manual or automated play of all 16 classes&lt;br /&gt;
* unlimited group formations and control&lt;br /&gt;
* multiple pulling methods, including multiple pullers at the same time&lt;br /&gt;
* the best healing macro you will ever find&lt;br /&gt;
* developed on MQNext&lt;br /&gt;
* database driven character files&lt;br /&gt;
* usable at any level&lt;br /&gt;
* multiple contributions to fine tune burn routines&lt;br /&gt;
* 0 closed source plugins&lt;br /&gt;
&lt;br /&gt;
'''Discord''': ''2pY6Byt'' &lt;br /&gt;
&lt;br /&gt;
[[Install]] - install instructions&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Commands]] - 99.9% of all / commands in Entropy&amp;lt;br /&amp;gt;&lt;br /&gt;
[[HowTo|Quick and Dirty]] - some simple examples on how to set things up&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Main_Page&amp;diff=349</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Main_Page&amp;diff=349"/>
		<updated>2021-05-08T20:33:23Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;Entropy is a complete boxing solution for all classes. Allowing for a multitude of play styles across all levels, casual and raid.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Features'''&lt;br /&gt;
&lt;br /&gt;
* manual or automated play of all 16 classes&lt;br /&gt;
* unlimited group formations and control&lt;br /&gt;
* multiple pulling methods, including multiple pullers at the same time&lt;br /&gt;
* the best healing macro you will ever find&lt;br /&gt;
* developed on MQNext&lt;br /&gt;
* database driven character files&lt;br /&gt;
* usable at any level&lt;br /&gt;
* multiple contributions to fine tune burn routines&lt;br /&gt;
* 0 closed source plugins&lt;br /&gt;
&lt;br /&gt;
'''Discord''': ''2pY6Byt'' &lt;br /&gt;
&lt;br /&gt;
[[Install]] - install instructions&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Commands]] - 99.9% of all / commands in Entropy&amp;lt;br /&amp;gt;&lt;br /&gt;
[[HowTo|Quick and Dirty]] - some simple examples on how to set things up&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Main_Page&amp;diff=348</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Main_Page&amp;diff=348"/>
		<updated>2021-05-08T20:30:09Z</updated>

		<summary type="html">&lt;p&gt;Exspes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;Entropy is a complete boxing solution for all classes. Allowing for a multitude of play styles across all levels, casual and raid.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Features'''&lt;br /&gt;
&lt;br /&gt;
* manual or automated play of all 16 classes&lt;br /&gt;
* unlimited group formations and control&lt;br /&gt;
* multiple pulling methods, including multiple pullers at the same time&lt;br /&gt;
* the best healing macro you will ever find&lt;br /&gt;
* developed on MQNext&lt;br /&gt;
* database driven character files&lt;br /&gt;
* usable at any level&lt;br /&gt;
* multiple contributions to fine tune burn routines&lt;br /&gt;
* 0 closed source plugins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Install]] - install instructions&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Commands]] - 99.9% of all / commands in Entropy&amp;lt;br/&amp;gt;&lt;br /&gt;
[[HowTo|Quick and Dirty]] - some simple examples on how to set things up&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
	<entry>
		<id>https://entropy.exspes.com/wiki/index.php?title=Commands&amp;diff=347</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://entropy.exspes.com/wiki/index.php?title=Commands&amp;diff=347"/>
		<updated>2021-05-08T20:22:48Z</updated>

		<summary type="html">&lt;p&gt;Exspes: /* Shared Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Shared Commands =&lt;br /&gt;
The following are the / commands use throughout Entropy&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[admin]] - administration commands&amp;lt;br/&amp;gt;&lt;br /&gt;
[[agro]] - agro controls and agto lists for engine2/3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''alto''' - stops everything: movement, combat, casting, wanking.. you name it. it's done&amp;lt;br/&amp;gt;&lt;br /&gt;
[[area]] - all zone related controls&amp;lt;br/&amp;gt;&lt;br /&gt;
'''beg''' [alias] - begs your crew for a buff&amp;lt;br/&amp;gt;&lt;br /&gt;
[[buff]] - all buffing options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[build]] - will allow for an import or export of the current characters settings&amp;lt;br/&amp;gt;&lt;br /&gt;
[[burn]] - If you're not burning... you should be..&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cb]] - force cycle buff types&amp;lt;br/&amp;gt;&lt;br /&gt;
[[CombatControls|cc]] - combat controls&amp;lt;br/&amp;gt;&lt;br /&gt;
'''chr''' - all commands related to that class&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cls|cls]] - clears all NPCs and set to clear on looted&amp;lt;br/&amp;gt;&lt;br /&gt;
'''coh''' [group] - request a coh from your local mage or a group coh&amp;lt;br/&amp;gt;&lt;br /&gt;
[[crew]] - how to influence people and win friends&amp;lt;br/&amp;gt;&lt;br /&gt;
[[cure]] - how to remove cooties!&amp;lt;br/&amp;gt;&lt;br /&gt;
[[debuff]] - all debuffing controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[debug]] - all debugging options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[defense]] - in combat defensive rotation&amp;lt;br/&amp;gt;&lt;br /&gt;
[[dot]] - keep your cooties to yourself&amp;lt;br/&amp;gt;&lt;br /&gt;
[[edit]] - how to directly edit something in the database&amp;lt;br/&amp;gt;&lt;br /&gt;
[[enter]] - uses: doors, levers, books. things you right click to move to&amp;lt;br/&amp;gt;&lt;br /&gt;
[[entropy]] - macro design altering options&amp;lt;br/&amp;gt;&lt;br /&gt;
[[env]] - environment configurations for that character&amp;lt;br/&amp;gt;&lt;br /&gt;
[[off]] - shuts down your crew. puts them to manual mode (except you)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''grab''' [name] - will pick up ground spawns - 20' away with a name (partial names are accepted} e.g. /grab glowing&amp;lt;br/&amp;gt;&lt;br /&gt;
[[gtfo]] - run screaming like a little girl from the ork pawn... go ahead.. run...&amp;lt;br/&amp;gt;&lt;br /&gt;
[[here]] - sets your crew to instant combat ready. for when your dumb ass bard screws up again&amp;lt;br/&amp;gt;&lt;br /&gt;
[[home]] - home and base movement controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[heal]] - all you ever needed to know about healing&amp;lt;br/&amp;gt;&lt;br /&gt;
[[invis]] - can do self invis or stack with group AAs depending on classes present&amp;lt;br/&amp;gt;&lt;br /&gt;
'''lesson''' - uses aa lesson of the devoted&amp;lt;br/&amp;gt;&lt;br /&gt;
[[melee]] - melee skills to cycle&amp;lt;br/&amp;gt;&lt;br /&gt;
[[minion]] - for the love of whatever gods you follow. turn your pet taunt off on raids&amp;lt;br/&amp;gt;&lt;br /&gt;
[[miscdps]] - (Engine2/3) miscellaneous dps cycle&amp;lt;br/&amp;gt;&lt;br /&gt;
[[mode]] - Alternative ... modes to Entropy operations&amp;lt;br/&amp;gt;&lt;br /&gt;
'''navto''' [WPname] [name|target|loc] [invis] - will navigate you to either our current target or the name of a spawn (partial names accepted)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[nomore]] - removes buffs (they are a crutch)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[nuke]] - Throwing water balloons n'shit&amp;lt;br/&amp;gt;&lt;br /&gt;
[[on]] - turns your crew on. sets them to automatic mode (except you)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[port]] - ports for items, guild halls, all sorts of stuff&amp;lt;br/&amp;gt;&lt;br /&gt;
[[pred]] - predictive combat&amp;lt;br/&amp;gt;&lt;br /&gt;
[[pull]] - pulling controls&amp;lt;br/&amp;gt;&lt;br /&gt;
[[repeat]] - everyone says what you say to the target you have&amp;lt;br/&amp;gt;&lt;br /&gt;
[[rest]] - don't get paid to sit on your ass&amp;lt;br/&amp;gt;&lt;br /&gt;
[[rez]] - bring out the dead&amp;lt;br/&amp;gt;[[sash]] - bandolier&amp;lt;br/&amp;gt;&lt;br /&gt;
[[see]] - will let you see the contents of any map or list&amp;lt;br/&amp;gt;&lt;br /&gt;
[[song]] - bard cat calls 'n shit&amp;lt;br/&amp;gt;&lt;br /&gt;
'''splash''' - [CLR|PAL] splash heals command for clerics and paladins&amp;lt;br/&amp;gt;&lt;br /&gt;
'''swap''' - swaps an item into a slot. e.g. /swap sword of gnome slaughter 13 would put that sword into character slot 13 and what ever was there would be put where the sword was pulled from&amp;lt;br/&amp;gt;&lt;br /&gt;
[[tags]] - Tags.. these are for all kinds of things..&amp;lt;br/&amp;gt;&lt;br /&gt;
[[take]] - accept ports, TPs, missions, rezes, trades&amp;lt;br/&amp;gt;&lt;br /&gt;
[[tc &amp;amp; /tie|tc]] - tc/tie control&amp;lt;br/&amp;gt;&lt;br /&gt;
[[TimeToLive|ttl]] - adaptive system for mob lifespan&amp;lt;br/&amp;gt;&lt;br /&gt;
[[watch]] - watches the map for things&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Some other useful information =&lt;br /&gt;
[[Prediction]] - predictive combat&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Timers]] - how to edit/see timers&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Class Order]] - when a class is gonna do something&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exspes</name></author>
	</entry>
</feed>